Compare Attempt 42 Key prices across 50+ stores and find the best deal. Developed by ThinkOfGames. Published by ThinkOfGames. Released on 12/8/2016. Available on PC. Genres: Action, Casual, Indie.

A first-person puzzle platformer that dares you to keep failing. Expect sharp reflexes, unforgiving jumps, and that cruel number ticking upward.

Attempt 42 Key is a first-person puzzle platformer from solo developer ThinkOfGames, released in late 2016. If that subgenre sounds familiar, it should: you are moving through three-dimensional spaces, reading geometry for gaps and ledges, and dying often enough that the title stops feeling like a joke. The game leans hard into the loop of trial, failure, and incremental progress. Whether that loop feels satisfying or punishing will depend almost entirely on how much patience you bring to the session. The first-person perspective is the defining mechanical choice here, and it is a double-edged one. Jumps feel more committed than in a traditional platformer because you cannot see your own feet. Reading a platform's depth becomes a small act of spatial reasoning every single time. Some players will find this genuinely thrilling, a puzzle layered underneath the physical challenge. Others will find it a source of consistent frustration that the camera and movement system do not quite earn. The controls are functional but not lavishly polished, and that gap shows on more precise sections. Where Attempt 42 Key earns its keep is in its honesty. It does not pretend to be more than it is. There is no sprawling narrative, no collectible lore, no padded runtime. This is a small, focused thing built around a single idea and iterated on across its level set. For a certain kind of player, specifically one who grew up respecting the punishing simplicity of Flash-era precision platformers, there is something almost nostalgic in that stripped-down ambition. The game knows what it is and does not apologize. That said, the Mixed review score on Steam reflects a genuine split, and it is worth taking seriously. Sixty percent positive across several hundred reviews means a meaningful portion of players bounced off the experience hard. Common friction points tend to be the lack of mechanical feedback, checkpointing that can feel sparse, and a difficulty curve that occasionally spikes in ways that feel arbitrary rather than fair. If you are the kind of player who needs to feel the game is teaching you something with each death, you may come away unconvinced. For the right audience, Attempt 42 Key is a compact little test of persistence. It does not need five hours of your time if the idea does not click, but if it does click, you will know within the first twenty minutes. Indie puzzle platformers live and die on whether their core movement feels rewarding to master. This one sits somewhere in the honest middle: rough at the edges, genuine at the center, and best approached with low expectations and high tolerance for repetition. Kai, Scout Team

Attempt 42 Key
ActionCasualIndie

Attempt 42 Key

Dec 8, 2016ThinkOfGames
GamerScout Says

A first-person puzzle platformer that dares you to keep failing. Expect sharp reflexes, unforgiving jumps, and that cruel number ticking upward.

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About Attempt 42 Key

Attempt 42 Key is a first-person puzzle platformer from solo developer ThinkOfGames, released in late 2016. If that subgenre sounds familiar, it should: you are moving through three-dimensional spaces, reading geometry for gaps and ledges, and dying often enough that the title stops feeling like a joke. The game leans hard into the loop of trial, failure, and incremental progress. Whether that loop feels satisfying or punishing will depend almost entirely on how much patience you bring to the session. The first-person perspective is the defining mechanical choice here, and it is a double-edged one. Jumps feel more committed than in a traditional platformer because you cannot see your own feet. Reading a platform's depth becomes a small act of spatial reasoning every single time. Some players will find this genuinely thrilling, a puzzle layered underneath the physical challenge. Others will find it a source of consistent frustration that the camera and movement system do not quite earn. The controls are functional but not lavishly polished, and that gap shows on more precise sections. Where Attempt 42 Key earns its keep is in its honesty. It does not pretend to be more than it is. There is no sprawling narrative, no collectible lore, no padded runtime. This is a small, focused thing built around a single idea and iterated on across its level set. For a certain kind of player, specifically one who grew up respecting the punishing simplicity of Flash-era precision platformers, there is something almost nostalgic in that stripped-down ambition. The game knows what it is and does not apologize. That said, the Mixed review score on Steam reflects a genuine split, and it is worth taking seriously. Sixty percent positive across several hundred reviews means a meaningful portion of players bounced off the experience hard. Common friction points tend to be the lack of mechanical feedback, checkpointing that can feel sparse, and a difficulty curve that occasionally spikes in ways that feel arbitrary rather than fair. If you are the kind of player who needs to feel the game is teaching you something with each death, you may come away unconvinced. For the right audience, Attempt 42 Key is a compact little test of persistence. It does not need five hours of your time if the idea does not click, but if it does click, you will know within the first twenty minutes. Indie puzzle platformers live and die on whether their core movement feels rewarding to master. This one sits somewhere in the honest middle: rough at the edges, genuine at the center, and best approached with low expectations and high tolerance for repetition. Kai, Scout Team

Tags

steamFirst-Person PlatformerPrecision PlatformerTrial and ErrorSingle DeveloperShort PlaytimeMinimalist DesignCheckpoint-Based

System Requirements

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Reviews & Ratings

Steam
60%(368)

Game Info

Developer
ThinkOfGames
Publisher
ThinkOfGames
Release Date
Dec 8, 2016

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