Compara los precios de Jurassic World Evolution en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Frontier Developments. Publicado por Frontier Developments. Lanzado el 11/6/2018. Disponible en PC, Xbox. Géneros: Simulation, Strategy. Puntuación Metacritic: 69/100.

Park management with actual stakes: build your Cinco Muertes dinosaur empire across five islands, juggle three warring factions, and pray your fence budget outlasts your Spinosaurus.

My first hour with Jurassic World Evolution went exactly the way Frontier probably intended: I watched a Brachiosaurus lumber across a freshly laid grassland, thought 'this is exactly what I always wanted,' and then immediately forgot to budget for a power grid. Welcome to the loop. The core of the game is a campaign spread across Las Cinco Muertes, a chain of five islands each with its own terrain, weather patterns, and unlockable objectives. You send fossil expedition teams to dig sites around the world, extract DNA from recovered samples, hit the genome threshold needed to incubate a species, and release it into an enclosure sized to the animal's social and habitat needs. Get the mix wrong and a Velociraptor reminds your guests what 65 million years of predatory evolution looks like. The faction system is where the strategic tension lives. Three divisions, Science, Entertainment, and Security, each feed you a rotating queue of contracts. Accept them selectively and you build influence with that division; ignore one for too long and they start sabotaging your park. It sounds tidy on paper, but in practice the contracts can push you into contradictory decisions, which is actually a fair simulation of how institutional politics derails even sensible plans. The DNA customization layer adds a second dial: splice in genes to boost a dinosaur's rating, adjust its social comfort thresholds, or just make a Triceratops slightly more terrifying for the paying crowd. It is not deep enough to satisfy a hardcore theorycrafting itch, but it gives park-builders a variable to tune rather than a static roster to place. Here is the honest caveat every strategy player needs to hear: the management sim underneath the dinosaurs is mid-weight at best. Critics at launch were consistent on this point. The park economy can swing from surplus to crisis without meaningful warning, fence replacement requires you to build around old infrastructure rather than replace it in place, and the contract missions lack variety as the campaign stretches toward its later islands. The tutorial communicates the basics but leaves power distribution and the expedition screen underexplained, meaning your first two or three islands involve a fair amount of accidental discovery. Each island is also financially isolated, so a cash surplus on island two does nothing for a struggling island three. That isolation forces you to learn the income loop repeatedly, which is either a feature or a frustration depending on your patience. The sandbox mode on Isla Nublar is the honest answer to most of those complaints. Unlimited funds, all researched species available, disaster toggles you can switch off entirely: it is where the creative park-building fantasy actually delivers without the campaign pacing getting in the way. You can also take direct control of a ranger jeep or ACU helicopter to tranquilize escaped animals or photograph dinosaurs at ground level, a ground-level perspective that most park sims never bother with and which does a lot to make the world feel inhabited rather than decorative. Jeff Goldblum returning as Ian Malcolm for voiceover commentary is the kind of authentic licence detail that earns goodwill; the game looks genuinely spectacular, and the dinosaur models still hold up. For pure sim depth, look at Planet Zoo. For franchise nostalgia delivered through a competent management framework with a sandbox that earns its keep, this is a reasonable entry point, especially given how far the price has dropped since 2018. Just accept that the tutorial is going to leave gaps, build your power grid before you need it, and keep the carnivore enclosures well away from the monorail route. Diego, Scout Team

Jurassic World Evolution

Jurassic World Evolution

11 jun 2018Frontier Developments
GamerScout opina

Park management with actual stakes: build your Cinco Muertes dinosaur empire across five islands, juggle three warring factions, and pray your fence budget outlasts your Spinosaurus.

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Acerca de Jurassic World Evolution

My first hour with Jurassic World Evolution went exactly the way Frontier probably intended: I watched a Brachiosaurus lumber across a freshly laid grassland, thought 'this is exactly what I always wanted,' and then immediately forgot to budget for a power grid. Welcome to the loop. The core of the game is a campaign spread across Las Cinco Muertes, a chain of five islands each with its own terrain, weather patterns, and unlockable objectives. You send fossil expedition teams to dig sites around the world, extract DNA from recovered samples, hit the genome threshold needed to incubate a species, and release it into an enclosure sized to the animal's social and habitat needs. Get the mix wrong and a Velociraptor reminds your guests what 65 million years of predatory evolution looks like. The faction system is where the strategic tension lives. Three divisions, Science, Entertainment, and Security, each feed you a rotating queue of contracts. Accept them selectively and you build influence with that division; ignore one for too long and they start sabotaging your park. It sounds tidy on paper, but in practice the contracts can push you into contradictory decisions, which is actually a fair simulation of how institutional politics derails even sensible plans. The DNA customization layer adds a second dial: splice in genes to boost a dinosaur's rating, adjust its social comfort thresholds, or just make a Triceratops slightly more terrifying for the paying crowd. It is not deep enough to satisfy a hardcore theorycrafting itch, but it gives park-builders a variable to tune rather than a static roster to place. Here is the honest caveat every strategy player needs to hear: the management sim underneath the dinosaurs is mid-weight at best. Critics at launch were consistent on this point. The park economy can swing from surplus to crisis without meaningful warning, fence replacement requires you to build around old infrastructure rather than replace it in place, and the contract missions lack variety as the campaign stretches toward its later islands. The tutorial communicates the basics but leaves power distribution and the expedition screen underexplained, meaning your first two or three islands involve a fair amount of accidental discovery. Each island is also financially isolated, so a cash surplus on island two does nothing for a struggling island three. That isolation forces you to learn the income loop repeatedly, which is either a feature or a frustration depending on your patience. The sandbox mode on Isla Nublar is the honest answer to most of those complaints. Unlimited funds, all researched species available, disaster toggles you can switch off entirely: it is where the creative park-building fantasy actually delivers without the campaign pacing getting in the way. You can also take direct control of a ranger jeep or ACU helicopter to tranquilize escaped animals or photograph dinosaurs at ground level, a ground-level perspective that most park sims never bother with and which does a lot to make the world feel inhabited rather than decorative. Jeff Goldblum returning as Ian Malcolm for voiceover commentary is the kind of authentic licence detail that earns goodwill; the game looks genuinely spectacular, and the dinosaur models still hold up. For pure sim depth, look at Planet Zoo. For franchise nostalgia delivered through a competent management framework with a sandbox that earns its keep, this is a reasonable entry point, especially given how far the price has dropped since 2018. Just accept that the tutorial is going to leave gaps, build your power grid before you need it, and keep the carnivore enclosures well away from the monorail route.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savessteamPark ManagementDinosaursSandbox ModeCampaign IslandsEnclosure BuildingFaction SystemDNA CustomizationDisaster EventsMid-Weight SimFaction ContractsDNA SplicingIsland ProgressionGround-Level ControlMid-Weight ManagementTycoon-LiteFive Deaths ArchipelagoRanger Jeep Mode

Requisitos del sistema

Mínimos

Processor
Intel i5-2300/AMD FX-4300
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1050 (Legacy GPU: GeForce GTX 660) / AMD Radeon 7850 (2GB)
DirectX
Version 11
Storage
8 GB available spa…

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Processor
Intel i7-4770/AMD FX-8350
Memory
12 GB RAM
Graphics
NVIDIA GeForce GTX 1060 / AMD RX 480
DirectX
Ver…

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Reseñas y valoraciones

Metacritic
69
Steam
87%(55,014)

Información del juego

Desarrolladora
Frontier Developments
Distribuidora
Frontier Developments
Fecha de lanzamiento
11 jun 2018

Modos de juego

singleplayer

Idiomas

Audio (10)
EnglishFrenchGermanSpanish - SpainJapanesePortuguese - Brazil+4 más
Subtítulos (12)
EnglishFrenchGermanSpanish - SpainJapanesePortuguese - Brazil+6 más

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¿En qué plataformas está disponible Jurassic World Evolution?

Jurassic World Evolution está disponible en PC, Xbox.

¿Cuándo se lanzó Jurassic World Evolution?

Jurassic World Evolution se lanzó el 11 de junio de 2018.

¿Quién desarrolló Jurassic World Evolution?

Jurassic World Evolution fue desarrollado por Frontier Developments.

¿Merece la pena comprar Jurassic World Evolution?

Jurassic World Evolution tiene una puntuación Metacritic de 69/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.