Compare Double Dragon: Neon prices across 50+ stores and find the best deal. Developed by WayForward. Published by Midnight City. Released on 2/6/2014. Available on PC. Genres: Action, Indie.

WayForward's gloriously stupid love letter to the 80s lands on PC with a mixtape upgrade system, co-op high-fives, and a villain who closes the game with a musical number. Bring a bro or brace for a grind.

I want to tell you something that the arcade nostalgia crowd won't: Double Dragon Neon is not the game you remember, and that is mostly a good thing. WayForward did not attempt a faithful reconstruction of the 1987 coin-op. They looked at the source material and decided the most honest tribute was a full-throated 80s parody, complete with a rock-and-roll lich-king villain named Skullmageddon who delivers his backstory via closing musical number. If that sentence makes you want to play this game, you will probably love it. If it makes you roll your eyes, manage your expectations accordingly. The mechanical hook that separates Neon from a straight brawler is the mixtape system. You equip two cassette tapes simultaneously: one Stance tape that adjusts your passive stats (attack focus, defense focus, magic regeneration, health drain on hit) and one Sosetsitsu tape that loads a special attack onto your energy meter, ranging from fireballs and hurricane kicks to a screen-clearing dragon summon. Tapes drop from enemies, appear in chests, and can be purchased at shops. Collecting duplicate copies levels the tape up, and a Tapesmith NPC will push the level cap higher in exchange for Mythril ore harvested from boss fights. On paper this is a neat lightweight RPG layer grafted onto a brawler. In practice it is the game's sharpest double edge: build the right loadout and you feel genuinely powerful; ignore the system or hit bad drop luck and the difficulty spikes become punishing walls. There are no mid-level checkpoints either, so dying near a boss sends you back to the beginning of the stage, which stings more the longer the stage runs. The co-op, whether local or the notoriously laggy online implementation in the PC port, is where Neon earns its reputation. The high-five mechanic lets Billy and Jimmy split health bars evenly, share the Gleam buff (a brief damage boost triggered by perfectly timing a dodge), or pull a treacherous psych-out to steal a sliver of a partner's HP. The Gleam dodge itself is the most satisfying core skill on offer: time it right, glow red, punch harder for a few seconds. It rewards attentiveness without demanding fighting-game precision. Composer Jake Kaufman's soundtrack underlines all of this with a sound that feels like every 80s action movie and arcade cabinet rolled into one continuous fever dream. Each individual tape also gets its own tiny jingle when you hover over it in the menu, which is one of the more quietly brilliant pieces of audio design in recent brawler history. The weaknesses are real and worth naming plainly. Solo play is serviceable but the game is tuned around co-op, and grinding tape levels to overcome difficulty spikes feels like a tax rather than a reward. The PC port adds online co-op, but the implementation at launch was widely reported as laggy and unreliable, so treat local play as the intended mode. Keyboard controls are uncomfortable enough that a controller is effectively mandatory. The runtime on a first clear sits around two to three hours on normal, with higher difficulties gating behind completing the previous one, so repeat runs are the intended model. If you are comparing this to Streets of Rage 4 or Fight N Rage on modern sensibilities alone, those games edge it on fluidity. But Neon is doing something those games are not: it is a comedic, deliberately campy artifact that earns its jokes rather than just wearing 80s clothes. Kai, Scout Team

Double Dragon: Neon
ActionIndie

Double Dragon: Neon

Feb 6, 2014WayForwardMidnight City
GamerScout Says

WayForward's gloriously stupid love letter to the 80s lands on PC with a mixtape upgrade system, co-op high-fives, and a villain who closes the game with a musical number. Bring a bro or brace for a grind.

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Screenshots & Media

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About Double Dragon: Neon

I want to tell you something that the arcade nostalgia crowd won't: Double Dragon Neon is not the game you remember, and that is mostly a good thing. WayForward did not attempt a faithful reconstruction of the 1987 coin-op. They looked at the source material and decided the most honest tribute was a full-throated 80s parody, complete with a rock-and-roll lich-king villain named Skullmageddon who delivers his backstory via closing musical number. If that sentence makes you want to play this game, you will probably love it. If it makes you roll your eyes, manage your expectations accordingly. The mechanical hook that separates Neon from a straight brawler is the mixtape system. You equip two cassette tapes simultaneously: one Stance tape that adjusts your passive stats (attack focus, defense focus, magic regeneration, health drain on hit) and one Sosetsitsu tape that loads a special attack onto your energy meter, ranging from fireballs and hurricane kicks to a screen-clearing dragon summon. Tapes drop from enemies, appear in chests, and can be purchased at shops. Collecting duplicate copies levels the tape up, and a Tapesmith NPC will push the level cap higher in exchange for Mythril ore harvested from boss fights. On paper this is a neat lightweight RPG layer grafted onto a brawler. In practice it is the game's sharpest double edge: build the right loadout and you feel genuinely powerful; ignore the system or hit bad drop luck and the difficulty spikes become punishing walls. There are no mid-level checkpoints either, so dying near a boss sends you back to the beginning of the stage, which stings more the longer the stage runs. The co-op, whether local or the notoriously laggy online implementation in the PC port, is where Neon earns its reputation. The high-five mechanic lets Billy and Jimmy split health bars evenly, share the Gleam buff (a brief damage boost triggered by perfectly timing a dodge), or pull a treacherous psych-out to steal a sliver of a partner's HP. The Gleam dodge itself is the most satisfying core skill on offer: time it right, glow red, punch harder for a few seconds. It rewards attentiveness without demanding fighting-game precision. Composer Jake Kaufman's soundtrack underlines all of this with a sound that feels like every 80s action movie and arcade cabinet rolled into one continuous fever dream. Each individual tape also gets its own tiny jingle when you hover over it in the menu, which is one of the more quietly brilliant pieces of audio design in recent brawler history. The weaknesses are real and worth naming plainly. Solo play is serviceable but the game is tuned around co-op, and grinding tape levels to overcome difficulty spikes feels like a tax rather than a reward. The PC port adds online co-op, but the implementation at launch was widely reported as laggy and unreliable, so treat local play as the intended mode. Keyboard controls are uncomfortable enough that a controller is effectively mandatory. The runtime on a first clear sits around two to three hours on normal, with higher difficulties gating behind completing the previous one, so repeat runs are the intended model. If you are comparing this to Streets of Rage 4 or Fight N Rage on modern sensibilities alone, those games edge it on fluidity. But Neon is doing something those games are not: it is a comedic, deliberately campy artifact that earns its jokes rather than just wearing 80s clothes. Kai, Scout Team

Tags

singleplayermultiplayerlocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Bro-OpGleam MechanicMixtape ProgressionArcade Brawler80s ParodyTapesmith GrindNo Mid-Level CheckpointsController Required

Steam Deck & Linux

Steam Deck VerifiedProtonDB Gold

Valve rates this game Steam Deck Verified. Runs great on Linux after minor tweaks. Based on 36 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7-32Bit or Windows 8-32Bit
Memory
1 GB RAM
Network
Broadband Internet connection
Storage
3 GB available space
Graphics
NVIDIA GeForce 9600 GT 512 MB / ATI Radeon HD 4650 1GB or higher | Shader Model 3+
Processor
AMD Athlon 64 X2 Dual Core Processor 4600+, 2.4GHz / Intel Pentium D 805 2.66GHz or higher
Additional Notes
Internet connection required for online play

Recommended

OS
Windows 7-64Bit or Windows 8-64Bit
Memory
2 GB RAM
Network
Broadband Internet connection
Storage
3 GB available space
Graphics
NVIDIA GeForce 9600 GT 1GB / ATI Radeon HD 4650 1GB | Shader Model 3+
Processor
AMD Athlon 7850 Dual Core Processor 2.8GHz / Intel Core 2 Duo E7500 2.93 GHz
Additional Notes
Internet connection required for online play

Community Discussion

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Game Info

Developer
WayForward
Publisher
Midnight City
Release Date
Feb 6, 2014

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What platforms is Double Dragon: Neon available on?

Double Dragon: Neon is available on PC.

When was Double Dragon: Neon released?

Double Dragon: Neon was released on 6 February 2014.

Who developed Double Dragon: Neon?

Double Dragon: Neon was developed by WayForward and published by Midnight City.