Compara los precios de Grotesque Tactics 2 – Dungeons and Donuts en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Silent Dreams. Publicado por Silent Dreams. Lanzado el 21/11/2011. Disponible en PC. Géneros: Adventure, Indie, RPG, Strategy.

A deeply flawed RPG parody that puts its entire weight on comedy, leaving the strategy almost entirely to the jokes. Worth a glance only if the humor lands for you.

My honest reaction after sitting with Grotesque Tactics 2 long enough to form a real opinion: this is a game that made a deliberate design bet, went all-in on it, and mostly lost. The bet was that sharp, Monkey Island-style comedy would carry a party-based tactical RPG through its weaknesses. It doesn't, and the weaknesses are considerable. That said, understanding what the game actually is saves you from the wrong kind of disappointment. The structure is a real-time exploration layer that snaps into turn-based grid combat whenever protagonist Drake or one of his five party members spots an enemy. On paper that is a reasonable hybrid, but the transition is jarring because it strips away any ability to set a starting formation before a fight begins. Combat itself runs on an action-point system across hexagonal tiles, characters can choose between a free basic attack or one of up to four mana-costing special abilities, and positioning genuinely matters because flanking and circling enemies grants bonus damage. Potion use does not consume a turn, which is a small but welcome decision that keeps skirmishes from turning into pure attrition. The returning cast includes Drake the sarcastic emo hero, Candy the bow-wielding maiden, and the healer Angelina, among others. Character progression runs through small talent trees that unlock those special attacks as you invest points, but the trees are poorly documented and a nasty crash bug that triggers when you push a single skill beyond three points has plagued the game since launch, directly capping builds in the worst way possible. The faction and quest system, which splits the underground Sanctuary between mercenaries, high elves, and the eccentric Holy Avatar's maiden brigade, sounds more interesting than it plays. Running between faction hubs to curry favour earns quests, and occasionally those factions want contradictory things, which has small effects on the ending. But the quest log is functionally broken: it rarely updates with waypoints, lists completed objectives as active, and sends you into areas locked behind other quests without flagging the dependency. The result is a lot of blind wandering in repetitive dungeon maps. The cooking system, which presumably explains the donuts in the title, amounts to fetch quests dressed as crafting. Here is the problem that divides players cleanly in two: if the humour clicks for you, none of the above is catastrophic. The game leans hard into pop-culture gags, fantasy trope skewering, and self-aware dialogue where Drake himself mocks the idiocy of the world around him. Some of that lands. The voice acting is generally competent and the German development team clearly had genuine passion for their creation. If the jokes fall flat, or worse, if the edgier humour around the game's female character designs reads as more offensive than parodic, there is almost nothing else left to hold the experience together. Steam user reviews sit at a mixed 52 percent positive, and that split maps almost perfectly onto the comedy divide. For strategy players specifically: do not walk in expecting meaningful tactical decisions. Back attacks, positioning, and mana management are the ceiling, not the floor. There are no build synergies worth planning around, no AI worth respecting, and no mod ecosystem to patch the gaps. The tutorial does the bare minimum, and the interface actively resists newcomers, with camera controls that drift wildly and translation gaps that were never fully resolved in English localisation. This one is for the fan of the first Grotesque Tactics who wants more of the same humour in darker dungeon corridors, not for the tactics enthusiast looking for depth. Diego, Scout Team

Grotesque Tactics 2 – Dungeons and Donuts

Grotesque Tactics 2 – Dungeons and Donuts

21 nov 2011Silent Dreams
GamerScout opina

A deeply flawed RPG parody that puts its entire weight on comedy, leaving the strategy almost entirely to the jokes. Worth a glance only if the humor lands for you.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €0.53

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Acerca de Grotesque Tactics 2 – Dungeons and Donuts

My honest reaction after sitting with Grotesque Tactics 2 long enough to form a real opinion: this is a game that made a deliberate design bet, went all-in on it, and mostly lost. The bet was that sharp, Monkey Island-style comedy would carry a party-based tactical RPG through its weaknesses. It doesn't, and the weaknesses are considerable. That said, understanding what the game actually is saves you from the wrong kind of disappointment. The structure is a real-time exploration layer that snaps into turn-based grid combat whenever protagonist Drake or one of his five party members spots an enemy. On paper that is a reasonable hybrid, but the transition is jarring because it strips away any ability to set a starting formation before a fight begins. Combat itself runs on an action-point system across hexagonal tiles, characters can choose between a free basic attack or one of up to four mana-costing special abilities, and positioning genuinely matters because flanking and circling enemies grants bonus damage. Potion use does not consume a turn, which is a small but welcome decision that keeps skirmishes from turning into pure attrition. The returning cast includes Drake the sarcastic emo hero, Candy the bow-wielding maiden, and the healer Angelina, among others. Character progression runs through small talent trees that unlock those special attacks as you invest points, but the trees are poorly documented and a nasty crash bug that triggers when you push a single skill beyond three points has plagued the game since launch, directly capping builds in the worst way possible. The faction and quest system, which splits the underground Sanctuary between mercenaries, high elves, and the eccentric Holy Avatar's maiden brigade, sounds more interesting than it plays. Running between faction hubs to curry favour earns quests, and occasionally those factions want contradictory things, which has small effects on the ending. But the quest log is functionally broken: it rarely updates with waypoints, lists completed objectives as active, and sends you into areas locked behind other quests without flagging the dependency. The result is a lot of blind wandering in repetitive dungeon maps. The cooking system, which presumably explains the donuts in the title, amounts to fetch quests dressed as crafting. Here is the problem that divides players cleanly in two: if the humour clicks for you, none of the above is catastrophic. The game leans hard into pop-culture gags, fantasy trope skewering, and self-aware dialogue where Drake himself mocks the idiocy of the world around him. Some of that lands. The voice acting is generally competent and the German development team clearly had genuine passion for their creation. If the jokes fall flat, or worse, if the edgier humour around the game's female character designs reads as more offensive than parodic, there is almost nothing else left to hold the experience together. Steam user reviews sit at a mixed 52 percent positive, and that split maps almost perfectly onto the comedy divide. For strategy players specifically: do not walk in expecting meaningful tactical decisions. Back attacks, positioning, and mana management are the ceiling, not the floor. There are no build synergies worth planning around, no AI worth respecting, and no mod ecosystem to patch the gaps. The tutorial does the bare minimum, and the interface actively resists newcomers, with camera controls that drift wildly and translation gaps that were never fully resolved in English localisation. This one is for the fan of the first Grotesque Tactics who wants more of the same humour in darker dungeon corridors, not for the tactics enthusiast looking for depth.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5RPG ParodyDialogue-DrivenFaction ReputationHex Grid CombatIncomplete LocalisationAction PointsCooking SystemPop Culture References

Requisitos del sistema

Mínimos

Sound
Sound card with DirectX 9.0c support
Video
Direct X 9.0c compatible with shader model 2.0 (nVidia GeForce 5/FX/ATI Radeon 9500 Series/ATI X700 or better)
Memory
2GB
DirectX®
DirectX® 9.0c
Processor
Dual-Core 2.2 GHz CPU
Hard disk space
1GB
Operating system
Windows® XP / Vista™ / Windows® 7

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Información del juego

Desarrolladora
Silent Dreams
Distribuidora
Silent Dreams
Fecha de lanzamiento
21 nov 2011

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¿En qué plataformas está disponible Grotesque Tactics 2 – Dungeons and Donuts?

Grotesque Tactics 2 – Dungeons and Donuts está disponible en PC.

¿Cuándo se lanzó Grotesque Tactics 2 – Dungeons and Donuts?

Grotesque Tactics 2 – Dungeons and Donuts se lanzó el 21 de noviembre de 2011.

¿Quién desarrolló Grotesque Tactics 2 – Dungeons and Donuts?

Grotesque Tactics 2 – Dungeons and Donuts fue desarrollado por Silent Dreams.