Compara los precios de 3D Gravity Rocket en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Laush Dmitriy Sergeevich. Publicado por Laush Studio. Lanzado el 12/6/2018. Disponible en PC. Géneros: Casual, Indie.

A micro-sized physics puzzler that asks one quiet question: can you pilot a propeller-headed robot through 12 levels without kissing a wall? The answer, repeatedly, is no.

I'll be straight with you: I went into 3D Gravity Rocket expecting nothing more than a throwaway achievement-hunter's checkbox, and what I found was something both smaller and stranger than that description suggests. Laush Studio's solo creation is a side-scrolling arcade game where you steer a mechanical robot that flies via a propeller bolted to its head, collecting a set number of nuts per level to clear it. That's the whole contract. Twelve levels, twelve achievements, one rule: touch a wall and you die. The core tension lives entirely in the physics. Gravity here does not behave the way your instincts expect. The robot floats with a slightly mushy, drifting momentum that punishes overcorrection and rewards players willing to feel out the rhythm rather than fight it. The spacebar lifts you; the walls end you. It's a system that would feel completely hollow if the level geometry weren't placed with just enough consideration to make each screen feel like a small puzzle rather than a random obstacle maze. At its best, the game has the meditative quality of an early Flash arcade experiment, where the limitation is the point. That said, the honesty cuts both ways. Twelve levels is not a lot of content, and community discussion suggests at least one progression bug around level 8 where completing the stage doesn't reliably unlock level 9, which for a game this short is a meaningful friction point. The visual design is clean in a utilitarian way, not artistically ambitious, and there's no narrative wrapper, no score multiplier, no reason to replay a level once the nut quota is filled. The soundtrack tags the game as atmospheric, and what's there is gentle background texture rather than anything that lodges in memory. Who is this actually for? Players hunting a light, low-demand afternoon of precision movement who appreciate Laush Studio's consistent output of small, unassuming PC experiments. It slots comfortably into a gaming session as a palate cleanser between heavier titles. Don't come in expecting a complete arcade package; come in knowing you're picking up a single handcrafted idea executed at minimal scale. If the floaty propeller physics clicks for you, the twelve levels will feel like a pleasant pocket of weirdness. If it doesn't click in the first two levels, nothing later will change that feeling. Kai, Scout Team

3D Gravity Rocket

3D Gravity Rocket

12 jun 2018Laush Dmitriy SergeevichLaush Studio
GamerScout opina

A micro-sized physics puzzler that asks one quiet question: can you pilot a propeller-headed robot through 12 levels without kissing a wall? The answer, repeatedly, is no.

PC
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Mínimo histórico: €0.25

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I'll be straight with you: I went into 3D Gravity Rocket expecting nothing more than a throwaway achievement-hunter's checkbox, and what I found was something both smaller and stranger than that description suggests. Laush Studio's solo creation is a side-scrolling arcade game where you steer a mechanical robot that flies via a propeller bolted to its head, collecting a set number of nuts per level to clear it. That's the whole contract. Twelve levels, twelve achievements, one rule: touch a wall and you die. The core tension lives entirely in the physics. Gravity here does not behave the way your instincts expect. The robot floats with a slightly mushy, drifting momentum that punishes overcorrection and rewards players willing to feel out the rhythm rather than fight it. The spacebar lifts you; the walls end you. It's a system that would feel completely hollow if the level geometry weren't placed with just enough consideration to make each screen feel like a small puzzle rather than a random obstacle maze. At its best, the game has the meditative quality of an early Flash arcade experiment, where the limitation is the point. That said, the honesty cuts both ways. Twelve levels is not a lot of content, and community discussion suggests at least one progression bug around level 8 where completing the stage doesn't reliably unlock level 9, which for a game this short is a meaningful friction point. The visual design is clean in a utilitarian way, not artistically ambitious, and there's no narrative wrapper, no score multiplier, no reason to replay a level once the nut quota is filled. The soundtrack tags the game as atmospheric, and what's there is gentle background texture rather than anything that lodges in memory. Who is this actually for? Players hunting a light, low-demand afternoon of precision movement who appreciate Laush Studio's consistent output of small, unassuming PC experiments. It slots comfortably into a gaming session as a palate cleanser between heavier titles. Don't come in expecting a complete arcade package; come in knowing you're picking up a single handcrafted idea executed at minimal scale. If the floaty propeller physics clicks for you, the twelve levels will feel like a pleasant pocket of weirdness. If it doesn't click in the first two levels, nothing later will change that feeling.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Physics-BasedPrecision MovementMicro-IndieAchievement HunterArcade ReflexShort Session

Requisitos del sistema

Mínimos

OS
Windows XP\Vista\7\8\10
Memory
1024 MB RAM
Storage
300 MB available space
Graphics
GeForce EN9600 GT
Processor
Athlon 2 X3 450

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Información del juego

Desarrolladora
Laush Dmitriy Sergeevich
Distribuidora
Laush Studio
Fecha de lanzamiento
12 jun 2018

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¿En qué plataformas está disponible 3D Gravity Rocket?

3D Gravity Rocket está disponible en PC.

¿Cuándo se lanzó 3D Gravity Rocket?

3D Gravity Rocket se lanzó el 12 de junio de 2018.

¿Quién desarrolló 3D Gravity Rocket?

3D Gravity Rocket fue desarrollado por Laush Dmitriy Sergeevich y publicado por Laush Studio.