Jotun: Valhalla Edition
Hand-drawn Norse mythology meets brutally patient boss fights. Thora died badly and now she has to earn her afterlife the hard way.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Jotun: Valhalla Edition
Jotun: Valhalla Edition is a hand-drawn action-exploration game rooted in Norse mythology, developed almost entirely by one person at Thunder Lotus. You play as Thora, a Viking warrior who drowned without glory and finds herself stuck in the grey space between life and Valhalla. To earn her place among the honored dead, she must traverse five worlds pulled straight from the Eddas and face the elemental giants, the Jotun, who guard the path forward. That premise is simple, and the game knows it. It does not try to be more story than it is. What it does instead is commit absolutely to atmosphere, and that commitment pays off in ways that sneak up on you. The hand-drawn animation is the obvious centerpiece. Every frame looks painted rather than rendered, with a weight and warmth that most studios with ten times the headcount fail to produce. Thora herself moves with a satisfying deliberateness. She is not fast, she is not flashy, and if you go in expecting tight action-platformer reflexes you will be confused. The exploration segments between bosses are slow, almost meditative. You wander through frozen forests and crumbling ruins collecting the blessings of Norse gods, each of which unlocks a power that you will need in the fights ahead. These stretches are short enough to feel intentional rather than padded, and the environmental storytelling they carry, the ambient sound design especially, borders on the kind of thing that makes you pause just to sit in a moment. The boss fights are where Jotun lands its real argument. Each Jotun is enormous, loud, and willing to kill you in three hits if you are not paying attention. The fights are pattern-based and demand patience more than speed. Learning a Jotun is less about mechanical mastery and more about reading a creature that clearly does not care whether you live. Some players bounce off this hard. The combat controls are functional but not elegant, and Thora's dodge can feel like it belongs in a heavier, slower game than what you were perhaps expecting. That gap between expectation and reality is where most of the mixed reviews live. If you calibrate correctly and treat each boss as a puzzle in motion rather than an action setpiece, the satisfaction of finally landing a clean fight is considerable. The Valhalla Edition adds a Valhalla Mode, which strips away all divine power upgrades and throws you at harder versions of every boss. It is brutally unforgiving and best approached only after you have internalized the base game's rhythms. It is not padding. It is a second, quieter argument for why the boss designs hold up under pressure. At roughly four to six hours for a first playthrough, Jotun knows its length and respects it. Nothing is stretched. The ending is earned in a way that demands you have been paying attention to Thora as a character rather than just a hitbox in a big fight. Thunder Lotus would go on to make Sundered and Spiritfarer, and you can see the seeds of both in this game, the craft investment, the willingness to let silence do narrative work, the refusal to over-explain. For players who want spectacle without the noise, or who simply love to look at something that was clearly made with care for every individual frame, Jotun is worth the time. Kai, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- Thunder Lotus
- Publisher
- Thunder Lotus Games
- Release Date
- Sep 29, 2015