Compara los precios de Skilltree Saga en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Silent Dreams. Publicado por Silent Dreams. Lanzado el 4/12/2014. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Casual, Indie, RPG.

Borrowed the Aventuria licence, left most of what makes The Dark Eye special at the door. Worth a glance only if automated grind-loops are your comfort food.

I have a soft spot for games that reach above their budget, and Skilltree Saga reaches, stumbles, and lands somewhere frustratingly middling. Silent Dreams set this 2014 title inside Aventuria, the richly lore-dense world behind the beloved German pen-and-paper RPG The Dark Eye, a setting PC players may already know from the far deeper Drakensang series. That pedigree raises immediate hopes. The reality is something narrower: a casual, side-view combat loop where you pick a race, human, elf, or dwarf, each with distinct stat priorities and skill affinities, then wade through more than 100 randomly generated stages killing orcs and goblins in the service of a forgettable rescue story. The turn-based combat is where the game lives or dies, and the verdict depends entirely on your tolerance for watching a fight resolve itself. Rounds play out with limited direct input; you queue skills and spells from the Elemental Knights skill tree, choosing between wind, water, and fire magic alongside physical options, and then largely watch. Character stats run seven attributes deep, covering Strength, Cleverness (governing mana), Courage as initiative, Constitution, Defense, Resistance, and Weapon damage, and there is genuine satisfaction in tuning those numbers through loot and Adventure Point spending. The market lets you trade gear and buy potions in two distinct currencies, gold Ducats for most items and rare Diamonds for the precious healing and astral energy flasks. That diamond economy is tight enough to feel punishing, and it is the single design decision that most loudly whispers "ported from mobile." The tutorial is also genuinely confusing, hiding the actual round-combat screen for the first stretch of play so that new players may spend a long time assuming there is nothing interactive happening at all. The roguelike label deserves honest scrutiny. Death sends you back to the village and strips your current run's loot, but skills and levels persist, and there is no procedural map generation in the traditional sense. It is closer to a lite checkpoint penalty than a true roguelike. What does accumulate is grind. The early stages carry a certain hypnotic momentum as you slot new spells and watch your elf or dwarf grow formidable. But the back half stretches that loop past its welcome, and the achievement list doubles down with some punishing kill-count requirements. Player sentiment on Steam sits at mostly negative overall, and the loudest criticism is not that the game is broken but that it is simply repetitive past the point of reward. The Aventuria flavour, place names, enemy archetypes, the Elemental Knights brotherhood framing, is present but paper-thin. Hardcore Dark Eye fans at RPGCodex were particularly unimpressed, feeling the licence barely surfaces beyond cosmetic name-dropping. That said, I can defend what it does in a narrow lane. If you want a portable-style session game you can pick up for twenty quiet minutes at a time, the bite-sized dungeon structure accommodates that. The soundtrack has an unexpected scale to it, medieval and atmospheric enough that it briefly elevates the mood above the budget. The three racial paths do play differently enough to suggest a second run, even if most players will not feel compelled to actually make one. Anyone already deep into Drakensang lore will be better served revisiting those games. But if the proposition of a low-stakes, casual turn-based loot loop in a fantasy skin genuinely appeals, and you catch this at a steep discount, there is a modest few hours of enjoyment before the grind outstays it. Kai, Scout Team

Skilltree Saga

Skilltree Saga

4 dic 2014Silent Dreams
GamerScout opina

Borrowed the Aventuria licence, left most of what makes The Dark Eye special at the door. Worth a glance only if automated grind-loops are your comfort food.

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Mínimo histórico: €0.61

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I have a soft spot for games that reach above their budget, and Skilltree Saga reaches, stumbles, and lands somewhere frustratingly middling. Silent Dreams set this 2014 title inside Aventuria, the richly lore-dense world behind the beloved German pen-and-paper RPG The Dark Eye, a setting PC players may already know from the far deeper Drakensang series. That pedigree raises immediate hopes. The reality is something narrower: a casual, side-view combat loop where you pick a race, human, elf, or dwarf, each with distinct stat priorities and skill affinities, then wade through more than 100 randomly generated stages killing orcs and goblins in the service of a forgettable rescue story. The turn-based combat is where the game lives or dies, and the verdict depends entirely on your tolerance for watching a fight resolve itself. Rounds play out with limited direct input; you queue skills and spells from the Elemental Knights skill tree, choosing between wind, water, and fire magic alongside physical options, and then largely watch. Character stats run seven attributes deep, covering Strength, Cleverness (governing mana), Courage as initiative, Constitution, Defense, Resistance, and Weapon damage, and there is genuine satisfaction in tuning those numbers through loot and Adventure Point spending. The market lets you trade gear and buy potions in two distinct currencies, gold Ducats for most items and rare Diamonds for the precious healing and astral energy flasks. That diamond economy is tight enough to feel punishing, and it is the single design decision that most loudly whispers "ported from mobile." The tutorial is also genuinely confusing, hiding the actual round-combat screen for the first stretch of play so that new players may spend a long time assuming there is nothing interactive happening at all. The roguelike label deserves honest scrutiny. Death sends you back to the village and strips your current run's loot, but skills and levels persist, and there is no procedural map generation in the traditional sense. It is closer to a lite checkpoint penalty than a true roguelike. What does accumulate is grind. The early stages carry a certain hypnotic momentum as you slot new spells and watch your elf or dwarf grow formidable. But the back half stretches that loop past its welcome, and the achievement list doubles down with some punishing kill-count requirements. Player sentiment on Steam sits at mostly negative overall, and the loudest criticism is not that the game is broken but that it is simply repetitive past the point of reward. The Aventuria flavour, place names, enemy archetypes, the Elemental Knights brotherhood framing, is present but paper-thin. Hardcore Dark Eye fans at RPGCodex were particularly unimpressed, feeling the licence barely surfaces beyond cosmetic name-dropping. That said, I can defend what it does in a narrow lane. If you want a portable-style session game you can pick up for twenty quiet minutes at a time, the bite-sized dungeon structure accommodates that. The soundtrack has an unexpected scale to it, medieval and atmospheric enough that it briefly elevates the mood above the budget. The three racial paths do play differently enough to suggest a second run, even if most players will not feel compelled to actually make one. Anyone already deep into Drakensang lore will be better served revisiting those games. But if the proposition of a low-stakes, casual turn-based loot loop in a fantasy skin genuinely appeals, and you catch this at a steep discount, there is a modest few hours of enjoyment before the grind outstays it.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5The Dark Eye UniverseAutomated CombatLoot LoopMobile Port FeelElemental MagicAdventure PointsShort Session FriendlyGrind-Heavy Achievements

Requisitos del sistema

Mínimos

OS
Windows XP SP2+, 7 SP1+, 8
Memory
2 GB RAM
Storage
600 MB available space
Graphics
Graphics card with DX9 (shader model 2.0)
Processor
2.33 GHz or faster processor
Sound Card
DX9 Sound Card

Recomendados

OS
Windows XP SP2+, 7 SP1+, 8
Memory
2 GB RAM
Storage
600 MB available space
Graphics
Graphics card with DX9 (shader model 2.0)
Processor
2.33 GHz or faster processor
Sound Card
DX9 Sound Card

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Información del juego

Desarrolladora
Silent Dreams
Distribuidora
Silent Dreams
Fecha de lanzamiento
4 dic 2014

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¿En qué plataformas está disponible Skilltree Saga?

Skilltree Saga está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Skilltree Saga?

Skilltree Saga se lanzó el 4 de diciembre de 2014.

¿Quién desarrolló Skilltree Saga?

Skilltree Saga fue desarrollado por Silent Dreams.