Metro 2033 Redux
One of the tightest post-apocalyptic shooters ever made, rebuilt from the ground up so that there is zero reason to play it any other way.
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About Metro 2033 Redux
I've spent enough time in underground tunnels with Artyom to know that Metro 2033 Redux is the rare remaster that actually justifies its own existence. This isn't a coat of paint slapped over an old game. 4A Games rebuilt the original Metro 2033 on the engine they used for Last Light, and the difference is immediately apparent the moment you step into the Moscow underground for the first time. What kind of game is it? Claustrophobic, story-driven first-person survival with real stakes baked into every mechanic. You scavenge ammo that doubles as currency, manage a gas mask with filters that degrade in real time on the irradiated surface, and choose between two fundamentally different playstyles before you even start. Survival mode keeps resource scarcity brutal and stealth punishing, closer to the original 2010 vision. Spartan mode borrows the faster, more action-friendly feel of Last Light, with more ammunition to find and a reduced enemy detection range. Stack either of those with the HUD-free Ranger Mode and you get one of the most immersive, no-handholding first-person experiences available on PC. The weapon customisation holds up too: slap a scope and a stock onto a basic revolver and it becomes a makeshift carbine; a double-barrelled shotgun can become a quad-barrel monster if you find the right parts. It is scrappy and tactile in exactly the way the setting demands. Atmosphere is where Redux genuinely excels above almost everything in its genre. The tunnel stations function as cramped, desperate micro-civilisations, each one holding onto some fragment of pre-war culture. You are not a power fantasy here. Artyom is quiet, the world is hostile, and the factions you encounter, ranging from communist remnants to full-blown Nazi-style fanatics, feel like logical results of collapse rather than backdrop decoration. Above ground, the upgraded lighting and weather effects transform what was once a flat grey corridor into something genuinely harrowing: snow settles on your visor, blast impacts smear mud across the glass, and the irradiated open air feels like something you should not be standing in. The weaknesses are real, though worth contextualising. Supporting characters rarely stick around long enough to feel like people, and a few of the human sections suffer from some wooden animation. Some players who loved the original feel that the Redux stealth AI is more forgiving than it should be, which flattens a little of the tension in quieter sections. The story, adapted from Dmitry Glukhovsky's novel, works better as tone and atmosphere than as tight narrative. If you go in expecting a branching RPG you will be surprised by how linear it actually is. For newcomers to the Metro series, this is the correct starting point, full stop. For players who bounced off the rough edges of the 2010 original, the Redux rework of combat feel and animation should fix most of the complaints. It is a focused, approximately 10-hour campaign with a clear creative vision, and at the price it regularly hits, the value-per-hour calculus is almost embarrassing. Alex, Scout Team
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Game Info
- Developer
- 4A Games
- Publisher
- Deep Silver
- Release Date
- Aug 25, 2014
