Compare Civil War II prices across 50+ stores and find the best deal. Developed by Ageod. Published by Slitherine Ltd.. Released on 7/3/2014. Available on PC. Genres: Simulation, Strategy.

If you have ever wanted to run the entire American Civil War from brigade paperwork to European diplomacy, this is the most complete simulation of that problem you can buy on PC.

I went in expecting a competent wargame and came out three weeks later still untangling corps command chains. Civil War II is a WEGO grand-strategy simulation covering the full 1861-1865 conflict, putting you in command of either the Union or the Confederacy across a map that stretches from the Rockies to Nova Scotia and down into the Caribbean. Every turn represents fifteen days of real time, which means positioning, supply, and fog-of-war prediction matter far more than the battles themselves. The AI does not tell you where the enemy is going; it tells you where they were. You plan around ghosts. The mechanical depth here is legitimate and worth spelling out. You start the Grand Campaign without Corps or Divisions, building upward from individual brigades through the hierarchy of brigades, divisions, corps, and full armies, each level requiring a general with appropriate stats and enough command points to hold the stack together without penalty. Get the structure wrong and your army stalls. Supply lines are not abstract either: cavalry raids can collapse a Union offensive by severing rail depots, and a bad winter camp placement can cost you an entire corps to attrition before a single shot is fired. On top of that, regional decisions, drafted as card-like options, let you order spies, disinformation campaigns, deep reconnaissance, and railway sabotage, and the diplomatic layer means you are quietly managing British and French intervention risk while trying to hold the Mississippi. The East Campaign alone runs 117 turns and forces unpopular political calls like conscription drafts that bite into national morale. For newcomers to the AGE engine, the difficulty is real but manageable if approached correctly. The three included tutorial scenarios cover basics adequately, and the community strongly recommends starting with the 1862 Shiloh scenario rather than the Grand Campaign, since Shiloh hands you armies and corps from turn one and lets you learn the command structure without building it from scratch. Community forum guides, video tutorials from dedicated players, and AGEOD's own written AAR archive fill most of the gaps that the manual leaves open. If you have Hearts of Iron or Victoria hours behind you, the systems here will click within a session or two. If you have zero prior AGEOD experience, budget a weekend just for orientation. The criticisms are honest ones. Turn resolution is slow, particularly in the Grand Campaign's later years when stacks are large. The multiplayer is play-by-email only, which was dated even at release and remains unchanged. Some players find the general passivity system, where commanders sometimes sit inactive for weeks when you want them moving, genuinely frustrating rather than historically atmospheric. UI drag-and-drop for brigade composition is clunkier than it should be, and the map's color palette has divided the community; unit tokens read clearly but the underlying map fatigues the eyes over long sessions. These are friction points, not dealbreakers, but they are worth pricing into your patience budget. The mod ecosystem through the AGEOD forum is active enough to matter. The "Landscape Turned Red" mod from the Blood and Thunder Brigade, still receiving updates, is the most significant community expansion and adds considerable replayability beyond the base scenarios. For a game released in 2013, that is a meaningful sign of audience loyalty. Civil War II sits in an unusual niche: too operational for Paradox players who want political abstraction, too strategic for players who want to move brigades on a Gettysburg hex map. The people for whom it is exactly right tend to log hundreds of hours and still find new wrinkles in the supply model. Diego, Scout Team

Civil War II
SimulationStrategy

Civil War II

Jul 3, 2014AgeodSlitherine Ltd.
GamerScout Says

If you have ever wanted to run the entire American Civil War from brigade paperwork to European diplomacy, this is the most complete simulation of that problem you can buy on PC.

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About Civil War II

I went in expecting a competent wargame and came out three weeks later still untangling corps command chains. Civil War II is a WEGO grand-strategy simulation covering the full 1861-1865 conflict, putting you in command of either the Union or the Confederacy across a map that stretches from the Rockies to Nova Scotia and down into the Caribbean. Every turn represents fifteen days of real time, which means positioning, supply, and fog-of-war prediction matter far more than the battles themselves. The AI does not tell you where the enemy is going; it tells you where they were. You plan around ghosts. The mechanical depth here is legitimate and worth spelling out. You start the Grand Campaign without Corps or Divisions, building upward from individual brigades through the hierarchy of brigades, divisions, corps, and full armies, each level requiring a general with appropriate stats and enough command points to hold the stack together without penalty. Get the structure wrong and your army stalls. Supply lines are not abstract either: cavalry raids can collapse a Union offensive by severing rail depots, and a bad winter camp placement can cost you an entire corps to attrition before a single shot is fired. On top of that, regional decisions, drafted as card-like options, let you order spies, disinformation campaigns, deep reconnaissance, and railway sabotage, and the diplomatic layer means you are quietly managing British and French intervention risk while trying to hold the Mississippi. The East Campaign alone runs 117 turns and forces unpopular political calls like conscription drafts that bite into national morale. For newcomers to the AGE engine, the difficulty is real but manageable if approached correctly. The three included tutorial scenarios cover basics adequately, and the community strongly recommends starting with the 1862 Shiloh scenario rather than the Grand Campaign, since Shiloh hands you armies and corps from turn one and lets you learn the command structure without building it from scratch. Community forum guides, video tutorials from dedicated players, and AGEOD's own written AAR archive fill most of the gaps that the manual leaves open. If you have Hearts of Iron or Victoria hours behind you, the systems here will click within a session or two. If you have zero prior AGEOD experience, budget a weekend just for orientation. The criticisms are honest ones. Turn resolution is slow, particularly in the Grand Campaign's later years when stacks are large. The multiplayer is play-by-email only, which was dated even at release and remains unchanged. Some players find the general passivity system, where commanders sometimes sit inactive for weeks when you want them moving, genuinely frustrating rather than historically atmospheric. UI drag-and-drop for brigade composition is clunkier than it should be, and the map's color palette has divided the community; unit tokens read clearly but the underlying map fatigues the eyes over long sessions. These are friction points, not dealbreakers, but they are worth pricing into your patience budget. The mod ecosystem through the AGEOD forum is active enough to matter. The "Landscape Turned Red" mod from the Blood and Thunder Brigade, still receiving updates, is the most significant community expansion and adds considerable replayability beyond the base scenarios. For a game released in 2013, that is a meaningful sign of audience loyalty. Civil War II sits in an unusual niche: too operational for Paradox players who want political abstraction, too strategic for players who want to move brigades on a Gettysburg hex map. The people for whom it is exactly right tend to log hundreds of hours and still find new wrinkles in the supply model. Diego, Scout Team

Tags

singleplayermultiplayertier:indieWEGO Turn-BasedChain of CommandOperational StrategySupply Line ManagementFog of WarPlay-by-Email MultiplayerPolitical DecisionsHistorical ScenariosBrigade BuilderActive Mod Community

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Platinum

Valve rates this game Steam Deck Unsupported. Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows Vista/7/8/10
Memory
2 GB RAM
Storage
3 GB available space
Graphics
1024Mb video card
Processor
Pentium 4 or higher

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Game Info

Developer
Ageod
Publisher
Slitherine Ltd.
Release Date
Jul 3, 2014

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What platforms is Civil War II available on?

Civil War II is available on PC.

When was Civil War II released?

Civil War II was released on 3 July 2014.

Who developed Civil War II?

Civil War II was developed by Ageod and published by Slitherine Ltd..