Compare Square n Fair prices across 50+ stores and find the best deal. Developed by ThinkOfGames. Published by Conglomerate 5. Released on 1/30/2017. Available on PC. Genres: Casual, Indie.

A palm-sized puzzle idea stretched across 24 levels - clever color-switching and mirrored-block movement for anyone who just wants 30 minutes of geometric calm.

I want to be honest with you before you click anything: Square n Fair is one of those micro-releases that lives or dies on whether its single mechanic clicks for you in the first five minutes. The concept is genuinely tidy. You control two square blocks simultaneously, and they mirror each other's movements - what the left one does, the right one does in reverse. Your job is to guide both to a shared goal point while the level throws colored barriers in your path. Switch the active level color, and platforms of that color become passable; switch again and they solidify back into walls. On paper it is a small, intentional idea, and in the early levels that idea has a quiet meditative pull to it. The color-switching mechanic is where all the puzzle thinking lives. Timed color swaps mid-movement add a flicker of urgency, and the mirrored-block setup should, in theory, force you to plan both paths simultaneously. There are also wall jumps that feature in some levels, keeping the platforming side of the label at least technically accurate. The minimalist visual style - call it cuboid, call it austere - pairs naturally with the calm ambient music, and the two together create a mood that genuinely asks you to slow down. For short-session play, that atmosphere lands. Here is the honest friction: the game runs to roughly 24 levels and can be completed in under 30 minutes by most players. More critically, community feedback points out that level design rarely forces you to actually use the synchronized movement as intended. In most levels you can simply park one block in a safe zone while you walk the other to the finish, then bring the first one in uncontested. That shortcut undermines the mechanic that the whole game is built around, and it means the puzzle satisfaction you signed up for can evaporate well before the final stage. A community member also flags a readability issue when yellow is the active color - deadly spike hazards can blend into the background, which is a minor but real annoyance. No achievements, a font that some players find barely legible, no post-launch content updates that the community has noted - this is a small, finished, and somewhat unpolished thing. It fits the Conglomerate 5 publishing catalog, which tends to traffic in micro-budget experiments rather than fully realized designs. Square n Fair is not broken, and it is not cynically made. ThinkOfGames had a real idea here. The tragedy is that the level design did not push that idea hard enough to make you feel it. If you are a puzzle fan chasing a 20-minute wind-down between larger games, or someone who collects Steam trading cards and does not mind short completions, this sits in an acceptable tier. Anyone hoping for the kind of aha-moment density that a Portal or a Baba Is You delivers at small scale will feel the design running out of ambition around level ten. Kai, Scout Team

Square n Fair
CasualIndie

Square n Fair

Jan 30, 2017ThinkOfGamesConglomerate 5
GamerScout Says

A palm-sized puzzle idea stretched across 24 levels - clever color-switching and mirrored-block movement for anyone who just wants 30 minutes of geometric calm.

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Screenshots & Media

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About Square n Fair

I want to be honest with you before you click anything: Square n Fair is one of those micro-releases that lives or dies on whether its single mechanic clicks for you in the first five minutes. The concept is genuinely tidy. You control two square blocks simultaneously, and they mirror each other's movements - what the left one does, the right one does in reverse. Your job is to guide both to a shared goal point while the level throws colored barriers in your path. Switch the active level color, and platforms of that color become passable; switch again and they solidify back into walls. On paper it is a small, intentional idea, and in the early levels that idea has a quiet meditative pull to it. The color-switching mechanic is where all the puzzle thinking lives. Timed color swaps mid-movement add a flicker of urgency, and the mirrored-block setup should, in theory, force you to plan both paths simultaneously. There are also wall jumps that feature in some levels, keeping the platforming side of the label at least technically accurate. The minimalist visual style - call it cuboid, call it austere - pairs naturally with the calm ambient music, and the two together create a mood that genuinely asks you to slow down. For short-session play, that atmosphere lands. Here is the honest friction: the game runs to roughly 24 levels and can be completed in under 30 minutes by most players. More critically, community feedback points out that level design rarely forces you to actually use the synchronized movement as intended. In most levels you can simply park one block in a safe zone while you walk the other to the finish, then bring the first one in uncontested. That shortcut undermines the mechanic that the whole game is built around, and it means the puzzle satisfaction you signed up for can evaporate well before the final stage. A community member also flags a readability issue when yellow is the active color - deadly spike hazards can blend into the background, which is a minor but real annoyance. No achievements, a font that some players find barely legible, no post-launch content updates that the community has noted - this is a small, finished, and somewhat unpolished thing. It fits the Conglomerate 5 publishing catalog, which tends to traffic in micro-budget experiments rather than fully realized designs. Square n Fair is not broken, and it is not cynically made. ThinkOfGames had a real idea here. The tragedy is that the level design did not push that idea hard enough to make you feel it. If you are a puzzle fan chasing a 20-minute wind-down between larger games, or someone who collects Steam trading cards and does not mind short completions, this sits in an acceptable tier. Anyone hoping for the kind of aha-moment density that a Portal or a Baba Is You delivers at small scale will feel the design running out of ambition around level ten. Kai, Scout Team

Tags

singleplayertrading-cardstier:sub-5Color-Switching MechanicMirrored ControlsMinimalist PuzzleShort CompletionGeometric AestheticMeditative PacingWall-Jump Platforming

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 9.0
Storage
150 MB available space
Graphics
3D graphics card with 512Mb
Processor
1GHz processor
Sound Card
DirectX Compatible Sound Card

Recommended

OS
Windows 10
Memory
1 GB RAM
DirectX
Version 12
Storage
200 MB available space
Graphics
3D graphics card with 512Mb
Processor
2GHz Dual Core processor
Sound Card
DirectX Compatible Sound Card

Community Discussion

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Game Info

Developer
ThinkOfGames
Publisher
Conglomerate 5
Release Date
Jan 30, 2017

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What platforms is Square n Fair available on?

Square n Fair is available on PC.

When was Square n Fair released?

Square n Fair was released on 30 January 2017.

Who developed Square n Fair?

Square n Fair was developed by ThinkOfGames and published by Conglomerate 5.