Compare Iron Harvest Deluxe Edition prices across trusted key stores and find the best deal. Developed by KING Art. Published by Prime Matter, Deep Silver. Released on 8/31/2020. Available on PC. Genres: Strategy. Metacritic score: 75/100.

Diesel mechs, a dieselpunk 1920s alternate Europe, and Company of Heroes DNA, if that sentence made you lean forward, Iron Harvest is probably worth your evening.

I've spent enough hours with Company of Heroes clones to spot a well-intentioned one at fifty paces, and Iron Harvest lands squarely in that category, which is more compliment than criticism. KING Art built their RTS on the world of Polish artist Jakub Rozalski's 1920+ setting, the same dieselpunk universe that powers the Scythe board game, and the result is one of the most visually distinctive strategy games in recent memory. Walking oil drums armed with twin heavy machine guns. Quadrupedal personnel carriers lobbing mortars from their rooftops. A Polanian resistance fighter whose best friend is a bear. The setting does a lot of heavy lifting, and for the most part, it earns its keep. Mechanically, the game borrows the Company of Heroes playbook almost page for page. Matches revolve around capturing and holding resource-generating control points to fund your iron and oil economy, while base-building is trimmed down to a headquarters, workshop, and barracks with optional upgrades. The focus is on battlefield positioning, not production queuing. That said, the three factions, Polania, Saxony, and Rusviet, do play meaningfully differently once mechs enter the picture. Polania prizes speed and maneuver, Saxony leans on long-range firepower, and Rusviet commits to aggressive push tactics. There is also a genuinely clever kit-swapping mechanic: any ground unit can pick up or abandon heavy weapons from fallen soldiers, friendly or enemy, mid-engagement. Positioning an infantry squad with an anti-mech cannon they just scavenged off a downed Rusviet line is the kind of improvised decision-making that keeps skirmishes interesting. The problems are real, though, and they cluster around two areas. The cover system, which should be the tactical spine of infantry play, is inconsistent. Enemies share cover with your units, AI infantry charges into open ground rather than retreating under fire, and the damage reduction cover actually provides feels marginal compared to what Company of Heroes veterans will expect. The second issue is mech dominance in the mid-to-late game. Once the big machines are rolling, infantry largely becomes a logistics layer, capturing nodes, escorting engineers to repair hulls, rather than a genuine combat threat. A skilled player learns to time the infantry-to-mech transition deliberately, but newcomers will likely discover this by losing badly first. Difficulty spikes exist in the campaign, and the default normal setting plays closer to hard by most RTS standards, so dropping to easy is not a surrender; it is just calibrating the experience correctly. The three interwoven campaigns run roughly twenty-plus hours total, and there is a World Map mode added post-launch that wraps skirmish battles in a Risk-style strategic layer, which meaningfully extends the game's shelf life. Multiplayer supports PvP and co-op with cross-platform play, though the community is not large and matchmaking times reflect that. For pure newcomers to real-time strategy, Iron Harvest is actually a reasonable entry point. Base management is streamlined enough not to overwhelm, the tutorial introduces mechanics through a charming snowball-fight sequence, and the campaign difficulty can be dialed down while still delivering a solid story about three fictional post-war nations tearing each other apart. Veterans will find a competent but unambitious RTS that never quite reaches the tactical ceiling of its inspirations. The single-player content is the main event; the Deluxe Edition bundles campaign DLC that adds more missions and factions, which matters if you are here primarily for story. Just go in knowing the game is effectively in maintenance mode at this point, KING Art appears to have moved on, so what you see is what you get. Diego, Scout Team

Iron Harvest Deluxe Edition

Iron Harvest Deluxe Edition

Aug 31, 2020KING ArtPrime Matter, Deep Silver
GamerScout Says

Diesel mechs, a dieselpunk 1920s alternate Europe, and Company of Heroes DNA, if that sentence made you lean forward, Iron Harvest is probably worth your evening.

PC
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GamerScout Verdict

Best for Company of Heroes fans and story-driven RTS players who can overlook a shaky cover system and thin AI.

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Screenshots & Media

About Iron Harvest Deluxe Edition

I've spent enough hours with Company of Heroes clones to spot a well-intentioned one at fifty paces, and Iron Harvest lands squarely in that category, which is more compliment than criticism. KING Art built their RTS on the world of Polish artist Jakub Rozalski's 1920+ setting, the same dieselpunk universe that powers the Scythe board game, and the result is one of the most visually distinctive strategy games in recent memory. Walking oil drums armed with twin heavy machine guns. Quadrupedal personnel carriers lobbing mortars from their rooftops. A Polanian resistance fighter whose best friend is a bear. The setting does a lot of heavy lifting, and for the most part, it earns its keep. Mechanically, the game borrows the Company of Heroes playbook almost page for page. Matches revolve around capturing and holding resource-generating control points to fund your iron and oil economy, while base-building is trimmed down to a headquarters, workshop, and barracks with optional upgrades. The focus is on battlefield positioning, not production queuing. That said, the three factions, Polania, Saxony, and Rusviet, do play meaningfully differently once mechs enter the picture. Polania prizes speed and maneuver, Saxony leans on long-range firepower, and Rusviet commits to aggressive push tactics. There is also a genuinely clever kit-swapping mechanic: any ground unit can pick up or abandon heavy weapons from fallen soldiers, friendly or enemy, mid-engagement. Positioning an infantry squad with an anti-mech cannon they just scavenged off a downed Rusviet line is the kind of improvised decision-making that keeps skirmishes interesting. The problems are real, though, and they cluster around two areas. The cover system, which should be the tactical spine of infantry play, is inconsistent. Enemies share cover with your units, AI infantry charges into open ground rather than retreating under fire, and the damage reduction cover actually provides feels marginal compared to what Company of Heroes veterans will expect. The second issue is mech dominance in the mid-to-late game. Once the big machines are rolling, infantry largely becomes a logistics layer, capturing nodes, escorting engineers to repair hulls, rather than a genuine combat threat. A skilled player learns to time the infantry-to-mech transition deliberately, but newcomers will likely discover this by losing badly first. Difficulty spikes exist in the campaign, and the default normal setting plays closer to hard by most RTS standards, so dropping to easy is not a surrender; it is just calibrating the experience correctly. The three interwoven campaigns run roughly twenty-plus hours total, and there is a World Map mode added post-launch that wraps skirmish battles in a Risk-style strategic layer, which meaningfully extends the game's shelf life. Multiplayer supports PvP and co-op with cross-platform play, though the community is not large and matchmaking times reflect that. For pure newcomers to real-time strategy, Iron Harvest is actually a reasonable entry point. Base management is streamlined enough not to overwhelm, the tutorial introduces mechanics through a charming snowball-fight sequence, and the campaign difficulty can be dialed down while still delivering a solid story about three fictional post-war nations tearing each other apart. Veterans will find a competent but unambitious RTS that never quite reaches the tactical ceiling of its inspirations. The single-player content is the main event; the Deluxe Edition bundles campaign DLC that adds more missions and factions, which matters if you are here primarily for story. Just go in knowing the game is effectively in maintenance mode at this point, KING Art appears to have moved on, so what you see is what you get.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedDieselpunkMech CombatCover SystemControl PointsThree FactionsCampaign Co-opWorld Map ModeKit SwappingAlternate History RTS

System Requirements

Minimum

OS
Windows 10 x64
Processor
Intel(R) Core(TM) i5-4460 or AMD equivalent
Memory
8 GB RAM
Graphics
GeForce GTX 960 or AMD equivalent, 4 GB VRAM
DirectX
V…

Recommended

OS
Windows 10 x64
Processor
Intel(R) Core(TM) i7 8700k or AMD equivalent
Memory
16 GB RAM
Graphics
GeForce RTX 2060 or AMD equivalent, 4 GB VRAM Dir…

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Community Discussion

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Reviews & Ratings

Metacritic
75
Steam
73%(15,893)

Game Info

Developer
KING Art
Publisher
Prime Matter, Deep Silver
Release Date
Aug 31, 2020

Features

Single-playerMultiplayerPvPOnline PvPCo-opOnline Co OpCross Platform MultiplayerSteam Achievements+3 more

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Frequently asked questions about Iron Harvest Deluxe Edition

How much does Iron Harvest Deluxe Edition cost?

Iron Harvest Deluxe Edition pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Iron Harvest Deluxe Edition available on?

Iron Harvest Deluxe Edition is available on PC.

When was Iron Harvest Deluxe Edition released?

Iron Harvest Deluxe Edition was released on 31 August 2020.

Who developed Iron Harvest Deluxe Edition?

Iron Harvest Deluxe Edition was developed by KING Art and published by Prime Matter, Deep Silver.

Is Iron Harvest Deluxe Edition worth buying?

Iron Harvest Deluxe Edition holds a Metacritic score of 75/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.