Trollhunters: Defenders of Arcadia
If you've watched every episode of the Trollhunters Netflix series and want more time with Jim Lake Jr., this side-scrolling platformer scratches that itch -- barely. Everyone else can scroll on.
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About Trollhunters: Defenders of Arcadia
My first impression of Defenders of Arcadia was that WayForward -- a studio capable of genuine platformer craft -- left most of that talent at the door. You play as Jim Lake Jr., the first human Trollhunter, tasked with chasing down Porgon the Trickster Troll across a series of time loops before he unravels existence. The premise is fine. The execution is a lesson in missed opportunity. The core loop is side-scrolling action: run, jump, slide, and swing your sword at trolls, goblins, and dragons. As you progress, you unlock assist abilities tied to supporting characters -- Toby crashes in with his Warhammer to smash obstacles, Claire can open Shadow Portals to bypass blocked paths, and Angor Rot summons a Golem for hard-to-reach areas. These add a thin layer of variety, but combat itself never evolves beyond mashing one attack button until enemies drop coins. There is no dodge, no block, no real positioning to consider. Even collecting hidden gnomes and socks across levels -- the collectible hook meant to pad runtime -- does not demand much thought. The hub area in Heartstone Trollmarket lets you upgrade armor sets, including the Armor of Daylight and damage-boosting Kanjigar Armor, and spend coins on one-use consumables, which is a nice structural touch, but the upgrade path is shallow enough that you will rarely feel the difference. A local co-op mode lets a second player control Claire, though it does not meaningfully change the flow of any level. Where the game does earn its keep is presentation. The character models look pulled directly from the animated series, environments like the Geode Caverns and Trollmarket are colorful and recognizable, and the original cast reprises their voice roles with genuine effort. The writing has personality -- joke delivery lands more often than you would expect from a licensed tie-in. These qualities are real and noticeable. They are also entirely dependent on how much goodwill you carry in from the show. Walk in cold and the story is disorienting; the game picks up after the end of Part 3 of the series and assumes you have done the homework. The difficulty is tuned for young children, and even then the challenge ceiling is low. Most reviewers clocked the campaign at roughly four hours. Some platform triggers reportedly fail to fire, which can force a restart -- not a dealbreaker, but the kind of rough edge that underlines how this was built to a tight schedule. The Mixed Steam rating (78% positive across a small sample) likely reflects fans who got what they came for alongside platform veterans who bounced off immediately. Both reactions make complete sense. If you are a Trollhunters devotee who wants a short, gentle victory lap through familiar faces and locales, this delivers that specific thing adequately. If you are a platformer fan looking for something from WayForward that competes with their better work, look elsewhere -- this one is strictly for the fans. Alex, Scout Team
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Game Info
- Developer
- WayForward
- Publisher
- Outright Games LTD.
- Release Date
- Sep 24, 2020
