
Azure Striker Gunvolt 2
Two campaigns, two completely different ways to play, one compact burst of hand-crafted 2D action - Gunvolt 2 earns its place on the shelf if you can accept how little it reinvents its own formula.
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About Azure Striker Gunvolt 2
My honest first thought when I loaded Gunvolt 2 on PC was that it felt like slipping on a jacket I already owned - well-stitched, comfortable, maybe too familiar. Inti Creates built their reputation on Mega Man Zero, and that DNA is all over this sequel: tight sprite animation, electric stage design, a Kudos scoring system that rewards you for chaining hits without taking damage and punishes a single bad moment with a score reset back to zero. It is a slim game, six to eight hours across both campaigns depending on how thoroughly you chase challenges, and it knows exactly what it is. The real reason to play this over the first game is Copen. Where Gunvolt tags enemies with his pistol and zaps them with a Flashfield, Copen physically dashes into enemies to mark them, then unleashes homing bullets that track to that single target. He can air-dash in six directions, his defeated bosses hand over copyable special weapons - ice-blade energy blasts, massive drill launchers - and the whole playstyle asks you to stay airborne and aggressive rather than measured and electric. The two characters share the same stages but feel genuinely distinct, and the gap between Gunvolt's deliberate pace and Copen's kinetic aggression is wide enough that replay curiosity kicks in naturally. Copen is the flashier character to master and the one most critics and players single out as the reason the sequel edges past its predecessor. There are real friction points. Gunvolt's campaign changes almost nothing from the first game - his skill list, enemy roster, and even tactical approach carry over with minimal variation. The Anthem and Lumen systems, where maintaining 1000 or more Kudos triggers the Muse's vocal track and a potential resurrection, are lovely touches of mechanical poetry, but they also soften the difficulty considerably. Boss deaths feel low-stakes once that revival is stocked. And the in-combat dialogue system - wall-of-text exchanges appearing in the corner of the screen mid-fight - is genuinely intrusive. The story itself is a dense sci-fi anime plot that assumes you remember every beat of the first game and rewards only the most invested fans of the lore. What never falters is the craft underneath. The sprite art is meticulous, the stage variety covers ice rooms, conveyor-belt factories, and a glitch-corrupted zone where the screen edges wrap like an old arcade game. The soundtrack earns its own album releases - Copen's mechanical-aggressive theme in particular has a pressurized tension that matches his playstyle beat for beat. Runner Mode with online rankings unlocks post-completion for anyone chasing times, and Secret Missions add cross-character stage variants and a Boss Rush once both true endings are cleared. The game is short and it knows it, which is the right instinct. A six-hour action game that ends cleanly is better than one that pads itself into forgettability. If you have zero history with the series, the first game is still the better entry point - this sequel assumes familiarity and offers diminishing emotional returns on Gunvolt's side of things. But if you cleared Azure Striker Gunvolt and wanted more, or if you just want a focused, handsome 2D action game with a genuinely different co-protagonist to master, Gunvolt 2 delivers that without wasted space. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7, 8.1, 10
- Memory
- 8 GB RAM
- DirectX
- Version 9.0c
- Storage
- 5 GB available space
- Graphics
- 1GB VRAM (NVIDIA GeForce)
- Processor
- 2Ghz or faster processor
Reviews & Ratings
No ratings available
Game Info
- Developer
- INTI CREATES CO., LTD.
- Publisher
- INTI CREATES CO., LTD.
- Release Date
- Jun 21, 2020
