Compare Felix Jumpman prices across trusted key stores and find the best deal. Developed by ThinkOfGames. Published by Conglomerate 5. Released on 1/24/2017. Available on PC. Genres: Action, Casual, Indie.

Thirty-plus levels of asteroid-hopping in the void sounds meditative until gravity flips under your feet and your oxygen bar starts its quiet countdown. Charming in small doses; runs dry faster than its air tanks.

My honest first impression of Felix Jumpman was curiosity, the kind you feel toward a tiny project that clearly had one specific idea and committed to it completely. The idea: strand a man on a shattered asteroid field, give him dangerously limited oxygen, and ask him to leap from rock to rock collecting air tanks and spaceship parts before the void claims him. That is the whole game, and for about the first third of its thirty-plus levels, it works. The most interesting mechanical wrinkle is how gravity reorients itself with every landing. Each asteroid you touch becomes the new floor, which means up and down are constantly redefined as you hop through the field. It sounds disorienting on paper and it genuinely is, especially at first. There is a small thrill in learning to read jump angles by adjusting your camera pitch upward for distant rocks, coaxing Felix into a long arc. The space skyboxes carry real atmosphere too: deep gradient blues, stars scattered with just enough density to feel lonely rather than decorative. The ambient soundtrack leans calm and rhythmic, and in those early levels it pairs with the visuals to create something quietly lovely. The cracks appear quickly. The jump-click sound effect triggers on every single leap and there is no way to mute it independently, which means after twenty minutes it turns from quirky into grinding. More critically, the level design does not grow in meaningful ways. Each stage adds a few more asteroids or a couple more parts to find, but the underlying loop never introduces new mechanics, hazards, or surprises to keep the formula alive. The repetition sets in hard, and with no story to speak of and only one game mode, there is no secondary pull to carry you through. Community sentiment around the game has long settled at mixed, with players who stayed citing the atmosphere and those who left citing the shallowness as the core problem. Who is this for, then? Genuinely, I think Felix Jumpman is best approached as a low-effort palette cleanser: something you run for twenty minutes between heavier sessions, appreciated for its one unusual mechanic and its quiet cosmic mood. If you go in expecting a full platformer with progression, variety, or any narrative texture, you will bounce off it faster than Felix bounces off a distant comet. It is the kind of earnest micro-game that deserves credit for having a genuine identity, even if that identity runs out of room to breathe long before the level counter hits thirty. Kai, Scout Team

Felix Jumpman

Felix Jumpman

Jan 24, 2017ThinkOfGamesConglomerate 5
GamerScout Says

Thirty-plus levels of asteroid-hopping in the void sounds meditative until gravity flips under your feet and your oxygen bar starts its quiet countdown. Charming in small doses; runs dry faster than its air tanks.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.25

GamerScout Verdict

Best for players who want ten minutes of ambient asteroid-hopping with zero expectations of depth or progression.

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About Felix Jumpman

My honest first impression of Felix Jumpman was curiosity, the kind you feel toward a tiny project that clearly had one specific idea and committed to it completely. The idea: strand a man on a shattered asteroid field, give him dangerously limited oxygen, and ask him to leap from rock to rock collecting air tanks and spaceship parts before the void claims him. That is the whole game, and for about the first third of its thirty-plus levels, it works. The most interesting mechanical wrinkle is how gravity reorients itself with every landing. Each asteroid you touch becomes the new floor, which means up and down are constantly redefined as you hop through the field. It sounds disorienting on paper and it genuinely is, especially at first. There is a small thrill in learning to read jump angles by adjusting your camera pitch upward for distant rocks, coaxing Felix into a long arc. The space skyboxes carry real atmosphere too: deep gradient blues, stars scattered with just enough density to feel lonely rather than decorative. The ambient soundtrack leans calm and rhythmic, and in those early levels it pairs with the visuals to create something quietly lovely. The cracks appear quickly. The jump-click sound effect triggers on every single leap and there is no way to mute it independently, which means after twenty minutes it turns from quirky into grinding. More critically, the level design does not grow in meaningful ways. Each stage adds a few more asteroids or a couple more parts to find, but the underlying loop never introduces new mechanics, hazards, or surprises to keep the formula alive. The repetition sets in hard, and with no story to speak of and only one game mode, there is no secondary pull to carry you through. Community sentiment around the game has long settled at mixed, with players who stayed citing the atmosphere and those who left citing the shallowness as the core problem. Who is this for, then? Genuinely, I think Felix Jumpman is best approached as a low-effort palette cleanser: something you run for twenty minutes between heavier sessions, appreciated for its one unusual mechanic and its quiet cosmic mood. If you go in expecting a full platformer with progression, variety, or any narrative texture, you will bounce off it faster than Felix bounces off a distant comet. It is the kind of earnest micro-game that deserves credit for having a genuine identity, even if that identity runs out of room to breathe long before the level counter hits thirty.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertrading-cardstier:sub-5Gravity-Flip MechanicOxygen TimerMicro-Session FriendlyZero-StoryLow Mechanical DepthShort-Burst Play

System Requirements

Minimum

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 7.0
Storage
200 MB available space
Graphics
3D graphics card with 512Mb
Processor
1GHz processor
Sound Card
DirectX Compatible Sound Card

Recommended

OS
Windows 10
Memory
2 GB RAM
DirectX
Version 10
Storage
300 MB available space
Graphics
3D graphics card with 512Mb
Processor
2GHz Dual Core processor
Sound Card
DirectX Compatible Sound Card

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Game Info

Developer
ThinkOfGames
Publisher
Conglomerate 5
Release Date
Jan 24, 2017

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Frequently asked questions about Felix Jumpman

How much does Felix Jumpman cost?

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What platforms is Felix Jumpman available on?

Felix Jumpman is available on PC.

When was Felix Jumpman released?

Felix Jumpman was released on 24 January 2017.

Who developed Felix Jumpman?

Felix Jumpman was developed by ThinkOfGames and published by Conglomerate 5.