Compara los precios de Starman in space en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Laush Dmitriy Sergeevich. Publicado por Laush Studio. Lanzado el 27/2/2018. Disponible en PC. Géneros: Action, Casual, Indie, Simulation.

Dodge rocks in space on a Tesla. All 18 levels of it. If your reflex-game bar is set low enough to enjoy a novelty meme dodger, this scratches that itch for about 90 minutes.

I track decision trees for a living, so a game with exactly one mechanic - steer a red car left or right to avoid asteroids - lands somewhere between 'palette cleanser' and 'honest joke on Steam.' That is essentially the full pitch of Starman in space, and to its credit, it does not pretend otherwise. The hook is ripped straight from a real 2018 rocket launch that sent an electric car and its dummy driver into orbit. Someone clocked that event, built a side-scrolling dodger around it in a matter of weeks, and shipped it. That level of directness is almost refreshing when you spend most of your time staring at thousand-node tech trees. The structure is 18 levels of asteroid-dodging, divided cleanly into two halves. The opening ten stages keep asteroid speed low and pile on volume, training your spatial awareness before the real ask arrives. From level eleven onward, the asteroid count resets but the speed climbs, which means the back half is genuinely faster and demands sharper reactions. Community guides confirm the second half is where most players hit a wall - patience is a stated prerequisite in the Steam community hub. That two-beat difficulty curve is the closest thing this game has to a design philosophy, and it holds together well enough for what the title is trying to do. The achievement list runs to 24 unlocks, and one of them specifically requires two hours of playtime, which tells you something about expected run length. SteamSpy data puts average playtime at roughly 85 minutes, meaning most players clear or bounce before that two-hour mark. There is no save system worth discussing, no build variety, no secondary mechanics. The soundtrack is a single looping track clocking in at one minute and 39 seconds - the OST DLC exists and sells separately, which is either charming or audacious depending on your mood. On the question of who should play this: achievement hunters who want a low-friction completion, people who followed the 2018 rocket story and want a novelty callback, or anyone who needs ten minutes of mindless reflex exercise between longer sessions. It is not a game for someone who wants depth, replayability, or anything resembling a systems layer. Steam reviews are slim - 18 of them at 77% positive - which reflects the game's micro-audience rather than a quality signal. At the sub-five-dollar price tier this occupies, the value math is simple: if the concept makes you smile, the money is negligible. Diego, Scout Team

Starman in space

Starman in space

27 feb 2018Laush Dmitriy SergeevichLaush Studio
GamerScout opina

Dodge rocks in space on a Tesla. All 18 levels of it. If your reflex-game bar is set low enough to enjoy a novelty meme dodger, this scratches that itch for about 90 minutes.

PC
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Mínimo histórico: €1.55

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I track decision trees for a living, so a game with exactly one mechanic - steer a red car left or right to avoid asteroids - lands somewhere between 'palette cleanser' and 'honest joke on Steam.' That is essentially the full pitch of Starman in space, and to its credit, it does not pretend otherwise. The hook is ripped straight from a real 2018 rocket launch that sent an electric car and its dummy driver into orbit. Someone clocked that event, built a side-scrolling dodger around it in a matter of weeks, and shipped it. That level of directness is almost refreshing when you spend most of your time staring at thousand-node tech trees. The structure is 18 levels of asteroid-dodging, divided cleanly into two halves. The opening ten stages keep asteroid speed low and pile on volume, training your spatial awareness before the real ask arrives. From level eleven onward, the asteroid count resets but the speed climbs, which means the back half is genuinely faster and demands sharper reactions. Community guides confirm the second half is where most players hit a wall - patience is a stated prerequisite in the Steam community hub. That two-beat difficulty curve is the closest thing this game has to a design philosophy, and it holds together well enough for what the title is trying to do. The achievement list runs to 24 unlocks, and one of them specifically requires two hours of playtime, which tells you something about expected run length. SteamSpy data puts average playtime at roughly 85 minutes, meaning most players clear or bounce before that two-hour mark. There is no save system worth discussing, no build variety, no secondary mechanics. The soundtrack is a single looping track clocking in at one minute and 39 seconds - the OST DLC exists and sells separately, which is either charming or audacious depending on your mood. On the question of who should play this: achievement hunters who want a low-friction completion, people who followed the 2018 rocket story and want a novelty callback, or anyone who needs ten minutes of mindless reflex exercise between longer sessions. It is not a game for someone who wants depth, replayability, or anything resembling a systems layer. Steam reviews are slim - 18 of them at 77% positive - which reflects the game's micro-audience rather than a quality signal. At the sub-five-dollar price tier this occupies, the value math is simple: if the concept makes you smile, the money is negligible.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5Meme GameAchievement HuntingReflex DodgerShort CompletionSingle MechanicNovelty IndieScore Attack

Requisitos del sistema

Mínimos

OS
Windows XP and newer
Memory
1024 MB RAM
Storage
50 MB available space
Graphics
GeForce EN9600 GT
Processor
Athlon 2 X3 450

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Información del juego

Desarrolladora
Laush Dmitriy Sergeevich
Distribuidora
Laush Studio
Fecha de lanzamiento
27 feb 2018

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¿En qué plataformas está disponible Starman in space?

Starman in space está disponible en PC.

¿Cuándo se lanzó Starman in space?

Starman in space se lanzó el 27 de febrero de 2018.

¿Quién desarrolló Starman in space?

Starman in space fue desarrollado por Laush Dmitriy Sergeevich y publicado por Laush Studio.