Offroad Racing - Buggy X ATV X Moto
Cheap thrills on dirt tracks with buggies, ATVs, and motocross bikes, but no online play means your Saturday night crew stays on the couch or stays home.
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About Offroad Racing - Buggy X ATV X Moto
I went into this one hoping for the kind of scrappy arcade dirt-racer that fills a gap between the big-budget off-road sims and the kart racers. What I found was something more complicated than a flat recommendation, but not a total waste of a weekend either. The core of the game is an arcade driving model built around three vehicle classes: buggies, quad bikes, and motocross bikes. Critically, all three handle differently enough that swapping between them actually changes how you approach a track. The trick-boost system is genuinely fun and rewards you for timing button presses after jumps and stunts to bank speed, which gives even a straightforward race a second layer to juggle. Tracks are imaginative, varied, and throw enough elevation changes and obstacle clusters at you to keep things interesting for a few hours. Couple that with a rock soundtrack backing the action and you have the bones of a game that does its job on a Saturday afternoon. Where things fall apart is the multiplayer situation, and for my money this is the real story of the game. There are four multiplayer-exclusive modes listed right there in the menu: Last Man Riding, King of the Road, Hunter, and Golden Helmet. These sound like exactly the kind of chaotic local modes that would wreck a living room in the best way. The problem is there is no online play to speak of, so if you want to fill a race with ten riders you are filling most of those slots with AI. Shared split-screen local play does exist, but the online competitive scene is essentially dead at this point, with concurrent player counts sitting near zero. The modes are technically there. The opponents, in practice, are bots. The single-player offering covers five modes including a Season campaign, Championship mode, time trials, single races, and Hot Lap. Starting vehicles are locked to a small roster and you unlock more by playing through the content, which gives the solo experience a short but functional progression arc. Realistically, a committed player burns through the bulk of meaningful single-player content in a few hours. Once that campaign is done, there is not a lot pulling you back unless you are going deep on leaderboard times. Graphics sit at a functional but unspectacular level. Track environments hold up better than the vehicle and character models, and some pop-in is present throughout. It is not ugly, but it is not a showcase either. Bottom line: if you primarily race solo and love off-road arcade feel over simulation weight, this scratches an itch that not many PC games bother scratching. If you were hoping to stack it up for couch co-op nights or online sessions with friends, manage expectations hard. The local split-screen is present, but the ghost of a thriving multiplayer mode haunts the entire package. Riley, Scout Team
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Game Info
- Developer
- Artefacts Studio
- Publisher
- Microids
- Release Date
- Dec 20, 2019