Compare STAR WARS™ Jedi Knight: Dark Forces II prices across trusted key stores and find the best deal. Developed by LucasArts. Published by LucasArts. Released on 9/16/2009. Available on PC. Genres: Action. Metacritic score: 91/100.

Kyle Katarn picking up a lightsaber in 1997 hit different, and the 91 Metacritic score still holds up as a benchmark for what a Star Wars FPS could actually be. Play it for the campaign, stay curious about the multiplayer skeleton that refuses to die.

I came into this one already knowing it had teeth. A 91 Metacritic from 1997, a campaign where your own behavior determines whether you end up pledging allegiance to Luke Skywalker or sitting on an imperial throne, and a 10-weapon arsenal that includes a Bryar pistol, Wookiee Bowcaster, Imperial Repeater, Rail Detonator, and a lightsaber that doubles as a light source and blaster-bolt deflector. That setup sounds great on paper, and for the most part it delivers. The single-player is a 21-level FPS that opens as a fairly standard corridor shooter, then shifts gears once Kyle Katarn picks up his father's lightsaber around level three. From there, Force powers start accumulating between levels: neutral abilities like Force Speed, Force Jump, and Force Pull sit alongside a full split roster of Light powers (Healing, Persuasion, Blinding, Absorb, Protection) and Dark powers (Grip, Throw, Lightning, Destruction, Deadly Sight). How you invest those stars, and whether you gun down civilians along the way, nudges you toward one of two endings. The moral system is blunt by modern standards, but the build variety it creates across two playthroughs is genuinely interesting, especially if you want to see what Deadly Sight actually does to a room full of stormtroopers. Here is where I have to be straight with you about the age of the thing. Level design is the biggest friction point. Maps are large, open, and often symmetrical in the worst possible way, and without a waypoint system you will occasionally spend twenty minutes running in circles trying to locate a single switch. The lightsaber hit detection is inconsistent enough that early Jedi duels feel like two people waving glow sticks in a mosh pit. And the FMV cutscenes, which were a technical flex in 1997, are deeply campy now, somewhere between a high school drama production and a Star Wars fan film with a real ILM budget. Certain players love them for exactly that reason. Others will skip every one. On the multiplayer side, the structure is Capture the Flag and a deathmatch mode called Jedi Training, supporting up to 32 players online. Your rank at character creation determines Force power access, so a freshly made Initiate is bringing a butter knife to a Jedi Lord fight. The balance problems that reviewers flagged at launch, specifically the chaos that erupts when Force Grip, Force Pull, and high-damage ranged weapons collide in the same space, are real and have never been patched. Active online lobbies in 2025 still exist through the community-maintained OpenJKDF2 source port, which also fixes most of the modern Windows compatibility issues the bare Steam release runs into. If you want to play this without pulling out the forum thread to manually fix crashes, OpenJKDF2 is the route. This is a PC-only release, and the controls assume a keyboard and mouse setup from the dial-up era, though they remap cleanly. At 1080p without a texture mod, the polygon models look exactly as old as they are. The Jedi Knight Remastered mod and upscaled texture packs on Nexus Mods address that if the original visuals are a dealbreaker. For what it is, a late-90s Star Wars FPS that earned its Metacritic score and still has a small but durable community orbiting it, this holds up better than most genre contemporaries from the same year. Fred, Scout Team

STAR WARS™ Jedi Knight: Dark Forces II

STAR WARS™ Jedi Knight: Dark Forces II

Sep 16, 2009LucasArts
GamerScout Says

Kyle Katarn picking up a lightsaber in 1997 hit different, and the 91 Metacritic score still holds up as a benchmark for what a Star Wars FPS could actually be. Play it for the campaign, stay curious about the multiplayer skeleton that refuses to die.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€1.50
at Eneba
Lowest tracked: €1.50
Track this price

GamerScout Verdict

Worth it for retro FPS fans and Star Wars faithful, but install OpenJKDF2 before you touch the multiplayer.

Compare Prices(3 stores)

EnebaBest price
StandardRU_CISSteam KeyKey
€1.50
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.95
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.60
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.65
Priced in EUR by the store
Buy
StandardGlobalGOG KeyKey
€3.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€5.89
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€1.508 Aug 2026
Current best
€1.50
Lowest since we started tracking
Keyshops
€1.37€1.82€2.28€2.735 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
Create alert

Screenshots & Media

About STAR WARS™ Jedi Knight: Dark Forces II

I came into this one already knowing it had teeth. A 91 Metacritic from 1997, a campaign where your own behavior determines whether you end up pledging allegiance to Luke Skywalker or sitting on an imperial throne, and a 10-weapon arsenal that includes a Bryar pistol, Wookiee Bowcaster, Imperial Repeater, Rail Detonator, and a lightsaber that doubles as a light source and blaster-bolt deflector. That setup sounds great on paper, and for the most part it delivers. The single-player is a 21-level FPS that opens as a fairly standard corridor shooter, then shifts gears once Kyle Katarn picks up his father's lightsaber around level three. From there, Force powers start accumulating between levels: neutral abilities like Force Speed, Force Jump, and Force Pull sit alongside a full split roster of Light powers (Healing, Persuasion, Blinding, Absorb, Protection) and Dark powers (Grip, Throw, Lightning, Destruction, Deadly Sight). How you invest those stars, and whether you gun down civilians along the way, nudges you toward one of two endings. The moral system is blunt by modern standards, but the build variety it creates across two playthroughs is genuinely interesting, especially if you want to see what Deadly Sight actually does to a room full of stormtroopers. Here is where I have to be straight with you about the age of the thing. Level design is the biggest friction point. Maps are large, open, and often symmetrical in the worst possible way, and without a waypoint system you will occasionally spend twenty minutes running in circles trying to locate a single switch. The lightsaber hit detection is inconsistent enough that early Jedi duels feel like two people waving glow sticks in a mosh pit. And the FMV cutscenes, which were a technical flex in 1997, are deeply campy now, somewhere between a high school drama production and a Star Wars fan film with a real ILM budget. Certain players love them for exactly that reason. Others will skip every one. On the multiplayer side, the structure is Capture the Flag and a deathmatch mode called Jedi Training, supporting up to 32 players online. Your rank at character creation determines Force power access, so a freshly made Initiate is bringing a butter knife to a Jedi Lord fight. The balance problems that reviewers flagged at launch, specifically the chaos that erupts when Force Grip, Force Pull, and high-damage ranged weapons collide in the same space, are real and have never been patched. Active online lobbies in 2025 still exist through the community-maintained OpenJKDF2 source port, which also fixes most of the modern Windows compatibility issues the bare Steam release runs into. If you want to play this without pulling out the forum thread to manually fix crashes, OpenJKDF2 is the route. This is a PC-only release, and the controls assume a keyboard and mouse setup from the dial-up era, though they remap cleanly. At 1080p without a texture mod, the polygon models look exactly as old as they are. The Jedi Knight Remastered mod and upscaled texture packs on Nexus Mods address that if the original visuals are a dealbreaker. For what it is, a late-90s Star Wars FPS that earned its Metacritic score and still has a small but durable community orbiting it, this holds up better than most genre contemporaries from the same year.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvplocal-multiplayercloud-savestier:aaaBoomer ShooterForce Power BuildsLight Side / Dark SideFMV CutscenesSource Port RequiredDeathmatchRetro FPSMoral Alignment SystemLightsaber Combat

System Requirements

Minimum

OS
Windows 2000, XP or Vista
Note
Due to the age of the title, users may run into a few compatibility issues from use of current hardware. Please see the forums for more information.
Sound
16-bit sound card
Memory
16 MB
Graphics
DirectX
DirectX®
DirectX 5.2 or higher
Processor
Pentium 90
Hard Drive
700 MB
Multiplayer
8 players IPX or TCP/IP. Pentium 133

Keep exploring

Community Discussion

Be the first to comment on STAR WARS™ Jedi Knight: Dark Forces II.

Reviews & Ratings

Metacritic
91

Game Info

Developer
LucasArts
Publisher
LucasArts
Release Date
Sep 16, 2009

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€1.50
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from LucasArts

Buy smarter: helpful guides

Looking for more? See games like STAR WARS™ Jedi Knight: Dark Forces II →

Frequently asked questions about STAR WARS™ Jedi Knight: Dark Forces II

How much does STAR WARS™ Jedi Knight: Dark Forces II cost?

As of 7 September 2026, the cheapest in-stock offer for STAR WARS™ Jedi Knight: Dark Forces II is €1.50 at Eneba, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy STAR WARS™ Jedi Knight: Dark Forces II cheapest?

The lowest in-stock price we track for STAR WARS™ Jedi Knight: Dark Forces II is €1.50 at Eneba (7 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is STAR WARS™ Jedi Knight: Dark Forces II available on?

STAR WARS™ Jedi Knight: Dark Forces II is available on PC.

When was STAR WARS™ Jedi Knight: Dark Forces II released?

STAR WARS™ Jedi Knight: Dark Forces II was released on 16 September 2009.

Who developed STAR WARS™ Jedi Knight: Dark Forces II?

STAR WARS™ Jedi Knight: Dark Forces II was developed by LucasArts.

Is STAR WARS™ Jedi Knight: Dark Forces II worth buying?

STAR WARS™ Jedi Knight: Dark Forces II holds a Metacritic score of 91/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.