Compare Terraforming Mars prices across 50+ stores and find the best deal. Developed by Artefacts Studio. Published by Asmodee Digital. Released on 10/17/2018. Available on PC. Genres: Strategy.

A digital adaptation of the beloved board game where you race rival corporations to make Mars habitable. Deep card synergies, but the AI and interface have real rough edges.

Terraforming Mars the board game is one of the most celebrated engine-builders of the past decade, and Artefacts Studio's digital version brings that full card-driven experience to PC with all the core mechanics intact. You pick a corporation, each with its own starting resources and special ability, then spend generations buying project cards, placing greenery and city tiles, and nudging the three global parameters - temperature, oxygen, and ocean coverage - toward habitability. Every card purchase involves a genuine cost-benefit calculation: do you pay the 3 megacredit discount now, or hold cash for a high-value energy combo next round? That loop is as satisfying here as it is on a physical table. For newcomers to the source material, the learning curve is real but manageable. The tutorial walks you through the core resource system - megacredits, steel, titanium, plants, energy, and heat - and explains the generation structure clearly enough that you won't be completely lost. Where it stumbles is in explaining card interactions and the subtler implications of the drafting phase. My honest advice: play a full solo game on the beginner corporation before touching multiplayer. The game rewards players who understand that steel discounts space cards and titanium discounts building cards, and that heat converts to temperature raises at 8 units. Once those rhythms click, you will find yourself planning three generations ahead almost automatically. The card pool is substantial, pulling from the base game and several expansions including Hellas and Elysium map variants. Corporation diversity is solid: Ecoline leans into plant production for cheap greenery placement, while Inventrix gets a free relaxation of each global requirement, enabling card combos that would otherwise be out of reach. Thorgate and its energy bonuses suit players who want to rush ocean placement through heat conversion. That variety means replay value is genuinely high, at least against human opponents in async or real-time multiplayer. Here is where the review has to get honest. The AI opponents are the game's weakest component by a significant margin. On standard difficulty they make questionable card decisions and rarely apply meaningful pressure in the mid-game, which means solo play against bots feels more like a puzzle against the parameter track than a real competition. Performance has also been historically inconsistent, with longer sessions occasionally producing slowdown. The interface, while functional, requires more clicks than it should to review card details or check opponent tableau states. None of these issues break the game, but they are persistent frustrations the development team has only partially addressed across patches since release. The mixed Steam review score reflects exactly this gap between source material quality and execution quality. If you already own the board game and want a convenient way to play solo or with distant friends, this digital version does its job. If you have never played the tabletop original, this is a workable introduction to one of the best engine-builders in modern board gaming - just go in expecting a faithful but imperfect port rather than a polished digital-native strategy title. The mod ecosystem on PC is limited compared to what you might hope for, and competitive online play has a small but dedicated community. Bottom line: the depth of decision-making is genuine, the AI is not. Diego, Scout Team

Terraforming Mars
Strategy

Terraforming Mars

Oct 17, 2018Artefacts StudioAsmodee Digital
GamerScout Says

A digital adaptation of the beloved board game where you race rival corporations to make Mars habitable. Deep card synergies, but the AI and interface have real rough edges.

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About Terraforming Mars

Terraforming Mars the board game is one of the most celebrated engine-builders of the past decade, and Artefacts Studio's digital version brings that full card-driven experience to PC with all the core mechanics intact. You pick a corporation, each with its own starting resources and special ability, then spend generations buying project cards, placing greenery and city tiles, and nudging the three global parameters - temperature, oxygen, and ocean coverage - toward habitability. Every card purchase involves a genuine cost-benefit calculation: do you pay the 3 megacredit discount now, or hold cash for a high-value energy combo next round? That loop is as satisfying here as it is on a physical table. For newcomers to the source material, the learning curve is real but manageable. The tutorial walks you through the core resource system - megacredits, steel, titanium, plants, energy, and heat - and explains the generation structure clearly enough that you won't be completely lost. Where it stumbles is in explaining card interactions and the subtler implications of the drafting phase. My honest advice: play a full solo game on the beginner corporation before touching multiplayer. The game rewards players who understand that steel discounts space cards and titanium discounts building cards, and that heat converts to temperature raises at 8 units. Once those rhythms click, you will find yourself planning three generations ahead almost automatically. The card pool is substantial, pulling from the base game and several expansions including Hellas and Elysium map variants. Corporation diversity is solid: Ecoline leans into plant production for cheap greenery placement, while Inventrix gets a free relaxation of each global requirement, enabling card combos that would otherwise be out of reach. Thorgate and its energy bonuses suit players who want to rush ocean placement through heat conversion. That variety means replay value is genuinely high, at least against human opponents in async or real-time multiplayer. Here is where the review has to get honest. The AI opponents are the game's weakest component by a significant margin. On standard difficulty they make questionable card decisions and rarely apply meaningful pressure in the mid-game, which means solo play against bots feels more like a puzzle against the parameter track than a real competition. Performance has also been historically inconsistent, with longer sessions occasionally producing slowdown. The interface, while functional, requires more clicks than it should to review card details or check opponent tableau states. None of these issues break the game, but they are persistent frustrations the development team has only partially addressed across patches since release. The mixed Steam review score reflects exactly this gap between source material quality and execution quality. If you already own the board game and want a convenient way to play solo or with distant friends, this digital version does its job. If you have never played the tabletop original, this is a workable introduction to one of the best engine-builders in modern board gaming - just go in expecting a faithful but imperfect port rather than a polished digital-native strategy title. The mod ecosystem on PC is limited compared to what you might hope for, and competitive online play has a small but dedicated community. Bottom line: the depth of decision-making is genuine, the AI is not. Diego, Scout Team

Tags

steamCard Engine-BuilderAsync MultiplayerCorporation SelectionBoard Game PortSolo ModeResource ManagementTurn-Based StrategyMap Variants

System Requirements

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Reviews & Ratings

Steam
71%(7,160)

Game Info

Developer
Artefacts Studio
Publisher
Asmodee Digital
Release Date
Oct 17, 2018

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