
Akin Vol 2
A minimalist one-rule puzzler that earns some genuine head-scratching moments but ships with at least two reportedly unsolvable levels and a developer who stopped responding years ago.
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About Akin Vol 2
I have a soft spot for puzzle games that explain themselves in a single sentence, and Akin Vol 2 comes close to earning that goodwill. The entire ruleset fits in a breath: draw one continuous line across a grid, and every tile your line touches flips between orange and blue. When all tiles share the same colour, the puzzle is solved. That is it. No tutorial bloat, no layered menus, just a clean grid and a cursor. For about the first third of the 96 Normal-mode puzzles, that simplicity feels genuinely serene, the kind of low-friction thinking that pairs well with a quiet afternoon. The mechanical variety does arrive, slowly. Teleport tiles jump your line to a different grid position mid-draw, forcing you to plan routes that feel almost like reading a map backwards. Double-Use tiles can be crossed twice, which sounds like a small addition until a puzzle bends entirely around that single exception. Each puzzle also supports multiple valid solutions, so there is a real sense of lateral thinking rather than hunting for one predetermined path. A Time mode mirrors the full Normal puzzle set and layers in a clock, which sharpens the experience for anyone who wants a harder edge to their grid-drawing. Here is where I have to be straight with you, though, because I care about the small games that nobody covers, and caring means being honest. The Steam community has documented that at least two levels, G-5 in Normal mode and its Time-mode counterpart O-5, are currently unsolvable. Players flagged this years ago and the developer has not responded. That is a real problem in a game with only 192 puzzles total. If you hit that wall without knowing it exists, frustration will replace the calm the game otherwise cultivates. The overall Steam reception landed in mixed territory, sitting around 61 percent positive across roughly 76 reviews, which tells a story of a game that works quietly for some players and quietly disappoints others. For whom does it work? Probably people who genuinely enjoy the meditative rhythm of grid puzzles and are not measuring value in hours-per-dollar. The aesthetic is bare-bones minimalist, functional rather than beautiful, and there is no soundtrack worth writing home about. Compared to the original Akin, which sits at a much warmer reception, this sequel feels like a lateral move rather than a confident step forward. The bones are fine. The lack of post-launch care is the wound that has not healed. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 1 GB RAM
- DirectX
- Version 9.0
- Storage
- 60 MB available space
- Graphics
- 3D graphics card with 512Mb
- Processor
- 1GHz processor
- Sound Card
- DirectX Compatible Sound Card
Recommended
- OS
- Windows 10
- Memory
- 2 GB RAM
- DirectX
- Version 12
- Storage
- 60 MB available space
- Graphics
- 3D graphics card with 1Gb
- Processor
- 2GHz Dual Core processor
- Sound Card
- DirectX Compatible Sound Card
Reviews & Ratings
No ratings available
Game Info
- Developer
- ThinkOfGames
- Publisher
- Conglomerate 5
- Release Date
- Jul 27, 2017