Compare Sundered: Eldritch Edition - OST prices across 50+ stores and find the best deal. Developed by Thunder Lotus. Published by Thunder Lotus. Released on 7/28/2017. Available on PC, Mac, Linux, Xbox. Genres: Action, Adventure, Indie.

Forty-six minutes of hand-crafted score that swings from hollow, dread-soaked corridors to full orchestral chaos, composed solo by Max LL for one of the more atmospheric Metroidvanias of the last decade.

My first impression of this OST was that it sounds like someone scored the inside of a mind coming apart. Composer Maxime Lacoste-Lebuis, working under the name Max LL, built the entire thing himself, with solo cello contributions from Sheila Hannigan adding a thread of raw, human grief running beneath the more synthetic layers. That combination matters. It keeps the album from sliding into generic dark-ambient territory, which is the easy trap for any Lovecraftian project. The fifteen tracks across roughly 46 minutes cover exactly the tonal range the base game asks for. Quiet pieces like "Sanctuary" and "Desert" carry a weight of ruin without overstating it, the kind of music that makes you slow down and look at corners. Then something like "Hysteria" or "Dominion" arrives and the mix opens up hard, matching the moments in Sundered where the horde-spawning system floods the screen and the hand-drawn art becomes controlled chaos. The pacing of the tracklist mirrors the Metroidvania loop the game itself is built on: extended atmospheric builds punctuated by sudden, intense releases. If you know the game, the sequencing will feel exactly right. If you are coming in cold, it still holds up as a standalone listening experience, though some tracks are clearly written to land harder when you have muscle memory of the boss they score. The weakest thing that can be said about it is that a handful of the quieter middle tracks blur together on a first listen. "Outskirts" and "In the Dark" occupy similar emotional territory, and without the visual context of the game pulling them apart, the distinction takes a few plays to register. This is a minor complaint for a 46-minute album that earns its runtime everywhere else, but it is worth naming for anyone hoping every track will be immediately distinctive. Who should pick this up: anyone who finished Sundered and found themselves humming the boss-fight cues, soundtrack collectors drawn to the specific current of Lovecraftian indie scoring, and listeners who appreciate orchestral-adjacent compositions built around mood architecture rather than melodic hooks. It is not a pop score. It asks you to sit with discomfort and let that be the point. For a game about resisting or embracing corruption, that feels like the only honest approach. Kai, Scout Team

Sundered: Eldritch Edition - OST
ActionAdventureIndie

Sundered: Eldritch Edition - OST

Jul 28, 2017Thunder Lotus
GamerScout Says

Forty-six minutes of hand-crafted score that swings from hollow, dread-soaked corridors to full orchestral chaos, composed solo by Max LL for one of the more atmospheric Metroidvanias of the last decade.

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About Sundered: Eldritch Edition - OST

My first impression of this OST was that it sounds like someone scored the inside of a mind coming apart. Composer Maxime Lacoste-Lebuis, working under the name Max LL, built the entire thing himself, with solo cello contributions from Sheila Hannigan adding a thread of raw, human grief running beneath the more synthetic layers. That combination matters. It keeps the album from sliding into generic dark-ambient territory, which is the easy trap for any Lovecraftian project. The fifteen tracks across roughly 46 minutes cover exactly the tonal range the base game asks for. Quiet pieces like "Sanctuary" and "Desert" carry a weight of ruin without overstating it, the kind of music that makes you slow down and look at corners. Then something like "Hysteria" or "Dominion" arrives and the mix opens up hard, matching the moments in Sundered where the horde-spawning system floods the screen and the hand-drawn art becomes controlled chaos. The pacing of the tracklist mirrors the Metroidvania loop the game itself is built on: extended atmospheric builds punctuated by sudden, intense releases. If you know the game, the sequencing will feel exactly right. If you are coming in cold, it still holds up as a standalone listening experience, though some tracks are clearly written to land harder when you have muscle memory of the boss they score. The weakest thing that can be said about it is that a handful of the quieter middle tracks blur together on a first listen. "Outskirts" and "In the Dark" occupy similar emotional territory, and without the visual context of the game pulling them apart, the distinction takes a few plays to register. This is a minor complaint for a 46-minute album that earns its runtime everywhere else, but it is worth naming for anyone hoping every track will be immediately distinctive. Who should pick this up: anyone who finished Sundered and found themselves humming the boss-fight cues, soundtrack collectors drawn to the specific current of Lovecraftian indie scoring, and listeners who appreciate orchestral-adjacent compositions built around mood architecture rather than melodic hooks. It is not a pop score. It asks you to sit with discomfort and let that be the point. For a game about resisting or embracing corruption, that feels like the only honest approach. Kai, Scout Team

Tags

singleplayercontroller-supporttier:aaaLovecraftian ScoreOrchestral AmbientSolo CelloMood-Driven SoundtrackGame OSTDark AtmosphereBoss Battle Music

System Requirements

Minimum

Storage
150 MB available space

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Game Info

Developer
Thunder Lotus
Publisher
Thunder Lotus
Release Date
Jul 28, 2017

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