
Linked
If you need your brain to go quiet for fifteen minutes, this line-drawing puzzler does exactly one thing and does it with surprising calm.
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Screenshots & Media

About Linked
I have a soft spot for the kind of game that fits inside a coffee break and asks nothing of you except a bit of spatial patience. Linked is that game. The core mechanic is almost monastic in its simplicity: every puzzle hands you a grid of dots and a rule set specifying how many lines you must draw and exactly how long each one needs to be. Your job is to connect everything using precisely those lines, no more, no less. That constraint sounds easy on paper. It rarely is. There are 96 puzzles in the standard Normal mode and another 96 in Time mode, which layers a clock on top of the same spatial logic for players who want a sharper edge to the experience. The fact that most puzzles support multiple valid solutions is a quietly generous design choice. It means you rarely feel like you have failed to find the one correct answer, only that you have not yet found your answer. For a game this stripped back, that distinction matters a lot to how it feels in practice. The presentation suits the mood. The 2D aesthetic is clean to the point of being almost austere, which is the right call. There are no animated backgrounds jostling for attention, no score pop-ups interrupting the flow of thought. It is the visual equivalent of a cleared desk. Whether the soundtrack holds up over 192 puzzles is a fair question, and players who are sensitive to repetition in ambient audio may want their own playlist ready after the first hour or so. The game was built by a solo developer under the ThinkOfGames label, and that one-person intimacy shows in how considered every screen feels, even if it also shows in the limited scope. The honest caveat here is that Linked is not trying to be anything larger than it is. If you arrive expecting puzzle depth on the level of Stephen's Sausage Roll or a Zachtronics title, you will bounce off it inside twenty minutes. The difficulty curve in Normal mode is gentle enough that experienced puzzle fans may find the early puzzles closer to warm-up exercises than real challenges. Time mode addresses some of that, but the game still sits firmly in the casual tier. The audience it is genuinely good for is someone who wants a low-friction, screen-time wind-down activity, a parent who wants something safe and calm at the desk, or a collector building out Steam achievements who appreciates a game that knows its own length. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 1 GB RAM
- DirectX
- Version 9.0
- Storage
- 100 MB available space
- Graphics
- 3D graphics card with 512Mb
- Processor
- 1GHz processor
- Sound Card
- DirectX Compatible Sound Card
Recommended
- OS
- Windows 10
- Memory
- 2 GB RAM
- DirectX
- Version 12
- Storage
- 200 MB available space
- Graphics
- 3D graphics card with 512Mb
- Processor
- 2GHz Dual Core processor
- Sound Card
- DirectX Compatible Sound Card
Community Discussion
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Reviews & Ratings
No ratings available
Game Info
- Developer
- ThinkOfGames
- Publisher
- Conglomerate 5
- Release Date
- Feb 20, 2017



