Compare Metro Exodus prices across trusted key stores and find the best deal. Developed by 4A Games. Published by Deep Silver. Released on 2/14/2020. Available on PC, Mac, Linux, Xbox. Genres: Action. Metacritic score: 85/100.

Post-apocalyptic Russia has never looked this good or felt this tense, Artyom's surface-bound survival run is the rare shooter that rewards patience over reflexes.

I came into Metro Exodus expecting a corridor shooter wearing an open-world costume. What I got was something more interesting and more uneven than that. 4A Games took their claustrophobic underground series and pushed protagonist Artyom onto the surface, trading the suffocating tunnel networks of Moscow for sprawling, semi-open regions: frozen riverbanks along the Volga, scorched Caspian desert, dense forest, each with its own faction, enemy set, and oppressive mood. The shift works far better than it has any right to. The survival loop is where the game earns its reputation. Bullets do not grow on trees, and there are no shops in the wasteland. You carry a portable crafting kit in your backpack for quick consumables and basic repairs, while larger workbenches, which you need to locate and secure, let you fabricate ammo, clean weapons, and bolt on modifications. Gas mask filters run out. Weapons jam if you neglect maintenance. The minimalist HUD refuses to hold your hand with waypoint arrows, which means you actually look at the world instead of a minimap. For players who get annoyed by survival busywork, some of this will drag. For players who want immersion over convenience, it clicks hard. Combat and stealth are the game's most divisive layer. The stealth toolkit is real, light sources can be disabled, silent takedowns work from close range and at a distance, and the game actively rewards a quiet approach. The problem is that enemy AI is inconsistent enough to make stealth feel like a lottery in tighter spaces, and open firefights can become messy when enemies rush unpredictably. The iconic pressure-fed pneumatic rifle needs manual pumping between shots to hold its damage, which is atmospheric but inconvenient mid-fight. The weapon customization system, though, is genuinely flexible: you can swap scopes, suppressors, and stocks at workbenches to reshape how a gun handles, which goes a long way toward compensating for the AI frustrations. What nobody seems to argue about is the atmosphere. The world here is one of the most convincing post-apocalyptic spaces in games, not because of its scale, but because of its texture. Rain sounds against a makeshift roof. Crew members on the Aurora train have real conversations you stumble into rather than triggering through a menu. The story stays grounded rather than leaning on the supernatural elements of earlier entries, and while Artyom remains silent (a criticism that has followed the series for years), the supporting cast picks up the slack better than in previous installments. Pacing across the regions is well-judged; none of the large areas overstay their welcome, and linear setpiece chapters break up open exploration at the right intervals. Fans of Metro 2033 and Last Light who wanted a tighter, more linear experience sometimes find the open format alienating, and that is a fair read. Exodus trades the focused pressure of tunnels for something wider and looser. Newcomers, meanwhile, can jump in without prior series knowledge, though a playthrough of the earlier games sharpens the emotional stakes considerably. If you like measured, story-led first-person shooters with survival teeth, genuine atmosphere, and the confidence to withhold fast-travel convenience, this one has a very specific hold that few games in the genre replicate. Alex, Scout Team

Metro Exodus

Metro Exodus

Feb 14, 20204A GamesDeep Silver
GamerScout Says

Post-apocalyptic Russia has never looked this good or felt this tense, Artyom's surface-bound survival run is the rare shooter that rewards patience over reflexes.

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About Metro Exodus

I came into Metro Exodus expecting a corridor shooter wearing an open-world costume. What I got was something more interesting and more uneven than that. 4A Games took their claustrophobic underground series and pushed protagonist Artyom onto the surface, trading the suffocating tunnel networks of Moscow for sprawling, semi-open regions: frozen riverbanks along the Volga, scorched Caspian desert, dense forest, each with its own faction, enemy set, and oppressive mood. The shift works far better than it has any right to. The survival loop is where the game earns its reputation. Bullets do not grow on trees, and there are no shops in the wasteland. You carry a portable crafting kit in your backpack for quick consumables and basic repairs, while larger workbenches, which you need to locate and secure, let you fabricate ammo, clean weapons, and bolt on modifications. Gas mask filters run out. Weapons jam if you neglect maintenance. The minimalist HUD refuses to hold your hand with waypoint arrows, which means you actually look at the world instead of a minimap. For players who get annoyed by survival busywork, some of this will drag. For players who want immersion over convenience, it clicks hard. Combat and stealth are the game's most divisive layer. The stealth toolkit is real, light sources can be disabled, silent takedowns work from close range and at a distance, and the game actively rewards a quiet approach. The problem is that enemy AI is inconsistent enough to make stealth feel like a lottery in tighter spaces, and open firefights can become messy when enemies rush unpredictably. The iconic pressure-fed pneumatic rifle needs manual pumping between shots to hold its damage, which is atmospheric but inconvenient mid-fight. The weapon customization system, though, is genuinely flexible: you can swap scopes, suppressors, and stocks at workbenches to reshape how a gun handles, which goes a long way toward compensating for the AI frustrations. What nobody seems to argue about is the atmosphere. The world here is one of the most convincing post-apocalyptic spaces in games, not because of its scale, but because of its texture. Rain sounds against a makeshift roof. Crew members on the Aurora train have real conversations you stumble into rather than triggering through a menu. The story stays grounded rather than leaning on the supernatural elements of earlier entries, and while Artyom remains silent (a criticism that has followed the series for years), the supporting cast picks up the slack better than in previous installments. Pacing across the regions is well-judged; none of the large areas overstay their welcome, and linear setpiece chapters break up open exploration at the right intervals. Fans of Metro 2033 and Last Light who wanted a tighter, more linear experience sometimes find the open format alienating, and that is a fair read. Exodus trades the focused pressure of tunnels for something wider and looser. Newcomers, meanwhile, can jump in without prior series knowledge, though a playthrough of the earlier games sharpens the emotional stakes considerably. If you like measured, story-led first-person shooters with survival teeth, genuine atmosphere, and the confidence to withhold fast-travel convenience, this one has a very specific hold that few games in the genre replicate.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supportcloud-savesSurvival CraftingWeapon MaintenanceAtmospheric WorldSemi-Open WorldSilent ProtagonistStealth OptionalDay-Night CyclePost-Apocalyptic

System Requirements

Minimum

Processor
Intel Core i5-4440 or equivalent
Memory
8 GB RAM
Graphics
GeForce GTX 670 / GeForce GTX 1050 / AMD Radeon HD 7870
DirectX
Version 11
Storage
59 GB available space
Sound Card
DirectX Compat…

Recommended

OS
Windows 10
Processor
Intel Core i7-4770k or equivalent
Memory
8 GB RAM
Graphics
GeForce GTX 1070 / GeForce RTX 2060 / AMD RX VEGA 56
DirectX
Ver…

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Reviews & Ratings

Metacritic
85
Steam
91%(37,036)

Game Info

Developer
4A Games
Publisher
Deep Silver
Release Date
Feb 14, 2020

Game Modes

singleplayer

Languages

Audio (8)
EnglishFrenchItalianGermanSpanish - SpainRussian+2 more
Subtitles (15)
EnglishFrenchItalianGermanSpanish - SpainCzech+9 more

Features

AchievementsController SupportCloud Saves

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Frequently asked questions about Metro Exodus

How much does Metro Exodus cost?

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What platforms is Metro Exodus available on?

Metro Exodus is available on PC, Mac, Linux, Xbox.

When was Metro Exodus released?

Metro Exodus was released on 14 February 2020.

Who developed Metro Exodus?

Metro Exodus was developed by 4A Games and published by Deep Silver.

Is Metro Exodus worth buying?

Metro Exodus holds a Metacritic score of 85/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.