Compara los precios de Monster Hunter Rise and Sunbreak Double Deluxe Set en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Capcom. Publicado por CAPCOM Co., Ltd.. Lanzado el 12/1/2022. Disponible en PC. Géneros: Action, Single Player, Multiplayer, Co-op, Third Person, Adventure, RPG.

Monster Hunter Rise plus its massive Sunbreak expansion in one package: a Wirebug-fueled action RPG where you hunt giant beasts, wear their bones, and then hunt bigger ones. The most accessible and kinetic entry in the series, made properly difficult by Sunbreak's Master Rank gauntlet.

Monster Hunter Rise is an action RPG built around one of gaming's most satisfying loops: accept a quest, track a giant monster across a sprawling map, beat it into the ground with one of 14 wildly different weapons, and use its parts to forge gear powerful enough to take on the next, meaner monster. The loop sounds simple and it is, which is exactly why it still has you launching one more hunt at 2am. Rise's defining trick is the Wirebug system, a pair of grappling-insect tools that let you wall-run, air-dash, and unleash weapon-specific Silkbind attacks mid-combo. Every weapon handles differently, from the methodical Great Sword's charged-slash timing to the Dual Blades' relentless flurry of hits, and each one gets its own Silkbind moves that layer on top of base combos to create builds worth obsessing over. The honest caveat about base Rise is that veterans found it a little soft. The Wirebug trivialized some fights that should have been tense, and the end-game loop felt thin once you hit High Rank. Sunbreak addresses that head-on. Master Rank quests introduce a new difficulty tier where returning monsters have reworked movesets and hit noticeably harder, and a fresh roster of threats including the vampiric elder dragon Malzeno, the ice-wolf Lunagaron, and the returning Gore Magala all bring genuine menace back to hunts. The expansion also drops the divisive tower-defense Rampage missions entirely, which will earn Capcom goodwill from anyone who found them a chore. The big mechanical addition in Sunbreak is the Switch Skill Swap system. Each weapon now carries two separate Switch Skill loadouts, assigned to a Red and Blue scroll, and you can flip between them mid-hunt at the cost of a small stamina burn. Land the swap at the right moment and you also get a Swap Evade, a free directional dodge that heavy weapons can use to close distance or stay safe. This turns build-crafting from a pregame activity into an active combat layer. A Charge Blade player can sit a burst combo on the Red scroll and a defensive Silkbind counter on Blue; a Long Sword player can chain counters into Spirit Gauge extensions. The build variety genuinely holds past hour 40, and talisman farming in the Anomaly Quest endgame gives obsessive players the RNG rabbit hole they crave, for better or worse. From a narrative angle: do not come here for a Disco Elysium-level story. The writing is functional. Sunbreak does raise the stakes noticeably compared to base Rise, and NPC companion Fiorayne shows up for major story quests and actually fights competently, using items at sensible moments and drawing aggro when you are face-down in the mud. The Follower Collab Quests, singleplayer hunts where one or two named NPCs join you, add a layer of personality that makes solo play feel less lonely. But the narrative is scaffolding for the real content, which is the monsters, and on that front Sunbreak delivers a roster worth caring about. The one genuine gripe worth flagging: the expansion front-loads remixed versions of monsters you already know before the truly new designs arrive, and the multiplayer lobby search filters remain awkward for finding specific hunts in progress. The PC port runs well on modest hardware, carries all post-launch title updates, and comes with the full visual and framerate bump over the Switch original. Buying the Double Deluxe Set means you get both Rise and Sunbreak together, which is the correct way to experience this game as a complete package. Monika, Scout Team

Monster Hunter Rise and Sunbreak Double Deluxe Set
ActionSingle PlayerMultiplayerCo-opThird PersonAdventureRPG

Monster Hunter Rise and Sunbreak Double Deluxe Set

12 ene 2022CapcomCAPCOM Co., Ltd.
GamerScout opina

Monster Hunter Rise plus its massive Sunbreak expansion in one package: a Wirebug-fueled action RPG where you hunt giant beasts, wear their bones, and then hunt bigger ones. The most accessible and kinetic entry in the series, made properly difficult by Sunbreak's Master Rank gauntlet.

PC
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Acerca de Monster Hunter Rise and Sunbreak Double Deluxe Set

Monster Hunter Rise is an action RPG built around one of gaming's most satisfying loops: accept a quest, track a giant monster across a sprawling map, beat it into the ground with one of 14 wildly different weapons, and use its parts to forge gear powerful enough to take on the next, meaner monster. The loop sounds simple and it is, which is exactly why it still has you launching one more hunt at 2am. Rise's defining trick is the Wirebug system, a pair of grappling-insect tools that let you wall-run, air-dash, and unleash weapon-specific Silkbind attacks mid-combo. Every weapon handles differently, from the methodical Great Sword's charged-slash timing to the Dual Blades' relentless flurry of hits, and each one gets its own Silkbind moves that layer on top of base combos to create builds worth obsessing over. The honest caveat about base Rise is that veterans found it a little soft. The Wirebug trivialized some fights that should have been tense, and the end-game loop felt thin once you hit High Rank. Sunbreak addresses that head-on. Master Rank quests introduce a new difficulty tier where returning monsters have reworked movesets and hit noticeably harder, and a fresh roster of threats including the vampiric elder dragon Malzeno, the ice-wolf Lunagaron, and the returning Gore Magala all bring genuine menace back to hunts. The expansion also drops the divisive tower-defense Rampage missions entirely, which will earn Capcom goodwill from anyone who found them a chore. The big mechanical addition in Sunbreak is the Switch Skill Swap system. Each weapon now carries two separate Switch Skill loadouts, assigned to a Red and Blue scroll, and you can flip between them mid-hunt at the cost of a small stamina burn. Land the swap at the right moment and you also get a Swap Evade, a free directional dodge that heavy weapons can use to close distance or stay safe. This turns build-crafting from a pregame activity into an active combat layer. A Charge Blade player can sit a burst combo on the Red scroll and a defensive Silkbind counter on Blue; a Long Sword player can chain counters into Spirit Gauge extensions. The build variety genuinely holds past hour 40, and talisman farming in the Anomaly Quest endgame gives obsessive players the RNG rabbit hole they crave, for better or worse. From a narrative angle: do not come here for a Disco Elysium-level story. The writing is functional. Sunbreak does raise the stakes noticeably compared to base Rise, and NPC companion Fiorayne shows up for major story quests and actually fights competently, using items at sensible moments and drawing aggro when you are face-down in the mud. The Follower Collab Quests, singleplayer hunts where one or two named NPCs join you, add a layer of personality that makes solo play feel less lonely. But the narrative is scaffolding for the real content, which is the monsters, and on that front Sunbreak delivers a roster worth caring about. The one genuine gripe worth flagging: the expansion front-loads remixed versions of monsters you already know before the truly new designs arrive, and the multiplayer lobby search filters remain awkward for finding specific hunts in progress. The PC port runs well on modest hardware, carries all post-launch title updates, and comes with the full visual and framerate bump over the Switch original. Buying the Double Deluxe Set means you get both Rise and Sunbreak together, which is the correct way to experience this game as a complete package.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamWirebug CombatSwitch Skill SwapMaster RankMonster Crafting LoopFollower QuestsAnomaly Quests14-Weapon Roster4-Player Co-op

Requisitos del sistema

Mínimos

Memory
8 GB RAM
Graphics
NVIDIA® GeForce® GT 1030 (DDR4) or AMD Radeon™ RX 550
Processor
Intel® Core™ i3-4130 or Core™ i5-3470 or AMD FX™-6100
64bit support
Yes
System requirements
Windows 10 (64-bit)

Recomendados

Memory
8 GB RAM
Graphics
NVIDIA® GeForce® GTX 1060 (VRAM 3GB) or AMD Radeon™ RX 570 (VRAM 4GB)
Processor
Intel® Core™ i5-4460 or AMD FX™-8300
64bit support
Yes
System requirements
Windows 10 (64-bit)

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Información del juego

Desarrolladora
Capcom
Distribuidora
CAPCOM Co., Ltd.
Fecha de lanzamiento
12 ene 2022

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¿En qué plataformas está disponible Monster Hunter Rise and Sunbreak Double Deluxe Set?

Monster Hunter Rise and Sunbreak Double Deluxe Set está disponible en PC.

¿Cuándo se lanzó Monster Hunter Rise and Sunbreak Double Deluxe Set?

Monster Hunter Rise and Sunbreak Double Deluxe Set se lanzó el 12 de enero de 2022.

¿Quién desarrolló Monster Hunter Rise and Sunbreak Double Deluxe Set?

Monster Hunter Rise and Sunbreak Double Deluxe Set fue desarrollado por Capcom y publicado por CAPCOM Co., Ltd..