Compare Metro Exodus Expansion Pass (DLC) prices across 50+ stores and find the best deal. Developed by 4A Games. Published by Deep Silver. Released on 2/15/2019. Available on Xbox Series X, Xbox One, PC, Xbox. Genres: Action, Single Player, First Person, FPS / TPS, Adventure.

Two story-driven FPS expansions for Metro Exodus: a tight tunnel-crawler with a flamethrower and a meatier open-world chapter set in flooded Vladivostok. Solo only, no filler.

The Expansion Pass bundles two post-launch story chapters for Metro Exodus, each putting you in the boots of someone other than Artyom. They are not multiplayer, not horde modes, not cosmetic packs. They are single-player, first-person, story-first shooting in the same 4A Engine that made the base game one of the better-looking shooters of its generation. The Two Colonels is the shorter of the two, clocking in at roughly two to two-and-a-half hours on normal difficulty. It sends you back underground into the claustrophobic tunnels of the Novosibirsk Metro as Colonel Khlebnikov, filling in the backstory that the main campaign only gestured at. Your primary tool for most of it is a flamethrower with swappable pneumatic systems and tank upgrades. Later you pick up a Kalash and an Ashot, both bench-moddable, but loadout flexibility is intentionally constrained. The point here is atmosphere and pacing, not build theory. The tunnels are tight, the lighting is oppressive, and it feels more like the original Metro 2033 and Last Light than anything in Exodus proper. The story carries genuine emotional weight, partly because both Miller and Khlebnikov are voiced in-game rather than leaning on the silent-protagonist crutch Artyom always had. Sam's Story is the bigger piece. It takes Sam, the Aurora crew's American Ranger, and drops him into a marshy, waterlogged Vladivostok as he tries to reach a nuclear submarine and get home to find his father. The environment is a large open level, traversable in parts by boat, with verticality through decaying apartment blocks. Think Metro Exodus structure, but with a Far Harbor-style wetlands aesthetic and noticeably more secrets to hunt. Sam is chatty, switching between English and Russian, which is actually more interesting than Artyom's usual silence. The DLC has two endings but they hinge on a binary choice at the finish rather than the cumulative consequence system Metro fans are used to, which is a minor frustration worth knowing in advance. Some players also noted texture pop-in and animation stuttering at launch, so if polish matters to your setup (and if you're running high refresh at 1440p or above it will), check whether patches have addressed your platform. Neither chapter is built for replayability or competitive engagement. This is not a test of mechanics, weapon knowledge, or movement tech in any meaningful sense. As a shooter specialist I would normally park this in the "campaign guy" lane and move on, but both expansions are competent enough with their gunplay that they hold attention. The base Metro Exodus gunfeel, weighted and deliberate, carries over intact, and the flamethrower in Two Colonels is one of the more satisfying single weapons 4A has shipped. The English voice acting is uneven in spots, Russian audio with subtitles remains the recommended listen. If you finished Metro Exodus and want more world from different angles, this pass delivers that without padding. If you never connected with the base game's pace or tone, these two chapters will not convert you. Fred, Scout Team

Metro Exodus Expansion Pass (DLC)
ActionSingle PlayerFirst PersonFPS / TPSAdventure

Metro Exodus Expansion Pass (DLC)

Feb 15, 20194A GamesDeep Silver
GamerScout Says

Two story-driven FPS expansions for Metro Exodus: a tight tunnel-crawler with a flamethrower and a meatier open-world chapter set in flooded Vladivostok. Solo only, no filler.

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About Metro Exodus Expansion Pass (DLC)

The Expansion Pass bundles two post-launch story chapters for Metro Exodus, each putting you in the boots of someone other than Artyom. They are not multiplayer, not horde modes, not cosmetic packs. They are single-player, first-person, story-first shooting in the same 4A Engine that made the base game one of the better-looking shooters of its generation. The Two Colonels is the shorter of the two, clocking in at roughly two to two-and-a-half hours on normal difficulty. It sends you back underground into the claustrophobic tunnels of the Novosibirsk Metro as Colonel Khlebnikov, filling in the backstory that the main campaign only gestured at. Your primary tool for most of it is a flamethrower with swappable pneumatic systems and tank upgrades. Later you pick up a Kalash and an Ashot, both bench-moddable, but loadout flexibility is intentionally constrained. The point here is atmosphere and pacing, not build theory. The tunnels are tight, the lighting is oppressive, and it feels more like the original Metro 2033 and Last Light than anything in Exodus proper. The story carries genuine emotional weight, partly because both Miller and Khlebnikov are voiced in-game rather than leaning on the silent-protagonist crutch Artyom always had. Sam's Story is the bigger piece. It takes Sam, the Aurora crew's American Ranger, and drops him into a marshy, waterlogged Vladivostok as he tries to reach a nuclear submarine and get home to find his father. The environment is a large open level, traversable in parts by boat, with verticality through decaying apartment blocks. Think Metro Exodus structure, but with a Far Harbor-style wetlands aesthetic and noticeably more secrets to hunt. Sam is chatty, switching between English and Russian, which is actually more interesting than Artyom's usual silence. The DLC has two endings but they hinge on a binary choice at the finish rather than the cumulative consequence system Metro fans are used to, which is a minor frustration worth knowing in advance. Some players also noted texture pop-in and animation stuttering at launch, so if polish matters to your setup (and if you're running high refresh at 1440p or above it will), check whether patches have addressed your platform. Neither chapter is built for replayability or competitive engagement. This is not a test of mechanics, weapon knowledge, or movement tech in any meaningful sense. As a shooter specialist I would normally park this in the "campaign guy" lane and move on, but both expansions are competent enough with their gunplay that they hold attention. The base Metro Exodus gunfeel, weighted and deliberate, carries over intact, and the flamethrower in Two Colonels is one of the more satisfying single weapons 4A has shipped. The English voice acting is uneven in spots, Russian audio with subtitles remains the recommended listen. If you finished Metro Exodus and want more world from different angles, this pass delivers that without padding. If you never connected with the base game's pace or tone, these two chapters will not convert you. Fred, Scout Team

Tags

xboxStory DLCFlamethrower CombatClaustrophobic HorrorOpen-World LevelNew Playable CharacterPost-ApocalypticNarrative-DrivenWeapon Modding

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Game Info

Developer
4A Games
Publisher
Deep Silver
Release Date
Feb 15, 2019

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