Compara los precios de Resident Evil: Revelations 2 Episode One: Penal Colony en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Capcom. Publicado por CAPCOM Co., Ltd.. Lanzado el 25/2/2015. Disponible en PC. Géneros: Action, Single Player, Multiplayer, Co-op, Third Person, Horror, FPS / TPS, Adventure.

Claire Redfield and Barry Burton return on a monster-infested island in this episodic TPS horror entry. Solid asymmetric co-op design undercut by a rocky PC launch and budget-tier visuals.

Resident Evil: Revelations 2 Episode One: Penal Colony is a third-person survival horror shooter from Capcom that kicks off a four-episode serial. You get two parallel campaigns per episode: one following Claire Redfield and Moira Burton through the front half of a creepy abandoned detention facility, and another following Barry Burton and a psychic child named Natalia across the same island from a different angle. Each campaign runs two to three hours, which is short but dense enough to hook you into the next episode. The episodic pacing works better than it probably should. The core design idea here is asymmetric partner play. Claire handles the firepower, carrying pistols, shotguns, and assault rifles, while Moira fills a support role using her flashlight to temporarily stagger and blind enemies so Claire can land clean shots or melee finishers. On Barry's side, Natalia can sense enemies through walls and highlight weak points for Barry to exploit. It is a genuinely clever system, and in sections where enemies are only visible to one character, real co-op produces moments of actual tension. The problem is that on PC, online co-op for the campaign was not present at launch. The PC version shipped with local splitscreen requiring two controllers, and the community was understandably frustrated. That situation has improved post-launch, but it is a blemish worth knowing about. Solo play works via character-swapping, lifted straight from Resident Evil 0, but partner AI is passive enough to occasionally be a liability rather than a help. Gunplay is functional but unremarkable. Move-and-shoot controls replace tank movement, enemies react to hits well enough, but shot feedback is soft. Headshots do not feel meaningfully different from body shots, which is the kind of thing you notice immediately if you care about TTK granularity. Melee finishers triggered after a stagger or blind give you a useful ammo economy mechanic, and higher difficulties make conserving rounds feel genuinely tense. The Afflicted enemies, fast-moving mutants armed with axes, wrenches, and saws, keep combat scrappy. Bosses and Uroboros-type creatures round out the enemy roster with some variety. The campaign puzzles are light and largely consist of fetch objectives chained with enemy waves, which reads as padding more than design. Graphics are also noticeably dated, running closer to a last-gen budget release than a 2015 PC title. Raid Mode is where the longevity lives. It is a standalone arcade-style mode with over 200 stages, 15 playable characters pulled from across the RE series, weapon unlocks, custom parts, and escalating difficulty tiers. Progression is addictive in a classic shooter loop way, and this is where two-player co-op actually runs properly. If you are buying Episode One and expecting to get everything from the campaign alone, you might feel the runtime. Add Raid Mode and the value proposition shifts considerably. Bottom line: Episode One is a front door, not a complete house. It sets up a story worth following, establishes dual-campaign structure that pays off more in later episodes, and gives you Raid Mode as a buffer while you wait. Just go in with expectations calibrated to a budget episodic entry, not a mainline release. Fred, Scout Team

Resident Evil: Revelations 2 Episode One: Penal Colony
ActionSingle PlayerMultiplayerCo-opThird PersonHorrorFPS / TPSAdventure

Resident Evil: Revelations 2 Episode One: Penal Colony

25 feb 2015CapcomCAPCOM Co., Ltd.
GamerScout opina

Claire Redfield and Barry Burton return on a monster-infested island in this episodic TPS horror entry. Solid asymmetric co-op design undercut by a rocky PC launch and budget-tier visuals.

PC
Mejor precio disponible
0,95 €
en Eneba
Mínimo registrado: 0,88 €
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Veredicto de GamerScout

Worth playing as a series entry, especially with Raid Mode, but solo campaign players will hit the AI-partner ceiling fast.

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Historial de precios

Mínimo registrado
0,88 €5 jun 2026
Mejor precio actual
0,95 €
Tiendas de claves
0,87 €0,90 €0,93 €0,96 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Acerca de Resident Evil: Revelations 2 Episode One: Penal Colony

Resident Evil: Revelations 2 Episode One: Penal Colony is a third-person survival horror shooter from Capcom that kicks off a four-episode serial. You get two parallel campaigns per episode: one following Claire Redfield and Moira Burton through the front half of a creepy abandoned detention facility, and another following Barry Burton and a psychic child named Natalia across the same island from a different angle. Each campaign runs two to three hours, which is short but dense enough to hook you into the next episode. The episodic pacing works better than it probably should. The core design idea here is asymmetric partner play. Claire handles the firepower, carrying pistols, shotguns, and assault rifles, while Moira fills a support role using her flashlight to temporarily stagger and blind enemies so Claire can land clean shots or melee finishers. On Barry's side, Natalia can sense enemies through walls and highlight weak points for Barry to exploit. It is a genuinely clever system, and in sections where enemies are only visible to one character, real co-op produces moments of actual tension. The problem is that on PC, online co-op for the campaign was not present at launch. The PC version shipped with local splitscreen requiring two controllers, and the community was understandably frustrated. That situation has improved post-launch, but it is a blemish worth knowing about. Solo play works via character-swapping, lifted straight from Resident Evil 0, but partner AI is passive enough to occasionally be a liability rather than a help. Gunplay is functional but unremarkable. Move-and-shoot controls replace tank movement, enemies react to hits well enough, but shot feedback is soft. Headshots do not feel meaningfully different from body shots, which is the kind of thing you notice immediately if you care about TTK granularity. Melee finishers triggered after a stagger or blind give you a useful ammo economy mechanic, and higher difficulties make conserving rounds feel genuinely tense. The Afflicted enemies, fast-moving mutants armed with axes, wrenches, and saws, keep combat scrappy. Bosses and Uroboros-type creatures round out the enemy roster with some variety. The campaign puzzles are light and largely consist of fetch objectives chained with enemy waves, which reads as padding more than design. Graphics are also noticeably dated, running closer to a last-gen budget release than a 2015 PC title. Raid Mode is where the longevity lives. It is a standalone arcade-style mode with over 200 stages, 15 playable characters pulled from across the RE series, weapon unlocks, custom parts, and escalating difficulty tiers. Progression is addictive in a classic shooter loop way, and this is where two-player co-op actually runs properly. If you are buying Episode One and expecting to get everything from the campaign alone, you might feel the runtime. Add Raid Mode and the value proposition shifts considerably. Bottom line: Episode One is a front door, not a complete house. It sets up a story worth following, establishes dual-campaign structure that pays off more in later episodes, and gives you Raid Mode as a buffer while you wait. Just go in with expectations calibrated to a budget episodic entry, not a mainline release.

Fred
Fred · Scout Team

Shooters

Etiquetas

steamAsymmetric Co-opEpisodicPartner ZappingRaid ModeAmmo ManagementStealth OptionsMelee FinishersSurvival Horror TPS

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Storage
23 GB
Graphics
NVIDIA® GeForce® 8800 GTS, AMD Radeon HD 3850
Processor
Intel® Core™ 2 Duo E6700, AMD Athlon X2 2.8 GHz
System requirements
Windows® 7

Recomendados

Memory
4 GB RAM
Storage
23 GB
Graphics
NVIDIA® GeForce® GTX 560, AMD Radeon HD 6950
Processor
Intel® Core™ 2 Quad 2.7 GHz, AMD Phenom™ II X4 3.0 GHz
System requirements
Windows® 7 / Windows® 8

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Información del juego

Desarrolladora
Capcom
Distribuidora
CAPCOM Co., Ltd.
Fecha de lanzamiento
25 feb 2015

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¿Cuánto cuesta Resident Evil: Revelations 2 Episode One: Penal Colony?

A 15 de agosto de 2026, la oferta más barata disponible de Resident Evil: Revelations 2 Episode One: Penal Colony es €0.95 en Eneba, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Resident Evil: Revelations 2 Episode One: Penal Colony más barato?

El precio más bajo disponible que seguimos para Resident Evil: Revelations 2 Episode One: Penal Colony es €0.95 en Eneba (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Resident Evil: Revelations 2 Episode One: Penal Colony?

Resident Evil: Revelations 2 Episode One: Penal Colony está disponible en PC.

¿Cuándo se lanzó Resident Evil: Revelations 2 Episode One: Penal Colony?

Resident Evil: Revelations 2 Episode One: Penal Colony se lanzó el 25 de febrero de 2015.

¿Quién desarrolló Resident Evil: Revelations 2 Episode One: Penal Colony?

Resident Evil: Revelations 2 Episode One: Penal Colony fue desarrollado por Capcom y publicado por CAPCOM Co., Ltd..