Compare Shantae: Risky's Revenge - Director's Cut prices across trusted key stores and find the best deal. Developed by WayForward. Published by WayForward. Released on 7/15/2014. Available on PC, Xbox. Genres: Action, Adventure, Indie.

A charming metroidvania where a half-genie hero whips enemies with her hair and dances to shapeshift. Tight, colorful, and unapologetically its own thing.

Shantae: Risky's Revenge - Director's Cut is a compact metroidvania from WayForward, originally born on the Nintendo DSi and brought to PC with extra content baked in. You play as Shantae, a half-genie guardian who attacks with her ponytail, collects magic dances to transform into animals, and chases down the pirate Risky Boots across a sun-soaked island world. The core loop is classic: explore, hit a wall, find a new transformation ability, backtrack, unlock new paths. It is a small game - you can finish it in four to six hours - but it is an honest, handcrafted small game. Every screen feels considered. The transformation system is where the game earns its keep. Each belly-dance sequence Shantae learns grants a new animal form - monkey for climbing, elephant for smashing, harpy for flight - and the puzzle design is thoughtful enough that each form feels genuinely necessary rather than a checkbox. The hair-whip combat is simple but satisfying, and the upgrade shop gives you just enough customization to feel like you have agency without overwhelming the pacing. The Director's Cut specifically adds a Map feature and the Magic Mode difficulty variant, both meaningful additions for a handheld port. Visually, the sprite work holds up remarkably well. WayForward has always treated pixel art as a craft rather than an aesthetic shortcut, and the characters here are fluid and expressive in a way that shames most of their contemporaries. The soundtrack by Jake Kaufman (credited as virt) is one of those scores that settles into your head uninvited - breezy, slightly tropical, with a few tracks that hit harder than you expect for a game this cheerful. Sound design is a genuine strength throughout. What it does less well: the backtracking can feel repetitive when the world is small and the fast-travel options are limited. Some players will find the town hub loop - warp, talk, buy, explore, repeat - a little mechanical once the novelty fades. The story is light and leans into its Saturday-morning-cartoon energy, which is charming if you let it be and thin if you do not. This is not a game that asks much of you emotionally. It is a game that asks you to enjoy the craft in front of you. For players who came to metroidvanias through Hollow Knight or Ori and want to trace the genre backward, this is a warm and accessible entry point. For longtime fans of the series it is a clean, complete version of a beloved chapter. If you are the kind of person who appreciates a game that knows exactly what it is and executes it cleanly - no filler, no padding, a proper ending at the right moment - Risky's Revenge has that quiet confidence. It does not overstay. Kai, Scout Team

Shantae: Risky's Revenge - Director's Cut

Shantae: Risky's Revenge - Director's Cut

Jul 15, 2014WayForward
GamerScout Says

A charming metroidvania where a half-genie hero whips enemies with her hair and dances to shapeshift. Tight, colorful, and unapologetically its own thing.

PCXbox
Steam Deck VerifiedProtonDB Platinum
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Historical low: €1.45

GamerScout Verdict

Best for metroidvania fans who want a short, polished, visually crafted adventure with zero bloat and a killer soundtrack.

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About Shantae: Risky's Revenge - Director's Cut

Shantae: Risky's Revenge - Director's Cut is a compact metroidvania from WayForward, originally born on the Nintendo DSi and brought to PC with extra content baked in. You play as Shantae, a half-genie guardian who attacks with her ponytail, collects magic dances to transform into animals, and chases down the pirate Risky Boots across a sun-soaked island world. The core loop is classic: explore, hit a wall, find a new transformation ability, backtrack, unlock new paths. It is a small game - you can finish it in four to six hours - but it is an honest, handcrafted small game. Every screen feels considered. The transformation system is where the game earns its keep. Each belly-dance sequence Shantae learns grants a new animal form - monkey for climbing, elephant for smashing, harpy for flight - and the puzzle design is thoughtful enough that each form feels genuinely necessary rather than a checkbox. The hair-whip combat is simple but satisfying, and the upgrade shop gives you just enough customization to feel like you have agency without overwhelming the pacing. The Director's Cut specifically adds a Map feature and the Magic Mode difficulty variant, both meaningful additions for a handheld port. Visually, the sprite work holds up remarkably well. WayForward has always treated pixel art as a craft rather than an aesthetic shortcut, and the characters here are fluid and expressive in a way that shames most of their contemporaries. The soundtrack by Jake Kaufman (credited as virt) is one of those scores that settles into your head uninvited - breezy, slightly tropical, with a few tracks that hit harder than you expect for a game this cheerful. Sound design is a genuine strength throughout. What it does less well: the backtracking can feel repetitive when the world is small and the fast-travel options are limited. Some players will find the town hub loop - warp, talk, buy, explore, repeat - a little mechanical once the novelty fades. The story is light and leans into its Saturday-morning-cartoon energy, which is charming if you let it be and thin if you do not. This is not a game that asks much of you emotionally. It is a game that asks you to enjoy the craft in front of you. For players who came to metroidvanias through Hollow Knight or Ori and want to trace the genre backward, this is a warm and accessible entry point. For longtime fans of the series it is a clean, complete version of a beloved chapter. If you are the kind of person who appreciates a game that knows exactly what it is and executes it cleanly - no filler, no padding, a proper ending at the right moment - Risky's Revenge has that quiet confidence. It does not overstay.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamMetroidvaniaShapeshiftingFemale ProtagonistHandheld PortDirector's CutJake Kaufman SoundtrackBacktrackingTransformation Abilities

System Requirements

Minimum

Processor
Intel™ Pentium 4 2.4 ghz with Hyper Threading
Memory
1 GB RAM
Graphics
NVIDIA® Geforce 9600GT, AMD® Radeon™ HD 3870 or higher (it must be able…

Recommended

Processor
Intel™ Core 2 Duo / AMD™ Athlon 64 X2 or higher
Memory
4 GB RAM
Graphics
NVIDIA® GeForce™ 200 series or higher, AMD® Radeon™ HD5000 series…

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Reviews & Ratings

Steam
86%(1,688)

Game Info

Developer
WayForward
Publisher
WayForward
Release Date
Jul 15, 2014

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What platforms is Shantae: Risky's Revenge - Director's Cut available on?

Shantae: Risky's Revenge - Director's Cut is available on PC, Xbox.

When was Shantae: Risky's Revenge - Director's Cut released?

Shantae: Risky's Revenge - Director's Cut was released on 15 July 2014.

Who developed Shantae: Risky's Revenge - Director's Cut?

Shantae: Risky's Revenge - Director's Cut was developed by WayForward.