DuckTales: Remastered
Scrooge McDuck's pogo-cane platforming holds up surprisingly well, but this one is almost purely for the crowd that grew up watching the cartoon. Newcomers get a competent 2D platformer that you can finish in four hours flat.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About DuckTales: Remastered
My first impression loading DuckTales: Remastered was that WayForward genuinely cared about this project. The hand-drawn sprites are crisp, the painted level backgrounds feel warm and deliberate, and the Moon stage soundtrack alone is worth the price of admission. This is not a lazy cash-in. It is, however, a remaster that wears its audience on its sleeve: adults with fond NES memories are going to smile at every frame of this, and newcomers are going to wonder why the cutscenes keep interrupting the momentum. The core mechanic is Scrooge bouncing on enemies and obstacles using his cane as a pogo stick, and the satisfying click of landing that pogo jump never gets old. The five original stages, which span the Amazon, Himalayas, Transylvania, African Mines, and the Moon, can be tackled in any order. Each one has been expanded with new objectives, and the bosses have been reworked with fresh attack patterns that can catch returning players off-guard. Scrooge can also collect gems and treasure scattered through the levels to fill his money bin, with currency spent on unlocking concept art and music in a gallery. There is even a new tutorial level set in the Money Bin, and a final level on Mount Vesuvius that the original never had. These additions pad the run time but also give completionists a second pass to think about. Here is where the gap between Steam players (88% positive) and critics (Metacritic 66) starts to make sense: the cutscenes are the dividing line. They break stage pacing consistently, and on repeated deaths the obligation to skip them manually becomes genuinely annoying. A patch eventually added a Quick Cinema Mode that skips all cutscenes on subsequent playthroughs, but only after you have cleared the game once. The old-school life system is also intact, meaning a wipeout in the later stages sends you back to the level start. Difficulty settings help, including an Easy Mode with unlimited lives, but the retro design philosophy cuts both ways: the same precision demands that made the 1989 game feel tight can feel arbitrary here, especially in sections with respawning enemies and iffy hitboxes on environmental hazards. What the game does undeniably well is presentation. Jake Kaufman's arrangements of the original soundtrack sit right in the sweet spot between nostalgic and fresh, and after a single clear you can toggle back to the original 8-bit music. The surviving cast of the animated series reprised their voice roles, and that alone is a genuine piece of Disney history preserved in playable form. The whole run clocks in at roughly four to five hours at a normal pace, with an extreme difficulty level and gallery unlockables giving replay-minded players a reason to return. If you are not emotionally invested in either the cartoon or the NES game, you are getting a short, occasionally frustrating 2D platformer with a lot of heart but limited mechanical depth. If you are, you already know you want this. Alex, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- WayForward
- Publisher
- CAPCOM Co., Ltd.
- Release Date
- Aug 13, 2013
