Compare The Dungeon Of Naheulbeuk: The Amulet Of Chaos prices across 50+ stores and find the best deal. Developed by Artefacts Studio. Published by Dear Villagers. Released on 9/17/2020. Available on PC. Genres: Action, Adventure, Indie, RPG, Strategy. Metacritic score: 72/100.

A comedy tactical RPG where a band of bickering fantasy misfits stumble through a deadly dungeon. Think XCOM meets a parody D&D session gone wrong.

The Dungeon of Naheulbeuk is a turn-based tactical RPG adapted from a beloved French comedy audio series, and yes, you can enjoy it even if you've never heard a single episode. The setup is deliberately ridiculous: a ragtag party of genre archetypes, including a dim Ranger, a greedy Elf, and a philosophically confused Ogre, are sent to retrieve a magical amulet from a monster-packed dungeon tower. Floor by floor, corridor by corridor, they bicker, blunder, and somehow keep not dying. The humor lands more often than it misses, and the writing has a self-aware warmth that stops it from feeling like a one-joke premise. On the tactical side, this is closer to XCOM than to a deep CRPG. Combat is grid-based, with action points governing movement, attacks, and special abilities. Each of the nine party characters sits in a recognizable class role, and you'll build them out with a skill tree that has meaningful branching choices. A Spearwoman who goes heavy into charge attacks plays very differently from one specced into defensive stances, and at hour 40 the build variety is still holding up. The game is genuinely challenging on higher difficulties, rewarding positioning and crowd control over button-mashing. Status effects matter. Flanking matters. Running in without a plan gets people killed, which is funny at first and then just expensive. The dungeon itself is a single connected environment rather than a procedural roguelike, and that's a deliberate choice that pays off. There's real exploration here, with hidden rooms, environmental puzzles, and optional encounters that reward curiosity. Side content is mostly worthwhile rather than padded, a genuine relief. The narrative surprises it does deliver are small-scale but charming, and the voice acting in English carries the comedic tone well without overselling every joke. If you're hunting for branching choices and moral weight, this isn't your game. The story is linear and the decisions are cosmetic. But the writing rewards attention, and the lore, thin as it is, has internal consistency that shows craft. What doesn't work: the inventory and loot system is a bit clunky, and mid-game pacing dips when the dungeon starts repeating similar enemy configurations before introducing the next interesting mechanic. A handful of encounters feel like filler positioned between the genuinely memorable boss fights. The UI has rough edges that suggest a modest production budget, and it shows. But the core loop of positioning your chaos squad, pulling off a satisfying combo, then watching the Ogre say something magnificently stupid in the aftermath is a loop that holds together across a full playthrough. For RPG fans who want something lighter between bigger releases, Naheulbeuk is a confident, funny, mechanically solid tactical game. It knows exactly what it is, doesn't oversell itself, and delivers on its modest promises with more consistency than many games three times its price. Monika, Scout Team

The Dungeon Of Naheulbeuk: The Amulet Of Chaos
ActionAdventureIndieRPGStrategy

The Dungeon Of Naheulbeuk: The Amulet Of Chaos

Sep 17, 2020Artefacts StudioDear Villagers
GamerScout Says

A comedy tactical RPG where a band of bickering fantasy misfits stumble through a deadly dungeon. Think XCOM meets a parody D&D session gone wrong.

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About The Dungeon Of Naheulbeuk: The Amulet Of Chaos

The Dungeon of Naheulbeuk is a turn-based tactical RPG adapted from a beloved French comedy audio series, and yes, you can enjoy it even if you've never heard a single episode. The setup is deliberately ridiculous: a ragtag party of genre archetypes, including a dim Ranger, a greedy Elf, and a philosophically confused Ogre, are sent to retrieve a magical amulet from a monster-packed dungeon tower. Floor by floor, corridor by corridor, they bicker, blunder, and somehow keep not dying. The humor lands more often than it misses, and the writing has a self-aware warmth that stops it from feeling like a one-joke premise. On the tactical side, this is closer to XCOM than to a deep CRPG. Combat is grid-based, with action points governing movement, attacks, and special abilities. Each of the nine party characters sits in a recognizable class role, and you'll build them out with a skill tree that has meaningful branching choices. A Spearwoman who goes heavy into charge attacks plays very differently from one specced into defensive stances, and at hour 40 the build variety is still holding up. The game is genuinely challenging on higher difficulties, rewarding positioning and crowd control over button-mashing. Status effects matter. Flanking matters. Running in without a plan gets people killed, which is funny at first and then just expensive. The dungeon itself is a single connected environment rather than a procedural roguelike, and that's a deliberate choice that pays off. There's real exploration here, with hidden rooms, environmental puzzles, and optional encounters that reward curiosity. Side content is mostly worthwhile rather than padded, a genuine relief. The narrative surprises it does deliver are small-scale but charming, and the voice acting in English carries the comedic tone well without overselling every joke. If you're hunting for branching choices and moral weight, this isn't your game. The story is linear and the decisions are cosmetic. But the writing rewards attention, and the lore, thin as it is, has internal consistency that shows craft. What doesn't work: the inventory and loot system is a bit clunky, and mid-game pacing dips when the dungeon starts repeating similar enemy configurations before introducing the next interesting mechanic. A handful of encounters feel like filler positioned between the genuinely memorable boss fights. The UI has rough edges that suggest a modest production budget, and it shows. But the core loop of positioning your chaos squad, pulling off a satisfying combo, then watching the Ogre say something magnificently stupid in the aftermath is a loop that holds together across a full playthrough. For RPG fans who want something lighter between bigger releases, Naheulbeuk is a confident, funny, mechanically solid tactical game. It knows exactly what it is, doesn't oversell itself, and delivers on its modest promises with more consistency than many games three times its price. Monika, Scout Team

Tags

steamTactical RPGParty-Based CombatGrid-Based StrategyComedy FantasySkill TreesTurn-Based CombatSingle-Playthrough NarrativeStatus EffectsDungeon Crawler

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Reviews & Ratings

Metacritic
72
Steam
87%(7,957)

Game Info

Developer
Artefacts Studio
Publisher
Dear Villagers
Release Date
Sep 17, 2020

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