Dead Rising 4 Frank's Big Package
Frank West is back in a zombie-infested Christmas mall, swinging combo weapons and wearing ridiculous outfits. The complete edition bundles every DLC into one chaotic package, no timer, no regrets, mixed feelings.
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Dead Rising 4: Frank's Big Package is a third-person open-world brawler set in the Christmas-season Willamette Memorial Megaplex and the surrounding town. You play as Frank West, veteran photojournalist and professional loudmouth, sixteen years after the original outbreak. The package includes the full base game, the Frank Rising DLC, Super Ultra Dead Rising 4 Mini Golf, the Stocking Stuffer Holiday Pack, and the Capcom Heroes mode, which is either a lot of content or an overwhelming pile of stuff depending on your patience. Combo weapons across melee, ranged, thrown, and vehicle categories are the throughline, and crafting them from blueprints you find in the world remains satisfying, even if the actual impact feedback on hits runs soft compared to what you'd want from this type of game. The EXO Suit mechanic adds some firepower variety, letting you rip environmental objects out of the ground and use them as improvised weapons, and that part genuinely works. On the multiplayer side, the co-op mode is completely separate from the story campaign, which is a real compromise. It supports up to four players across episodic timed challenge sessions set inside Willamette Mall. Your level and skills stay siloed from the single-player save, and Gold Combo Weapon blueprints unlocked in multiplayer can carry over into story mode, which is a nice loop. The Capcom Heroes mode lets Frank transform into various Capcom characters with distinct movesets, and it plays closer to a musou crossover than anything resembling the franchise's roots. Super Ultra Dead Rising 4 Mini Golf is exactly what it sounds like: zombie-infested courses, exo-suit-powered swings, ball-busting power-ups, and co-op support. It is genuinely fun with friends despite some rough ball physics. Here is the honest problem. The series identity got streamlined out of this entry. The pressure-cooker time limit that defined the first three games is gone from the campaign entirely. Psychopaths, the memorable boss design that gave earlier entries personality, got replaced by Maniacs, who are basically just buffed human enemies. Survivors are reduced to map icons. The ranged combat in particular feels weak, and even though this is primarily a melee brawler, the lack of punch in hits across the board is noticeable. Armed human soldier enemies become a real frustration because Frank has limited defensive options against gunfire until you are deep into the level progression, and the Frank Rising DLC restores a timer mechanic the base game ditched, which feels like a strange design split. If you are coming in fresh to the series, most of these complaints will not land on you. The open world Willamette is large enough to feel like a genuine sandbox, the combo weapon system is easy to understand, and the Christmas setting gives the whole thing a goofy charm that holds up. Veterans who remember the survival tension of Dead Rising 1 or the structured chaos of Dead Rising 2 will feel the deficit more. The package itself is the best and only way to experience this entry, and the quantity of content is real even when the quality is uneven. Approach it as a laid-back horde-killing sandbox rather than a successor to the franchise's best mechanics and it delivers on that premise.

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Requisitos del sistema
Mínimos
- Memory
- 6 GB RAM
- Storage
- 50 GB
- Graphics
- NVIDIA GeForce GTX 760 (2 GB) / AMD Radeon HD 7850 (2 GB)
- Processor
- Intel i5-2400 / AMD FX 6300
- System requirements
- Windows 7 64-bit
Recomendados
- Memory
- 8 GB RAM
- Storage
- 50 GB
- Graphics
- NVIDIA GeForce GTX 970 (4 GB) / AMD Radeon R9 290 (4 GB)
- Processor
- Intel i7-3770 / AMD FX 8350
- System requirements
- Windows 10 64-bit
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Información del juego
- Desarrolladora
- Capcom
- Distribuidora
- CAPCOM Co., Ltd.
- Fecha de lanzamiento
- 14 mar 2017
