Compara los precios de Dragon's Dogma: Dark Arisen en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Capcom. Publicado por CAPCOM Co., Ltd.. Lanzado el 15/1/2016. Disponible en PC, Nintendo Switch, Xbox. Géneros: Action, Adventure, RPG. Puntuación Metacritic: 81/100.

A gloriously weird open-world action RPG where you climb monsters like furniture and build a party of AI companions called Pawns. Rough edges included, no apologies.

Dragon's Dogma: Dark Arisen is Capcom's peculiar love letter to fantasy RPGs, and it arrived on PC as the definitive package combining the base game with the Bitterblack Isle expansion. It sits in a strange, comfortable middle ground between a Western open-world RPG and a Japanese action game, and that tension is basically its whole personality. You play as the Arisen, a person whose heart has been literally eaten by a dragon, which is both your motivation and the closest the game gets to a therapy session. The story is sparse compared to genre heavyweights, but what it lacks in dialogue trees it makes up for in atmosphere and a genuinely strange late-game that rewards players who stuck around past the obvious ending. The Vocation system - Dragon's Dogma's word for class - is the mechanical heart of the experience. You start as a Fighter, Strider, or Mage, then unlock hybrid Vocations like the Mystic Knight (spellsword with shield counters) or Magick Archer (homing elemental arrows that bounce off walls). Each Vocation controls differently enough that a second playthrough in a different role genuinely feels like a new game. Skills are purchased with Discipline Points and slotted manually, so your build is a deliberate set of choices rather than a passive level-up screen. By hour 40, the slotting decisions get interesting in ways that early hours do not advertise clearly. The Pawn system deserves its own paragraph because nothing else in RPGs quite does what it does. You create a Main Pawn - a fully customizable AI companion who travels with you permanently - and then rent two more Pawns created by other players online. Pawns accumulate knowledge about enemies and quests over time, and if another player rents your Pawn they send it back with gifts and ratings. It is social without being multiplayer, asynchronous in the best way, and it means your party genuinely changes based on the community playing around you. The Pawns also talk. Constantly. About everything. You will either find this charming or you will mute the game. There is no middle ground. The combat is the thing that earns Dragon's Dogma its reputation. Climbing onto a Griffon mid-flight to stab its wing until it drops altitude is not a scripted set piece here - it is a Tuesday. Grabbing an enemy, throwing it off a cliff, watching your Pawns dogpile a Cyclops while you charge a Hundred Kisses attack from behind: the physical, tactile messiness of fights is the game's biggest selling point. Bitterblack Isle, the expansion dungeon included in Dark Arisen, pushes that combat into genuinely hard territory with curse-afflicted gear loops and boss encounters that punish carelessness. It is the content for players who felt the base game softened up too early. What does not hold up as well: the open world is large but the quest design sometimes forgets to be interesting. Escort quests are slow. A lot of the side content boils down to go-here-kill-this without much narrative dressing. Fast travel costs Ferrystones, which are purchasable but limited outside of the Eternal Ferrystone you can acquire, so backtracking on foot is a real commitment. Players who need a story that pays off emotionally in every scene will find the writing too thin. Players who want a systemic action RPG where the build you chose at hour two still has mechanical consequences at hour sixty will find it very hard to put down. Monika, Scout Team

Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

15 ene 2016CapcomCAPCOM Co., Ltd.
GamerScout opina

A gloriously weird open-world action RPG where you climb monsters like furniture and build a party of AI companions called Pawns. Rough edges included, no apologies.

PCNintendo SwitchXbox
Steam Deck VerifiedProtonDB Gold
Mejor precio disponible
3,01 €
en Kinguin
Mínimo registrado: 2,60 €
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Veredicto de GamerScout

Best for action-RPG fans who want deep build variety and chaotic combat and can forgive thin quest writing.

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3,01 €
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3,23 €-89%
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3,32 €-89%
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3,70 €-88%
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3,72 €
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3,80 €-19%
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3,82 €-87%
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Historial de precios

Mínimo registrado
2,60 €14 ago 2026
Mejor precio actual
3,01 €
Tiendas de claves
2,55 €2,72 €2,89 €3,06 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Acerca de Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen is Capcom's peculiar love letter to fantasy RPGs, and it arrived on PC as the definitive package combining the base game with the Bitterblack Isle expansion. It sits in a strange, comfortable middle ground between a Western open-world RPG and a Japanese action game, and that tension is basically its whole personality. You play as the Arisen, a person whose heart has been literally eaten by a dragon, which is both your motivation and the closest the game gets to a therapy session. The story is sparse compared to genre heavyweights, but what it lacks in dialogue trees it makes up for in atmosphere and a genuinely strange late-game that rewards players who stuck around past the obvious ending. The Vocation system - Dragon's Dogma's word for class - is the mechanical heart of the experience. You start as a Fighter, Strider, or Mage, then unlock hybrid Vocations like the Mystic Knight (spellsword with shield counters) or Magick Archer (homing elemental arrows that bounce off walls). Each Vocation controls differently enough that a second playthrough in a different role genuinely feels like a new game. Skills are purchased with Discipline Points and slotted manually, so your build is a deliberate set of choices rather than a passive level-up screen. By hour 40, the slotting decisions get interesting in ways that early hours do not advertise clearly. The Pawn system deserves its own paragraph because nothing else in RPGs quite does what it does. You create a Main Pawn - a fully customizable AI companion who travels with you permanently - and then rent two more Pawns created by other players online. Pawns accumulate knowledge about enemies and quests over time, and if another player rents your Pawn they send it back with gifts and ratings. It is social without being multiplayer, asynchronous in the best way, and it means your party genuinely changes based on the community playing around you. The Pawns also talk. Constantly. About everything. You will either find this charming or you will mute the game. There is no middle ground. The combat is the thing that earns Dragon's Dogma its reputation. Climbing onto a Griffon mid-flight to stab its wing until it drops altitude is not a scripted set piece here - it is a Tuesday. Grabbing an enemy, throwing it off a cliff, watching your Pawns dogpile a Cyclops while you charge a Hundred Kisses attack from behind: the physical, tactile messiness of fights is the game's biggest selling point. Bitterblack Isle, the expansion dungeon included in Dark Arisen, pushes that combat into genuinely hard territory with curse-afflicted gear loops and boss encounters that punish carelessness. It is the content for players who felt the base game softened up too early. What does not hold up as well: the open world is large but the quest design sometimes forgets to be interesting. Escort quests are slow. A lot of the side content boils down to go-here-kill-this without much narrative dressing. Fast travel costs Ferrystones, which are purchasable but limited outside of the Eternal Ferrystone you can acquire, so backtracking on foot is a real commitment. Players who need a story that pays off emotionally in every scene will find the writing too thin. Players who want a systemic action RPG where the build you chose at hour two still has mechanical consequences at hour sixty will find it very hard to put down.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamMonster ClimbingVocation SystemPawn Co-opHybrid ClassesDungeon CrawlerNew Game PlusStamina ManagementDark Fantasy

Requisitos del sistema

Mínimos

Processor
Intel Core i5 660 CPU or equivalent
Memory
4 GB RAM
Graphics
Radeon HD 5870 or equivalent
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
20 GB av…

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Processor
Intel Core i7-4770K or equivalent
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 760 or equivalent
DirectX
Version 9.0c
Network
Broadband Internet connection Storage…

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Reseñas y valoraciones

Metacritic
81
Steam
88%(48,455)

Información del juego

Desarrolladora
Capcom
Distribuidora
CAPCOM Co., Ltd.
Fecha de lanzamiento
15 ene 2016

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Preguntas frecuentes sobre Dragon's Dogma: Dark Arisen

¿Cuánto cuesta Dragon's Dogma: Dark Arisen?

A 15 de agosto de 2026, la oferta más barata disponible de Dragon's Dogma: Dark Arisen es €3.01 en Kinguin, de entre 45 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Dragon's Dogma: Dark Arisen más barato?

El precio más bajo disponible que seguimos para Dragon's Dogma: Dark Arisen es €3.01 en Kinguin (15 de agosto de 2026). Comparamos 45 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Dragon's Dogma: Dark Arisen?

Dragon's Dogma: Dark Arisen está disponible en PC, Nintendo Switch, Xbox.

¿Cuándo se lanzó Dragon's Dogma: Dark Arisen?

Dragon's Dogma: Dark Arisen se lanzó el 15 de enero de 2016.

¿Quién desarrolló Dragon's Dogma: Dark Arisen?

Dragon's Dogma: Dark Arisen fue desarrollado por Capcom y publicado por CAPCOM Co., Ltd..

¿Merece la pena comprar Dragon's Dogma: Dark Arisen?

Dragon's Dogma: Dark Arisen tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.