Compara los precios de Harpoon en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Laush Dmitriy Sergeevich. Publicado por Laush Studio. Lanzado el 23/7/2022. Disponible en PC. Géneros: Casual, Indie.

A micro-budget arcade dive into hostile waters that asks almost nothing of you, delivers a tight score-chasing loop, and gets out before it overstays its welcome.

I went into Harpoon expecting to bounce off it in ten minutes, and I came up for air forty minutes later still chasing a cleaner run. That admission feels important, because on paper this one looks almost comically spare: a solo developer at Laush Studio, a sub-five-dollar price tier, no critic coverage, no community wiki. What you actually get is a 2D top-down shooter that plants you beneath the ocean surface as a diver, hands you a harpoon (fired with the spacebar, in pleasingly old-school fashion), and then throws waves of predatory marine life at you from every angle while the depth counter climbs. The loop is genuinely simple. You swim with W, accelerate with Shift, steer with A and D, and keep firing. What keeps the session alive is the upgrade layer sitting underneath: weapons and equipment improve as you score points, and the difficulty scales in waves that feel handcrafted rather than purely algorithmic. There is a rising-tide mechanic that adds a subtle pressure rhythm, pushing you to keep moving rather than kite from a safe corner. It is not sophisticated, but it is intentional. The game knows what it is, and it does not pad itself. Where Harpoon earns goodwill is in its restraint. The visual style is clean enough to read clearly at speed, which matters in a shooter where a school of predators can fill the screen in seconds. The session length is short by design, the kind of structure that rewards a personal best chase during a twenty-minute window. Achievements are present and serve as the natural goal posts for players who need a reason to replay beyond raw score. The community that has gathered, small as it is, leans positive, which for a project of this scale is a meaningful signal. The honest caveats are real. There is no multiplayer, no story scaffolding, no procedurally generated world to discover. If you want depth of content to match the ocean theming, this is not your game. The controls are keyboard-only by design and feel slightly stiff when you first try to pivot on a tight angle. Players conditioned by modern twin-stick shooters may find the single-axis firing system limiting at first, though it does shape the game's particular challenge in a way that grows on you. Longevity is genuinely finite. Once you have climbed the achievement ladder and set a score you are proud of, the reason to return is thin. For what it is, a weekend curiosity from a solo developer who clearly understood the assignment, Harpoon sits comfortably as a micro-session palate cleanser. I have a soft spot for small games that define a clear goal, hand you the tools to chase it, and resist the urge to inflate their runtime. This one does all three. Kai, Scout Team

Harpoon

Harpoon

23 jul 2022Laush Dmitriy SergeevichLaush Studio
GamerScout opina

A micro-budget arcade dive into hostile waters that asks almost nothing of you, delivers a tight score-chasing loop, and gets out before it overstays its welcome.

PC
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€0.00
en N/A
Mínimo histórico: €2.64

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Acerca de Harpoon

I went into Harpoon expecting to bounce off it in ten minutes, and I came up for air forty minutes later still chasing a cleaner run. That admission feels important, because on paper this one looks almost comically spare: a solo developer at Laush Studio, a sub-five-dollar price tier, no critic coverage, no community wiki. What you actually get is a 2D top-down shooter that plants you beneath the ocean surface as a diver, hands you a harpoon (fired with the spacebar, in pleasingly old-school fashion), and then throws waves of predatory marine life at you from every angle while the depth counter climbs. The loop is genuinely simple. You swim with W, accelerate with Shift, steer with A and D, and keep firing. What keeps the session alive is the upgrade layer sitting underneath: weapons and equipment improve as you score points, and the difficulty scales in waves that feel handcrafted rather than purely algorithmic. There is a rising-tide mechanic that adds a subtle pressure rhythm, pushing you to keep moving rather than kite from a safe corner. It is not sophisticated, but it is intentional. The game knows what it is, and it does not pad itself. Where Harpoon earns goodwill is in its restraint. The visual style is clean enough to read clearly at speed, which matters in a shooter where a school of predators can fill the screen in seconds. The session length is short by design, the kind of structure that rewards a personal best chase during a twenty-minute window. Achievements are present and serve as the natural goal posts for players who need a reason to replay beyond raw score. The community that has gathered, small as it is, leans positive, which for a project of this scale is a meaningful signal. The honest caveats are real. There is no multiplayer, no story scaffolding, no procedurally generated world to discover. If you want depth of content to match the ocean theming, this is not your game. The controls are keyboard-only by design and feel slightly stiff when you first try to pivot on a tight angle. Players conditioned by modern twin-stick shooters may find the single-axis firing system limiting at first, though it does shape the game's particular challenge in a way that grows on you. Longevity is genuinely finite. Once you have climbed the achievement ladder and set a score you are proud of, the reason to return is thin. For what it is, a weekend curiosity from a solo developer who clearly understood the assignment, Harpoon sits comfortably as a micro-session palate cleanser. I have a soft spot for small games that define a clear goal, hand you the tools to chase it, and resist the urge to inflate their runtime. This one does all three.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Score AttackWave SurvivalKeyboard ControlsMicro-SessionSolo DevOcean SettingUpgrade Loop

Requisitos del sistema

Mínimos

OS
Windows XP and newer
Memory
2 GB RAM
Storage
22 MB available space
Graphics
GeForce EN9600 GT
Processor
Athlon 2 X3 450

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Información del juego

Desarrolladora
Laush Dmitriy Sergeevich
Distribuidora
Laush Studio
Fecha de lanzamiento
23 jul 2022

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Preguntas frecuentes sobre Harpoon

¿Cuánto cuesta Harpoon?

El precio de Harpoon cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Harpoon más barato?

Compara los precios de Harpoon en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Harpoon?

Harpoon está disponible en PC.

¿Cuándo se lanzó Harpoon?

Harpoon se lanzó el 23 de julio de 2022.

¿Quién desarrolló Harpoon?

Harpoon fue desarrollado por Laush Dmitriy Sergeevich y publicado por Laush Studio.