Compare The Book of Unwritten Tales 2 prices across 50+ stores and find the best deal. Developed by KING Art. Published by Nordic Games Publishing. Released on 2/19/2015. Available on PC, Xbox. Genres: Adventure. Metacritic score: 80/100.

If Monkey Island and Game of Thrones had a comedy baby, this would be it. Around 20-plus hours of smartly written point-and-click adventuring that actually respects your intelligence.

My first hour with The Book of Unwritten Tales 2 involved Nate freefalling through the sky, Wilbur fumbling his way through a new teaching gig at the Mage Academy, and a library stocked with the Iron Helmet from Skyrim, a Weighted Companion Cube, and three dragon eggs from a certain HBO show. That density of geek-culture wit, delivered without winking too hard, is what this game does better than almost anything else in the point-and-click genre. The core loop is classic adventure game stuff: explore a scene, gather inventory items, combine them in logical (and occasionally sideways-logical) ways, talk to characters to extract clues, and move the story forward. What lifts it above the formula is the multi-character structure. You rotate control between four protagonists - Wilbur the gnome mage, Ivo the elven princess, the self-absorbed adventurer Nate, and the pink alien furball Critter - and once the group reunites partway through, you can switch between them freely to approach puzzles from different angles or simply sidestep a stumper and come back to it. There is no combat at all; every obstacle is a thinking problem, not a reflex test. A spacebar hotkey highlights all interactive objects on screen, which smartly eliminates the pixel-hunting frustration that has sunk lesser games in the genre without turning the puzzles into trivialities. The optional side-quest chains are a nice touch - standalone puzzle sequences that reward completion with unique outfits for the characters, borrowing a page from RPG structure without forcing the game into a genre it is not. The fully orchestrated score by Benny Oschmann is also worth calling out: it gives what could have been a budget-feeling comedic adventure a sense of actual scale. The criticisms are real and worth knowing before you buy. The pacing sags in the middle chapters, where certain scenes drag on longer than the jokes inside them deserve. If you are not already fluent in the fantasy and gaming references being spoofed - Lord of the Rings, Harry Potter, World of Warcraft, Discworld, Monty Python, and more - some stretches will feel like being left out of a long in-joke. There is also no in-game hint system, so genuinely stuck players have nowhere to turn except community forums. And newcomers to the series should know the game assumes some familiarity with the first entry, even if a brief prologue attempts to get you up to speed. For the audience this targets - patient players who grew up with LucasArts classics and enjoy a script that earns genuine laughs rather than just referencing things - it delivers a full, well-crafted run. The writing is sharp enough to pull off the comedy without the whole thing collapsing under the weight of its own references, and the puzzle design sits in that satisfying zone where solutions feel earned rather than arbitrary. It is not reinventing the genre, but it is one of the better examples of it from this decade. Alex, Scout Team

The Book of Unwritten Tales 2
Adventure

The Book of Unwritten Tales 2

Feb 19, 2015KING ArtNordic Games Publishing
GamerScout Says

If Monkey Island and Game of Thrones had a comedy baby, this would be it. Around 20-plus hours of smartly written point-and-click adventuring that actually respects your intelligence.

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About The Book of Unwritten Tales 2

My first hour with The Book of Unwritten Tales 2 involved Nate freefalling through the sky, Wilbur fumbling his way through a new teaching gig at the Mage Academy, and a library stocked with the Iron Helmet from Skyrim, a Weighted Companion Cube, and three dragon eggs from a certain HBO show. That density of geek-culture wit, delivered without winking too hard, is what this game does better than almost anything else in the point-and-click genre. The core loop is classic adventure game stuff: explore a scene, gather inventory items, combine them in logical (and occasionally sideways-logical) ways, talk to characters to extract clues, and move the story forward. What lifts it above the formula is the multi-character structure. You rotate control between four protagonists - Wilbur the gnome mage, Ivo the elven princess, the self-absorbed adventurer Nate, and the pink alien furball Critter - and once the group reunites partway through, you can switch between them freely to approach puzzles from different angles or simply sidestep a stumper and come back to it. There is no combat at all; every obstacle is a thinking problem, not a reflex test. A spacebar hotkey highlights all interactive objects on screen, which smartly eliminates the pixel-hunting frustration that has sunk lesser games in the genre without turning the puzzles into trivialities. The optional side-quest chains are a nice touch - standalone puzzle sequences that reward completion with unique outfits for the characters, borrowing a page from RPG structure without forcing the game into a genre it is not. The fully orchestrated score by Benny Oschmann is also worth calling out: it gives what could have been a budget-feeling comedic adventure a sense of actual scale. The criticisms are real and worth knowing before you buy. The pacing sags in the middle chapters, where certain scenes drag on longer than the jokes inside them deserve. If you are not already fluent in the fantasy and gaming references being spoofed - Lord of the Rings, Harry Potter, World of Warcraft, Discworld, Monty Python, and more - some stretches will feel like being left out of a long in-joke. There is also no in-game hint system, so genuinely stuck players have nowhere to turn except community forums. And newcomers to the series should know the game assumes some familiarity with the first entry, even if a brief prologue attempts to get you up to speed. For the audience this targets - patient players who grew up with LucasArts classics and enjoy a script that earns genuine laughs rather than just referencing things - it delivers a full, well-crafted run. The writing is sharp enough to pull off the comedy without the whole thing collapsing under the weight of its own references, and the puzzle design sits in that satisfying zone where solutions feel earned rather than arbitrary. It is not reinventing the genre, but it is one of the better examples of it from this decade. Alex, Scout Team

Tags

steamPoint-and-ClickComedy AdventureMulti-Character SwitchingInventory PuzzlesOptional Side QuestsOrchestral SoundtrackGeek Culture ParodyNo Combat

System Requirements

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Reviews & Ratings

Metacritic
80
Steam
91%(1,002)

Game Info

Developer
KING Art
Publisher
Nordic Games Publishing
Release Date
Feb 19, 2015

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