Compare Azure Striker Gunvolt prices across 50+ stores and find the best deal. Developed by INTI CREATES CO., LTD.. Published by INTI CREATES CO., LTD.. Released on 8/28/2015. Available on PC, Xbox. Genres: Action, Indie.

If you ever wanted Mega Man Zero reinvented by someone who actually studied what made it tick, this is probably the closest you will get without Capcom's involvement.

I went in expecting a Mega Man reskin with better hair. What I found instead was a game that takes the skeleton of the classic stage-select action platformer and quietly rewires it from the inside. Inti Creates, the same team that crafted Mega Man Zero, built something with its own distinct pulse here, and once the Flashfield mechanic clicks you will feel that difference in your fingers. The core loop works like this: Gunvolt's needle gun does almost nothing on its own, but it tags enemies and primes them for his electrical Flashfield, which you hold to arc lightning across every marked target at once. Tag three enemies, hold the button, watch the screen light up. That is the surface read. The deeper game is about Kudos, a running combo multiplier that rewards you for staying untouched. Let your Kudos accumulate past 1000 and the virtual idol Lumen starts singing, her vocal electro-pop track swapping in over the stage music like the game's own hype system kicking in. Take a hit and it all collapses back to zero. The tension between playing safely and playing extravagantly is where the game's real character lives. A Prevasion ability lets Gunvolt deflect most incoming damage by keeping his Flashfield active, which sounds overpowered until you realize it drains EP and leaves you unable to attack. Managing that EP meter is the mechanical conversation the game is always having with you. The PC port, it must be said, has a complicated history. The Steam release landed rough, carrying over the dual-screen layout from its Nintendo 3DS origins, which means story dialogue sometimes gets crammed into a tiny lower panel that competes awkwardly with the action happening above it. A speedrun mode exclusive to this version is genuinely exciting on paper, with sub-modes like Kudos Keeper and Point Blank each imposing specific conditions for leaderboard competition. However, community reports indicate that a bug left those speedrun modes unresponsive for an extended stretch without a patch, which is a genuine frustration given they are the main reason to own the PC build over other versions. That situation is worth researching before purchasing. On the content side, the main campaign is short enough that a casual run through the stage-select structure, bosses included, lands somewhere around three to five hours. The bosses themselves are personality-rich, the writing is self-aware anime fare with a dystopian cyberpunk backdrop involving Adepts and a megacorporation called the Sumeragi Group, and the light RPG layer, covering equipment synthesis from materials earned through mission rankings, adds a quiet reason to replay. The rankings themselves scale steeply: the gap between an S and S+ requires not just clearing a stage damage-free but routing it with precision to build absurd Kudos chains. That is a mode of play for a specific kind of player, one who likes to master rather than simply complete. The soundtrack is genuinely special, layered synth instrumentals giving way to full vocal tracks at the right moments, and the pixel art is crisp with high-quality electric field effects that can get chaotic in a satisfying way. Kai, Scout Team

Azure Striker Gunvolt
ActionIndie

Azure Striker Gunvolt

Aug 28, 2015INTI CREATES CO., LTD.
GamerScout Says

If you ever wanted Mega Man Zero reinvented by someone who actually studied what made it tick, this is probably the closest you will get without Capcom's involvement.

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About Azure Striker Gunvolt

I went in expecting a Mega Man reskin with better hair. What I found instead was a game that takes the skeleton of the classic stage-select action platformer and quietly rewires it from the inside. Inti Creates, the same team that crafted Mega Man Zero, built something with its own distinct pulse here, and once the Flashfield mechanic clicks you will feel that difference in your fingers. The core loop works like this: Gunvolt's needle gun does almost nothing on its own, but it tags enemies and primes them for his electrical Flashfield, which you hold to arc lightning across every marked target at once. Tag three enemies, hold the button, watch the screen light up. That is the surface read. The deeper game is about Kudos, a running combo multiplier that rewards you for staying untouched. Let your Kudos accumulate past 1000 and the virtual idol Lumen starts singing, her vocal electro-pop track swapping in over the stage music like the game's own hype system kicking in. Take a hit and it all collapses back to zero. The tension between playing safely and playing extravagantly is where the game's real character lives. A Prevasion ability lets Gunvolt deflect most incoming damage by keeping his Flashfield active, which sounds overpowered until you realize it drains EP and leaves you unable to attack. Managing that EP meter is the mechanical conversation the game is always having with you. The PC port, it must be said, has a complicated history. The Steam release landed rough, carrying over the dual-screen layout from its Nintendo 3DS origins, which means story dialogue sometimes gets crammed into a tiny lower panel that competes awkwardly with the action happening above it. A speedrun mode exclusive to this version is genuinely exciting on paper, with sub-modes like Kudos Keeper and Point Blank each imposing specific conditions for leaderboard competition. However, community reports indicate that a bug left those speedrun modes unresponsive for an extended stretch without a patch, which is a genuine frustration given they are the main reason to own the PC build over other versions. That situation is worth researching before purchasing. On the content side, the main campaign is short enough that a casual run through the stage-select structure, bosses included, lands somewhere around three to five hours. The bosses themselves are personality-rich, the writing is self-aware anime fare with a dystopian cyberpunk backdrop involving Adepts and a megacorporation called the Sumeragi Group, and the light RPG layer, covering equipment synthesis from materials earned through mission rankings, adds a quiet reason to replay. The rankings themselves scale steeply: the gap between an S and S+ requires not just clearing a stage damage-free but routing it with precision to build absurd Kudos chains. That is a mode of play for a specific kind of player, one who likes to master rather than simply complete. The soundtrack is genuinely special, layered synth instrumentals giving way to full vocal tracks at the right moments, and the pixel art is crisp with high-quality electric field effects that can get chaotic in a satisfying way. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:indieScore AttackKudos SystemFlashfield MechanicSpeedrun ModeAnime NarrativeCyberpunk SettingStage-Select StructurePrevasionElectro-Pop SoundtrackLight RPG Progression

System Requirements

Minimum

OS
Windows XP, 7, 8.1, 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
5 GB available space
Graphics
512MB VRAM (NVIDIA GeForce)
Processor
2Ghz or faster processor

Reviews & Ratings

No ratings available

Game Info

Developer
INTI CREATES CO., LTD.
Publisher
INTI CREATES CO., LTD.
Release Date
Aug 28, 2015

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