
Iron Harvest Deluxe Edition
Diesel mechs, a dieselpunk 1920s alternate Europe, and Company of Heroes DNA, if that sentence made you lean forward, Iron Harvest is probably worth your evening.
GamerScout Verdict
Best for Company of Heroes fans and story-driven RTS players who can overlook a shaky cover system and thin AI.
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About Iron Harvest Deluxe Edition
I've spent enough hours with Company of Heroes clones to spot a well-intentioned one at fifty paces, and Iron Harvest lands squarely in that category, which is more compliment than criticism. KING Art built their RTS on the world of Polish artist Jakub Rozalski's 1920+ setting, the same dieselpunk universe that powers the Scythe board game, and the result is one of the most visually distinctive strategy games in recent memory. Walking oil drums armed with twin heavy machine guns. Quadrupedal personnel carriers lobbing mortars from their rooftops. A Polanian resistance fighter whose best friend is a bear. The setting does a lot of heavy lifting, and for the most part, it earns its keep. Mechanically, the game borrows the Company of Heroes playbook almost page for page. Matches revolve around capturing and holding resource-generating control points to fund your iron and oil economy, while base-building is trimmed down to a headquarters, workshop, and barracks with optional upgrades. The focus is on battlefield positioning, not production queuing. That said, the three factions, Polania, Saxony, and Rusviet, do play meaningfully differently once mechs enter the picture. Polania prizes speed and maneuver, Saxony leans on long-range firepower, and Rusviet commits to aggressive push tactics. There is also a genuinely clever kit-swapping mechanic: any ground unit can pick up or abandon heavy weapons from fallen soldiers, friendly or enemy, mid-engagement. Positioning an infantry squad with an anti-mech cannon they just scavenged off a downed Rusviet line is the kind of improvised decision-making that keeps skirmishes interesting. The problems are real, though, and they cluster around two areas. The cover system, which should be the tactical spine of infantry play, is inconsistent. Enemies share cover with your units, AI infantry charges into open ground rather than retreating under fire, and the damage reduction cover actually provides feels marginal compared to what Company of Heroes veterans will expect. The second issue is mech dominance in the mid-to-late game. Once the big machines are rolling, infantry largely becomes a logistics layer, capturing nodes, escorting engineers to repair hulls, rather than a genuine combat threat. A skilled player learns to time the infantry-to-mech transition deliberately, but newcomers will likely discover this by losing badly first. Difficulty spikes exist in the campaign, and the default normal setting plays closer to hard by most RTS standards, so dropping to easy is not a surrender; it is just calibrating the experience correctly. The three interwoven campaigns run roughly twenty-plus hours total, and there is a World Map mode added post-launch that wraps skirmish battles in a Risk-style strategic layer, which meaningfully extends the game's shelf life. Multiplayer supports PvP and co-op with cross-platform play, though the community is not large and matchmaking times reflect that. For pure newcomers to real-time strategy, Iron Harvest is actually a reasonable entry point. Base management is streamlined enough not to overwhelm, the tutorial introduces mechanics through a charming snowball-fight sequence, and the campaign difficulty can be dialed down while still delivering a solid story about three fictional post-war nations tearing each other apart. Veterans will find a competent but unambitious RTS that never quite reaches the tactical ceiling of its inspirations. The single-player content is the main event; the Deluxe Edition bundles campaign DLC that adds more missions and factions, which matters if you are here primarily for story. Just go in knowing the game is effectively in maintenance mode at this point, KING Art appears to have moved on, so what you see is what you get.

Strategy & simulation
Tags
System Requirements
Minimum
- OS
- Windows 10 x64
- Processor
- Intel(R) Core(TM) i5-4460 or AMD equivalent
- Memory
- 8 GB RAM
- Graphics
- GeForce GTX 960 or AMD equivalent, 4 GB VRAM
- DirectX
- V…
Recommended
- OS
- Windows 10 x64
- Processor
- Intel(R) Core(TM) i7 8700k or AMD equivalent
- Memory
- 16 GB RAM
- Graphics
- GeForce RTX 2060 or AMD equivalent, 4 GB VRAM Dir…
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Reviews & Ratings
Game Info
- Developer
- KING Art
- Publisher
- Prime Matter, Deep Silver
- Release Date
- Aug 31, 2020



