Dead Age 2
A zombie-survival RPG mixing roguelike runs, turn-based combat, and base management, ambitious on paper, uneven in practice.
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Dead Age 2 is a turn-based survival RPG set in a post-apocalyptic zombie world, developed by Silent Dreams and published by Headup. It pitches itself as a cocktail of Darkest Dungeon's punishing attrition, Fallout 1 and 2's choice-driven RPG skeleton, This War of Mine's resource-scarcity tension, and The Walking Dead's character drama. That is an aggressive list of inspirations for a small indie studio, and the gap between ambition and execution is the central tension of the whole package. At its mechanical core, the game runs on fast-paced turn-based combat with a party you assemble from survivors you recruit at your base camp. Each character carries a class identity, skill trees, and equipment slots, and death is permanent on the higher difficulty settings, which gives gear decisions real weight. The roguelike layer means a failed run resets portions of your progress, but persistent unlocks carry forward to soften the blow over time. Resource management runs in parallel: food, medicine, building materials, and morale all compete for your attention between combat sorties, and neglecting any one of them tends to produce a cascade of bad outcomes. For players who like systems that interact and punish inattention, there is a genuine loop here worth engaging with. Where the game earns real credit is in build variety across classes and the way skill combinations can produce surprisingly synergistic parties once you understand the combat math. A front-line tank absorbing aggro while a support character applies debuffs and a damage dealer exploits status effects is a satisfying rhythm when it clicks. The early-game tutorial does a workable job explaining the basics, though it undersells how important the base-building decisions become in the mid-game. New players should treat the first couple of runs as learning exercises rather than genuine attempts at progress, because the game withholds key context about how far certain resource deficits compound. The problems are real and documented in the mixed review score. AI behavior in combat is inconsistent, and enemy decision-making occasionally feels arbitrary rather than challenging. The writing, which carries the character drama the game clearly wants to lean on, ranges from serviceable to rough in translation, and it rarely reaches the emotional weight that This War of Mine hits so reliably. Performance on PC is generally stable, but the UI communicates information with less clarity than the complexity of the systems demands. At 76% positive across a meaningful review pool, this is not a hidden gem being undersold, it is a game with a real ceiling. For the strategy audience specifically, the decision space is wide enough to keep a certain kind of player engaged for dozens of hours across multiple runs. If you are someone who reads combat logs and optimizes loadouts between sessions, the depth is there to reward you. If you want a polished, narratively coherent experience, the rough edges will wear on you before the systems do their best work. Mod support is limited compared to something like the Paradox stable, so what you see at launch is largely what you get.

Strategy & simulation
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Requisitos del sistema
Mínimos
- Processor
- Intel Core i5-3470 or AMD Ryzen 3 1200
- Memory
- 8 GB RAM
- Graphics
- GeForce 2 GB or Radeon 2 GB with Direct X 11 Support D…
Recomendados
- OS
- Windows 10 64 Bit
- Processor
- Intel CPU Core i7-3770 or AMD Ryzen 5 1600
- Memory
- 8 GB RAM
- Graphics
- GeForce GTX 1060 6 GB or AMD Radeon RX 590 Direct…
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Información del juego
- Desarrolladora
- Silent Dreams
- Distribuidora
- Headup
- Fecha de lanzamiento
- 12 mar 2021




