Compare Iron Harvest Steam key prices across 50+ stores and find the best deal. Developed by KING Art. Published by Deep Silver. Released on 8/31/2020. Available on PC, Xbox. Genres: Strategy. Metacritic score: 75/100.

A Kickstarter-backed RTS set in an alternate 1920s dieselpunk Europe, with mechs, mud, and old-school base-building that Starcraft veterans will recognise instantly.

Iron Harvest is a traditional real-time strategy game developed by KING Art and set in the 1920+ universe - an alternate history where World War One-era Europe never quite stopped fighting, and giant stomping mechs share the trenches with riflemen and machine-gun squads. Three factions (Polania, Saxony, and Rusviet) each play meaningfully differently, with distinct unit rosters, mech chassis, and hero characters who anchor your squad-level tactics. If you have a folder on your desktop labelled "Starcraft build orders" that you have not deleted since 2005, this game was made specifically for you. The core loop is classic RTS: harvest iron and oil, build production structures, tech up through tiers, field an army, destroy the enemy base. Cover mechanics add a layer of positioning that rewards patience - infantry dug behind sandbags absorb far less damage, and blowing up obstacles to flush out defenders feels satisfying in the same way a well-executed pincer move does. Hero units like Anna and her sniper rifle, or Gunter the bear (yes, a bear), give each campaign mission a distinct personality. The campaign itself spans three faction storylines and runs roughly 20-25 hours, which is honest value for a singleplayer-focused strategy title. Where Iron Harvest earns its Mixed Steam verdict is in the AI and multiplayer longevity. The skirmish AI at mid-difficulty is competent but predictable - it executes the same timing pushes and rarely adapts to unconventional strategies. Veteran RTS players will have optimised counters within a dozen matches. Multiplayer has a smaller active population now, which matters because the ranking system needs bodies to function well. The game also shipped with balance issues that patches addressed only partially; certain Rusviet mech combinations remain overtuned in competitive play. Mod support exists and the community has released additional maps, but the ecosystem never reached the depth that Warcraft 3 or Company of Heroes enjoys. For newcomers to the genre, though, Iron Harvest is genuinely approachable. The tutorial covers cover mechanics, unit counters, and resource loops without condescension. Mission design hand-holds gradually, introducing hero abilities and mech deployment in digestible chunks before opening up the skirmish sandbox. Someone who bounced off StarCraft 2 because of APM demands will find Iron Harvest's pacing slower and more forgiving - you have real seconds to think between engagements, and positional play rewards tactical reading over pure execution speed. The dieselpunk aesthetic does a lot of heavy lifting here too: the 1920+ world is visually coherent, the mech designs are chunky and readable mid-battle, and the orchestral soundtrack leans hard into the bleak-but-epic register. Bottom line: this is a competent, good-looking, old-school RTS with a strong campaign and a unique setting. It does not reinvent the genre and the multiplayer scene has thinned out, but if you want 20-plus hours of structured RTS campaign with genuine faction depth, Iron Harvest delivers that without drama. Diego, Scout Team

Iron Harvest Steam key
Strategy

Iron Harvest Steam key

Aug 31, 2020KING ArtDeep Silver
GamerScout Says

A Kickstarter-backed RTS set in an alternate 1920s dieselpunk Europe, with mechs, mud, and old-school base-building that Starcraft veterans will recognise instantly.

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About Iron Harvest Steam key

Iron Harvest is a traditional real-time strategy game developed by KING Art and set in the 1920+ universe - an alternate history where World War One-era Europe never quite stopped fighting, and giant stomping mechs share the trenches with riflemen and machine-gun squads. Three factions (Polania, Saxony, and Rusviet) each play meaningfully differently, with distinct unit rosters, mech chassis, and hero characters who anchor your squad-level tactics. If you have a folder on your desktop labelled "Starcraft build orders" that you have not deleted since 2005, this game was made specifically for you. The core loop is classic RTS: harvest iron and oil, build production structures, tech up through tiers, field an army, destroy the enemy base. Cover mechanics add a layer of positioning that rewards patience - infantry dug behind sandbags absorb far less damage, and blowing up obstacles to flush out defenders feels satisfying in the same way a well-executed pincer move does. Hero units like Anna and her sniper rifle, or Gunter the bear (yes, a bear), give each campaign mission a distinct personality. The campaign itself spans three faction storylines and runs roughly 20-25 hours, which is honest value for a singleplayer-focused strategy title. Where Iron Harvest earns its Mixed Steam verdict is in the AI and multiplayer longevity. The skirmish AI at mid-difficulty is competent but predictable - it executes the same timing pushes and rarely adapts to unconventional strategies. Veteran RTS players will have optimised counters within a dozen matches. Multiplayer has a smaller active population now, which matters because the ranking system needs bodies to function well. The game also shipped with balance issues that patches addressed only partially; certain Rusviet mech combinations remain overtuned in competitive play. Mod support exists and the community has released additional maps, but the ecosystem never reached the depth that Warcraft 3 or Company of Heroes enjoys. For newcomers to the genre, though, Iron Harvest is genuinely approachable. The tutorial covers cover mechanics, unit counters, and resource loops without condescension. Mission design hand-holds gradually, introducing hero abilities and mech deployment in digestible chunks before opening up the skirmish sandbox. Someone who bounced off StarCraft 2 because of APM demands will find Iron Harvest's pacing slower and more forgiving - you have real seconds to think between engagements, and positional play rewards tactical reading over pure execution speed. The dieselpunk aesthetic does a lot of heavy lifting here too: the 1920+ world is visually coherent, the mech designs are chunky and readable mid-battle, and the orchestral soundtrack leans hard into the bleak-but-epic register. Bottom line: this is a competent, good-looking, old-school RTS with a strong campaign and a unique setting. It does not reinvent the genre and the multiplayer scene has thinned out, but if you want 20-plus hours of structured RTS campaign with genuine faction depth, Iron Harvest delivers that without drama. Diego, Scout Team

Tags

steamDieselpunkBase-BuildingHero UnitsCover MechanicsFaction AsymmetrySkirmish ModeSingle-Player CampaignKickstarterClassic RTSBase BuildingHard Counter SystemAlternate HistoryFaction VarietyMech Combat

System Requirements

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Reviews & Ratings

Metacritic
75
Steam
73%(15,815)

Game Info

Developer
KING Art
Publisher
Deep Silver
Release Date
Aug 31, 2020

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