Compara los precios de Woute en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Laush Dmitriy Sergeevich. Publicado por Laush Studio. Lanzado el 18/6/2021. Disponible en PC, Xbox. Géneros: Adventure, Casual, Indie.

A pocket-sized puzzle platformer about a dream-walking shaman who bends time itself to climb impossible static worlds. Small, handcrafted, and surprisingly thoughtful for its size.

I have a soft spot for the kind of game that fits in one developer's weekend and still manages to say something coherent about how puzzles should feel. Woute is exactly that: a compact 2D puzzle platformer built around a single elegant mechanic, released quietly in 2021 by solo developer Laush Dmitriy Sergeevich, and almost entirely ignored by the wider gaming press. That obscurity is its own kind of injustice. The setup is simple and a little dreamy. You guide a small shaman through a world of dreams, one frozen level at a time. The world itself does not move on its own. Your shaman carries a time aura, a field of temporal energy that, when cast over a platform or cube, causes that object to spend its allotted movement time. Cubes drift. Platforms travel short arcs. The goal each level is to arrange these brief, timed movements so that a path to the portal opens. To refuel the aura, you collect teeth scattered through the level, which the game calls time vessels. Run out of teeth before reaching the portal and the level resets. It is the kind of single-rule design that the best puzzle games live inside: easy to understand in thirty seconds, increasingly devious in practice. The minimalist, hand-drawn aesthetic suits the dreamworld framing well. There is a hushed, slightly surreal quality to the environments that keeps you in the right headspace for slow, deliberate thinking. The game does not rush you. Levels are static puzzles, not action sequences, so the pressure is spatial and logical rather than reflexive. That said, Woute is short. Very short. Players expecting a full evening of content will burn through it faster than anticipated. With only eleven user reviews on Steam and a 90 percent positive rating among them, the sample is tiny but telling. The people who found it, liked it. The criticisms almost write themselves: the game has no voice, no dialogue, no real narrative beyond the shaman-in-a-dreamworld framing. The pixel count is low. There is no obvious post-completion hook. If your threshold for a puzzle game is "dozens of hours and a progression system," Woute will not meet that bar and never tried to. But if you appreciate a small, self-aware experience that knows exactly how much it wants to say and stops when it has said it, there is something genuinely satisfying here. The time-aura mechanic has more depth than its presentation suggests, and the later levels do ask you to think about object sequencing in ways that feel quietly inventive. For achievement hunters and sub-five-dollar impulse buyers browsing for something odd and peaceful, Woute delivers a clean, unhurried little experience. For anyone else, manage your expectations around scope. This is not a game trying to compete. It is a game trying to exist on its own quiet terms, and mostly succeeding. Kai, Scout Team

Woute

Woute

18 jun 2021Laush Dmitriy SergeevichLaush Studio
GamerScout opina

A pocket-sized puzzle platformer about a dream-walking shaman who bends time itself to climb impossible static worlds. Small, handcrafted, and surprisingly thoughtful for its size.

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Mínimo histórico: €4.78

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I have a soft spot for the kind of game that fits in one developer's weekend and still manages to say something coherent about how puzzles should feel. Woute is exactly that: a compact 2D puzzle platformer built around a single elegant mechanic, released quietly in 2021 by solo developer Laush Dmitriy Sergeevich, and almost entirely ignored by the wider gaming press. That obscurity is its own kind of injustice. The setup is simple and a little dreamy. You guide a small shaman through a world of dreams, one frozen level at a time. The world itself does not move on its own. Your shaman carries a time aura, a field of temporal energy that, when cast over a platform or cube, causes that object to spend its allotted movement time. Cubes drift. Platforms travel short arcs. The goal each level is to arrange these brief, timed movements so that a path to the portal opens. To refuel the aura, you collect teeth scattered through the level, which the game calls time vessels. Run out of teeth before reaching the portal and the level resets. It is the kind of single-rule design that the best puzzle games live inside: easy to understand in thirty seconds, increasingly devious in practice. The minimalist, hand-drawn aesthetic suits the dreamworld framing well. There is a hushed, slightly surreal quality to the environments that keeps you in the right headspace for slow, deliberate thinking. The game does not rush you. Levels are static puzzles, not action sequences, so the pressure is spatial and logical rather than reflexive. That said, Woute is short. Very short. Players expecting a full evening of content will burn through it faster than anticipated. With only eleven user reviews on Steam and a 90 percent positive rating among them, the sample is tiny but telling. The people who found it, liked it. The criticisms almost write themselves: the game has no voice, no dialogue, no real narrative beyond the shaman-in-a-dreamworld framing. The pixel count is low. There is no obvious post-completion hook. If your threshold for a puzzle game is "dozens of hours and a progression system," Woute will not meet that bar and never tried to. But if you appreciate a small, self-aware experience that knows exactly how much it wants to say and stops when it has said it, there is something genuinely satisfying here. The time-aura mechanic has more depth than its presentation suggests, and the later levels do ask you to think about object sequencing in ways that feel quietly inventive. For achievement hunters and sub-five-dollar impulse buyers browsing for something odd and peaceful, Woute delivers a clean, unhurried little experience. For anyone else, manage your expectations around scope. This is not a game trying to compete. It is a game trying to exist on its own quiet terms, and mostly succeeding.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Time ManipulationPuzzle PlatformerMinimalistHand-drawnShort ExperienceSolo DevDreamworldLevel Reset

Requisitos del sistema

Mínimos

OS
Windows XP and newer
Memory
1024 MB RAM
Storage
120 MB available space
Graphics
GeForce EN9600 GT
Processor
Athlon 2 X3 450

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Información del juego

Desarrolladora
Laush Dmitriy Sergeevich
Distribuidora
Laush Studio
Fecha de lanzamiento
18 jun 2021

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¿Cuánto cuesta Woute?

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¿Dónde puedo comprar Woute más barato?

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¿En qué plataformas está disponible Woute?

Woute está disponible en PC, Xbox.

¿Cuándo se lanzó Woute?

Woute se lanzó el 18 de junio de 2021.

¿Quién desarrolló Woute?

Woute fue desarrollado por Laush Dmitriy Sergeevich y publicado por Laush Studio.