Compare Metro: Last Light prices across 50+ stores and find the best deal. Developed by 4A Games. Published by Koch Media. Released on 8/25/2014. Available on PC. Genres: Action. Metacritic score: 76/100.

Crawling through irradiated Moscow tunnels with a gasmask that's about to expire is a specific kind of dread, and Last Light delivers it better than almost anything else in the genre.

My first hour with Metro: Last Light had me rationing gasmask filter swaps on the surface, scavenging military-grade rounds off corpses, and realizing those rounds are also the game's currency. Spend your ammo, and you're broke. That double-use economy sits at the core of what makes this game different from the shooters it shares a shelf with. You are not a hero stocked with infinite magazines; you are a ranger named Artyom who lives or dies by what he can scrounge from the tunnels. The setting does a lot of the heavy lifting here. Post-nuclear Moscow, mostly underground, occasionally dragging you to the poisoned surface where a five-minute gasmask filter ticking down creates real pressure. The metro stations feel lived-in, families cooking meals, soldiers trading dark jokes before heading out, factions like the Fourth Reich and the Red Line grinding against each other in a cold civil war over a military doomsday vault called D6. The ambient dialogue is worth stopping for; it does more for the world than the main cutscenes in a lot of cases. Lighting and audio design are standouts: flickering bulbs, the distant screech of mutants, and a guitar-heavy soundtrack that sits somewhere between melancholy and dread. If atmosphere is the main thing you come to these games for, Last Light earns its reputation. Gameplay is a hybrid of corridor shooting and stealth, and it works better than its predecessor. You can snuff out oil lamps and shoot bulbs to pull rooms into darkness, then ghost through them with a silenced weapon or throwing knives. Multiple routes through human-held areas mean stealth is genuinely viable rather than a tacked-on option. The weapon customization system, scopes, silencers, stocks, even turning a double-barrel shotgun into a four-barrel monster, adds meaningful decisions to gear setup. Combat against human factions feels solid. Combat against mutants is rougher; swarms of creatures that just charge you feel more like a bullet-sponge chore than a horror encounter, and the boss fights drew consistent criticism at launch for the same reason. One caveat that's divided the fanbase since release: enemy AI on standard difficulties is forgiving to a fault. Guards standing in darkness will barely react to lights going out or nearby kills. Ranger Hardcore mode tightens things considerably by stripping the HUD and cutting weapon slots to two, but even there, the AI floor is lower than you might expect from a game that leans this hard on stealth as a theme. Story is stronger than Metro 2033, though it's uneven. Artyom's guilt over the events of the previous game forms the emotional backbone, and the presence of the last surviving Dark One gives the narrative a moral weight that builds toward a genuinely affecting ending. The first few hours lean heavily on exposition, and the final third loses some momentum, a common criticism from reviewers at the time, but the middle stretch is tight and memorable. A hidden moral choice system, based on how you treat people and whether you spare enemies, quietly steers you toward one of two endings without flagging it with an obvious karma meter. Worth knowing before you play. If you have not played Metro 2033, you can start here, the game is self-contained enough, but context from the first game enriches a lot of what happens. The Redux version (the one most widely available now) bundles in all the DLC, including the Spider Den and Faction Pack add-ons, and represents the cleaner build to run on modern hardware. For players who want a short, dense, atmospheric FPS that treats bullets like oxygen, Last Light holds up. Alex, Scout Team

Metro: Last Light
Action

Metro: Last Light

Aug 25, 20144A GamesKoch Media
GamerScout Says

Crawling through irradiated Moscow tunnels with a gasmask that's about to expire is a specific kind of dread, and Last Light delivers it better than almost anything else in the genre.

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About Metro: Last Light

My first hour with Metro: Last Light had me rationing gasmask filter swaps on the surface, scavenging military-grade rounds off corpses, and realizing those rounds are also the game's currency. Spend your ammo, and you're broke. That double-use economy sits at the core of what makes this game different from the shooters it shares a shelf with. You are not a hero stocked with infinite magazines; you are a ranger named Artyom who lives or dies by what he can scrounge from the tunnels. The setting does a lot of the heavy lifting here. Post-nuclear Moscow, mostly underground, occasionally dragging you to the poisoned surface where a five-minute gasmask filter ticking down creates real pressure. The metro stations feel lived-in, families cooking meals, soldiers trading dark jokes before heading out, factions like the Fourth Reich and the Red Line grinding against each other in a cold civil war over a military doomsday vault called D6. The ambient dialogue is worth stopping for; it does more for the world than the main cutscenes in a lot of cases. Lighting and audio design are standouts: flickering bulbs, the distant screech of mutants, and a guitar-heavy soundtrack that sits somewhere between melancholy and dread. If atmosphere is the main thing you come to these games for, Last Light earns its reputation. Gameplay is a hybrid of corridor shooting and stealth, and it works better than its predecessor. You can snuff out oil lamps and shoot bulbs to pull rooms into darkness, then ghost through them with a silenced weapon or throwing knives. Multiple routes through human-held areas mean stealth is genuinely viable rather than a tacked-on option. The weapon customization system, scopes, silencers, stocks, even turning a double-barrel shotgun into a four-barrel monster, adds meaningful decisions to gear setup. Combat against human factions feels solid. Combat against mutants is rougher; swarms of creatures that just charge you feel more like a bullet-sponge chore than a horror encounter, and the boss fights drew consistent criticism at launch for the same reason. One caveat that's divided the fanbase since release: enemy AI on standard difficulties is forgiving to a fault. Guards standing in darkness will barely react to lights going out or nearby kills. Ranger Hardcore mode tightens things considerably by stripping the HUD and cutting weapon slots to two, but even there, the AI floor is lower than you might expect from a game that leans this hard on stealth as a theme. Story is stronger than Metro 2033, though it's uneven. Artyom's guilt over the events of the previous game forms the emotional backbone, and the presence of the last surviving Dark One gives the narrative a moral weight that builds toward a genuinely affecting ending. The first few hours lean heavily on exposition, and the final third loses some momentum, a common criticism from reviewers at the time, but the middle stretch is tight and memorable. A hidden moral choice system, based on how you treat people and whether you spare enemies, quietly steers you toward one of two endings without flagging it with an obvious karma meter. Worth knowing before you play. If you have not played Metro 2033, you can start here, the game is self-contained enough, but context from the first game enriches a lot of what happens. The Redux version (the one most widely available now) bundles in all the DLC, including the Spider Den and Faction Pack add-ons, and represents the cleaner build to run on modern hardware. For players who want a short, dense, atmospheric FPS that treats bullets like oxygen, Last Light holds up. Alex, Scout Team

Tags

steamSurvival FPSMoral ChoicesWeapon CustomizationRanger ModeResource ScarcityHidden EndingsStealth-OptionalFaction Politics

System Requirements

System requirements for Metro: Last Light aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
76
Steam
91%(78,182)

Game Info

Developer
4A Games
Publisher
Koch Media
Release Date
Aug 25, 2014

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