Compare Akin Vol 2 prices across 50+ stores and find the best deal. Developed by ThinkOfGames. Published by Conglomerate 5. Released on 7/27/2017. Available on PC. Genres: Casual, Indie.

A minimalist one-rule puzzler that earns some genuine head-scratching moments but ships with at least two reportedly unsolvable levels and a developer who stopped responding years ago.

I have a soft spot for puzzle games that explain themselves in a single sentence, and Akin Vol 2 comes close to earning that goodwill. The entire ruleset fits in a breath: draw one continuous line across a grid, and every tile your line touches flips between orange and blue. When all tiles share the same colour, the puzzle is solved. That is it. No tutorial bloat, no layered menus, just a clean grid and a cursor. For about the first third of the 96 Normal-mode puzzles, that simplicity feels genuinely serene, the kind of low-friction thinking that pairs well with a quiet afternoon. The mechanical variety does arrive, slowly. Teleport tiles jump your line to a different grid position mid-draw, forcing you to plan routes that feel almost like reading a map backwards. Double-Use tiles can be crossed twice, which sounds like a small addition until a puzzle bends entirely around that single exception. Each puzzle also supports multiple valid solutions, so there is a real sense of lateral thinking rather than hunting for one predetermined path. A Time mode mirrors the full Normal puzzle set and layers in a clock, which sharpens the experience for anyone who wants a harder edge to their grid-drawing. Here is where I have to be straight with you, though, because I care about the small games that nobody covers, and caring means being honest. The Steam community has documented that at least two levels, G-5 in Normal mode and its Time-mode counterpart O-5, are currently unsolvable. Players flagged this years ago and the developer has not responded. That is a real problem in a game with only 192 puzzles total. If you hit that wall without knowing it exists, frustration will replace the calm the game otherwise cultivates. The overall Steam reception landed in mixed territory, sitting around 61 percent positive across roughly 76 reviews, which tells a story of a game that works quietly for some players and quietly disappoints others. For whom does it work? Probably people who genuinely enjoy the meditative rhythm of grid puzzles and are not measuring value in hours-per-dollar. The aesthetic is bare-bones minimalist, functional rather than beautiful, and there is no soundtrack worth writing home about. Compared to the original Akin, which sits at a much warmer reception, this sequel feels like a lateral move rather than a confident step forward. The bones are fine. The lack of post-launch care is the wound that has not healed. Kai, Scout Team

Akin Vol 2
CasualIndie

Akin Vol 2

Jul 27, 2017ThinkOfGamesConglomerate 5
GamerScout Says

A minimalist one-rule puzzler that earns some genuine head-scratching moments but ships with at least two reportedly unsolvable levels and a developer who stopped responding years ago.

PC
Best Price Available
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Historical low: $0.62

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Screenshots & Media

Screenshot

About Akin Vol 2

I have a soft spot for puzzle games that explain themselves in a single sentence, and Akin Vol 2 comes close to earning that goodwill. The entire ruleset fits in a breath: draw one continuous line across a grid, and every tile your line touches flips between orange and blue. When all tiles share the same colour, the puzzle is solved. That is it. No tutorial bloat, no layered menus, just a clean grid and a cursor. For about the first third of the 96 Normal-mode puzzles, that simplicity feels genuinely serene, the kind of low-friction thinking that pairs well with a quiet afternoon. The mechanical variety does arrive, slowly. Teleport tiles jump your line to a different grid position mid-draw, forcing you to plan routes that feel almost like reading a map backwards. Double-Use tiles can be crossed twice, which sounds like a small addition until a puzzle bends entirely around that single exception. Each puzzle also supports multiple valid solutions, so there is a real sense of lateral thinking rather than hunting for one predetermined path. A Time mode mirrors the full Normal puzzle set and layers in a clock, which sharpens the experience for anyone who wants a harder edge to their grid-drawing. Here is where I have to be straight with you, though, because I care about the small games that nobody covers, and caring means being honest. The Steam community has documented that at least two levels, G-5 in Normal mode and its Time-mode counterpart O-5, are currently unsolvable. Players flagged this years ago and the developer has not responded. That is a real problem in a game with only 192 puzzles total. If you hit that wall without knowing it exists, frustration will replace the calm the game otherwise cultivates. The overall Steam reception landed in mixed territory, sitting around 61 percent positive across roughly 76 reviews, which tells a story of a game that works quietly for some players and quietly disappoints others. For whom does it work? Probably people who genuinely enjoy the meditative rhythm of grid puzzles and are not measuring value in hours-per-dollar. The aesthetic is bare-bones minimalist, functional rather than beautiful, and there is no soundtrack worth writing home about. Compared to the original Akin, which sits at a much warmer reception, this sequel feels like a lateral move rather than a confident step forward. The bones are fine. The lack of post-launch care is the wound that has not healed. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5One-Rule PuzzleGrid FlipColour MatchingTime ModeTeleport MechanicMultiple SolutionsLow-Fi MinimalismAbandoned Support

System Requirements

Minimum

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 9.0
Storage
60 MB available space
Graphics
3D graphics card with 512Mb
Processor
1GHz processor
Sound Card
DirectX Compatible Sound Card

Recommended

OS
Windows 10
Memory
2 GB RAM
DirectX
Version 12
Storage
60 MB available space
Graphics
3D graphics card with 1Gb
Processor
2GHz Dual Core processor
Sound Card
DirectX Compatible Sound Card

Reviews & Ratings

No ratings available

Game Info

Developer
ThinkOfGames
Publisher
Conglomerate 5
Release Date
Jul 27, 2017

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Price History

2026-06-050.62(lowest)

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Frequently asked questions about Akin Vol 2

Where can I buy Akin Vol 2 cheapest?

Compare Akin Vol 2 prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Akin Vol 2 available on?

Akin Vol 2 is available on PC.

When was Akin Vol 2 released?

Akin Vol 2 was released on 27 July 2017.

Who developed Akin Vol 2?

Akin Vol 2 was developed by ThinkOfGames and published by Conglomerate 5.