Compara los precios de Dishonored: Death of the Outsider en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Arkane Studios. Publicado por Bethesda Softworks. Lanzado el 14/9/2017. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 81/100.

Killing a god across five immersive-sim missions sounds ambitious on paper, and Arkane mostly delivers: tighter, leaner, and more playful than Dishonored 2, with just enough rough edges to keep it honest.

My first hour with Death of the Outsider felt like slipping back into a favourite coat, except someone had quietly removed two of the pockets and replaced them with something stranger. You play as Billie Lurk, voiced with quiet menace by Rosario Dawson, and your task is to assassinate the Outsider, the god-figure who has been quietly puppeteering the entire series. That premise alone is worth the entry fee for anyone who has followed the lore this far. What separates Billie from Corvo and Emily mechanically is a deliberate narrowing-down. She carries three void powers, all rooted in artifact fragments that replace the Mark of the Outsider she never received. Displace is a teleport with a twist: you plant a shadowy marker somewhere in the environment, and you can snap back to it at any time, even through walls, which opens up escape routes that feel genuinely clever rather than cheap. Semblance lets you knock someone out and wear their face, bypassing guard patrols with an unsettling disguise animation. Foresight freezes time and projects your consciousness ahead so you can scout rooms, mark enemies, and pre-place Displace markers behind locked doors. Three powers sounds thin, but the interactions between them, combined with a wrist-mounted crossbow, Voltaic Gun, Hyperbaric Grenades, and Hook Mines, produce more creative scenarios than the raw number suggests. Arkane also removed the mana-potion grind: Billie's void energy recharges on its own, which means you actually use your powers instead of hoarding them for emergencies. That single quality-of-life change transforms the pacing noticeably. The chaos system is gone too. Previous games tracked your kill count and punished high-body-count runs with a bleaker ending. Here, that pressure is lifted, and the result is a more relaxed kind of experimentation. You can ghost a level, go loud with Hook Mines, or mix both, and the game just watches without judging. Critics and community alike noted this removes some of the moral texture that made the original Dishonored feel consequential, but for players who found chaos management stressful, it reads as liberation. The Contracts system fills the optional-content slot: black-market job boards hand out side assignments with specific conditions, staging a mime's death as a suicide, kidnapping a barkeeper, rescuing trapped brothers. These are compact, often funny, and reward lateral thinking with gear money. Span five missions and thirteen or so Contracts across roughly ten to twelve hours for a first run, and there is an Original Game Plus mode that swaps Billie's abilities for Dishonored 2's Blink, Dark Vision, and Domino, giving the maps a second life. Where the game slips is in story depth and mission variety. The five levels include some strong designs, particularly a bank heist that opens up beautifully once you understand Displace, but the overall level count feels modest compared to its predecessors. The narrative conclusion drew mixed reactions: the final confrontation with the Outsider offers two distinct endings, but neither lands with the weight the setup promises. Billie herself is a well-written protagonist, layered and specific, yet the script gives her limited room to breathe across a runtime this compact. Newcomers to the series can technically start here, but they will miss about half the emotional payoff without Dishonored 2's context behind them. For anyone who already knows Karnaca and wants one last, well-crafted run through its rooftops and back alleys before Arkane moved on, this is a focused, mechanically inventive send-off that does several things better than the game it follows, even if it is smaller in almost every measurable way. Alex, Scout Team

Dishonored: Death of the Outsider

Dishonored: Death of the Outsider

14 sept 2017Arkane StudiosBethesda Softworks
GamerScout opina

Killing a god across five immersive-sim missions sounds ambitious on paper, and Arkane mostly delivers: tighter, leaner, and more playful than Dishonored 2, with just enough rough edges to keep it honest.

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Acerca de Dishonored: Death of the Outsider

My first hour with Death of the Outsider felt like slipping back into a favourite coat, except someone had quietly removed two of the pockets and replaced them with something stranger. You play as Billie Lurk, voiced with quiet menace by Rosario Dawson, and your task is to assassinate the Outsider, the god-figure who has been quietly puppeteering the entire series. That premise alone is worth the entry fee for anyone who has followed the lore this far. What separates Billie from Corvo and Emily mechanically is a deliberate narrowing-down. She carries three void powers, all rooted in artifact fragments that replace the Mark of the Outsider she never received. Displace is a teleport with a twist: you plant a shadowy marker somewhere in the environment, and you can snap back to it at any time, even through walls, which opens up escape routes that feel genuinely clever rather than cheap. Semblance lets you knock someone out and wear their face, bypassing guard patrols with an unsettling disguise animation. Foresight freezes time and projects your consciousness ahead so you can scout rooms, mark enemies, and pre-place Displace markers behind locked doors. Three powers sounds thin, but the interactions between them, combined with a wrist-mounted crossbow, Voltaic Gun, Hyperbaric Grenades, and Hook Mines, produce more creative scenarios than the raw number suggests. Arkane also removed the mana-potion grind: Billie's void energy recharges on its own, which means you actually use your powers instead of hoarding them for emergencies. That single quality-of-life change transforms the pacing noticeably. The chaos system is gone too. Previous games tracked your kill count and punished high-body-count runs with a bleaker ending. Here, that pressure is lifted, and the result is a more relaxed kind of experimentation. You can ghost a level, go loud with Hook Mines, or mix both, and the game just watches without judging. Critics and community alike noted this removes some of the moral texture that made the original Dishonored feel consequential, but for players who found chaos management stressful, it reads as liberation. The Contracts system fills the optional-content slot: black-market job boards hand out side assignments with specific conditions, staging a mime's death as a suicide, kidnapping a barkeeper, rescuing trapped brothers. These are compact, often funny, and reward lateral thinking with gear money. Span five missions and thirteen or so Contracts across roughly ten to twelve hours for a first run, and there is an Original Game Plus mode that swaps Billie's abilities for Dishonored 2's Blink, Dark Vision, and Domino, giving the maps a second life. Where the game slips is in story depth and mission variety. The five levels include some strong designs, particularly a bank heist that opens up beautifully once you understand Displace, but the overall level count feels modest compared to its predecessors. The narrative conclusion drew mixed reactions: the final confrontation with the Outsider offers two distinct endings, but neither lands with the weight the setup promises. Billie herself is a well-written protagonist, layered and specific, yet the script gives her limited room to breathe across a runtime this compact. Newcomers to the series can technically start here, but they will miss about half the emotional payoff without Dishonored 2's context behind them. For anyone who already knows Karnaca and wants one last, well-crafted run through its rooftops and back alleys before Arkane moved on, this is a focused, mechanically inventive send-off that does several things better than the game it follows, even if it is smaller in almost every measurable way.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamImmersive SimStealthAssassinationSupernatural PowersMission-BasedLinear Open LevelsStandalone ExpansionChaos System-FreeContracts ModeGod-Killing PremiseArtifact-Based PowersContracts Side MissionsOriginal Game PlusNo Chaos PenaltyFace-Stealing MechanicBank Heist LevelSeries Finale

Requisitos del sistema

Mínimos

Processor
Intel i5-2400 (4 core)/AMD FX-8320 (8 core)
Memory
8 GB RAM
Graphics
NVidia GTX 660 2GB/AMD Radeon 7970 3GB
Storage
32 GB available space

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OS
Windows 10 (64 bit version)
Processor
Intel i7-4770 (4 core)/AMD FX-8350 (8 core)
Memory
16 GB RAM
Graphics
NVidia GTX 1060 6GB/ AMD Radeon RX 480…

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Reseñas y valoraciones

Metacritic
81
Steam
88%(13,082)

Información del juego

Desarrolladora
Arkane Studios
Distribuidora
Bethesda Softworks
Fecha de lanzamiento
14 sept 2017

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¿En qué plataformas está disponible Dishonored: Death of the Outsider?

Dishonored: Death of the Outsider está disponible en PC, Xbox.

¿Cuándo se lanzó Dishonored: Death of the Outsider?

Dishonored: Death of the Outsider se lanzó el 14 de septiembre de 2017.

¿Quién desarrolló Dishonored: Death of the Outsider?

Dishonored: Death of the Outsider fue desarrollado por Arkane Studios y publicado por Bethesda Softworks.

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Dishonored: Death of the Outsider tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.