Compara los precios de Wolfenstein: Cyberpilot key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Arkane Studios. Publicado por Bethesda Softworks. Lanzado el 25/7/2019. Disponible en PC. Géneros: Action. Puntuación Metacritic: 54/100.

Piloting a fire-breathing Panzerhund through Nazi-occupied Paris sounds incredible on paper. In practice, you get 90 minutes of shallow shooting gallery and a Metacritic score that tells the whole story.

My honest first reaction booting up Wolfenstein: Cyberpilot was genuine excitement. You are a French Resistance hacker in alternate-history 1980s Paris, remotely jacking into Nazi war machines and turning them against their owners. That premise has real teeth. Then the Panzerhund mission started, and inside five minutes the shine was gone. The game is a VR-exclusive experience built around three pilotable machines across four short missions. The Panzerhund is a car-sized robotic dog that breathes fire. The stealth drone is a fragile recon unit that can briefly cloak, which is genuinely the most interesting segment here. The Zitadelle is a hulking mech armed with dual machine guns and a missile launcher. Between missions you exist in a resistance bunker, riding an elevator between floors and interacting with objects via motion controls while your two handlers trade banter. The voice acting is decent, the writing occasionally sharp. That is about where the positives end. Combat is the game's fatal wound. Enemy AI stands still and burns. The Panzerhund levels are corridor shooting with a flamethrower trigger and nothing else demanding your attention. The Zitadelle feels powerful for about thirty seconds before the confined city-street arenas make it clear the scale was never going to pay off. Linear doesn't begin to cover the level design - it's one long hallway dressed in alternating coats of cobblestones, metro tunnel, and underground lab. There are no collectibles, no difficulty options, no alternate routes, and tutorials you can't skip on repeat playthroughs. Motion sickness is a real risk during Panzerhund movement; multiple reviewers flagged it, and the comfort settings only partially address it. The production side isn't a disaster. Visuals for a 2019 VR title are solid, the CRT-and-neon retro aesthetic of the resistance base looks sharp, and the mech cockpit interiors have genuine detail. The world-building framing - this story runs parallel to Wolfenstein: Youngblood - is a smart structural choice. But the franchise weight actually hurts more than it helps. Every moment you spend in this familiar universe is a reminder of how much richer the mainline games are by comparison. Stripped of the Wolfenstein branding, this would read as a competent but unremarkable VR tech demo. With it, expectations arrive pre-loaded, and the game cannot carry them. At under two hours of content with zero replay hooks, Cyberpilot is a tough sell for anyone except the most dedicated Wolfenstein completionists who want every scrap of lore from the Youngblood era. The drone stealth mission shows a flash of what this could have been with more time and ambition behind it. Unfortunately, one good segment out of four is not enough to recommend the whole package to anyone but deep-discount VR curiosity-seekers. Alex, Scout Team

Wolfenstein: Cyberpilot key

Wolfenstein: Cyberpilot key

25 jul 2019Arkane StudiosBethesda Softworks
GamerScout opina

Piloting a fire-breathing Panzerhund through Nazi-occupied Paris sounds incredible on paper. In practice, you get 90 minutes of shallow shooting gallery and a Metacritic score that tells the whole story.

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My honest first reaction booting up Wolfenstein: Cyberpilot was genuine excitement. You are a French Resistance hacker in alternate-history 1980s Paris, remotely jacking into Nazi war machines and turning them against their owners. That premise has real teeth. Then the Panzerhund mission started, and inside five minutes the shine was gone. The game is a VR-exclusive experience built around three pilotable machines across four short missions. The Panzerhund is a car-sized robotic dog that breathes fire. The stealth drone is a fragile recon unit that can briefly cloak, which is genuinely the most interesting segment here. The Zitadelle is a hulking mech armed with dual machine guns and a missile launcher. Between missions you exist in a resistance bunker, riding an elevator between floors and interacting with objects via motion controls while your two handlers trade banter. The voice acting is decent, the writing occasionally sharp. That is about where the positives end. Combat is the game's fatal wound. Enemy AI stands still and burns. The Panzerhund levels are corridor shooting with a flamethrower trigger and nothing else demanding your attention. The Zitadelle feels powerful for about thirty seconds before the confined city-street arenas make it clear the scale was never going to pay off. Linear doesn't begin to cover the level design - it's one long hallway dressed in alternating coats of cobblestones, metro tunnel, and underground lab. There are no collectibles, no difficulty options, no alternate routes, and tutorials you can't skip on repeat playthroughs. Motion sickness is a real risk during Panzerhund movement; multiple reviewers flagged it, and the comfort settings only partially address it. The production side isn't a disaster. Visuals for a 2019 VR title are solid, the CRT-and-neon retro aesthetic of the resistance base looks sharp, and the mech cockpit interiors have genuine detail. The world-building framing - this story runs parallel to Wolfenstein: Youngblood - is a smart structural choice. But the franchise weight actually hurts more than it helps. Every moment you spend in this familiar universe is a reminder of how much richer the mainline games are by comparison. Stripped of the Wolfenstein branding, this would read as a competent but unremarkable VR tech demo. With it, expectations arrive pre-loaded, and the game cannot carry them. At under two hours of content with zero replay hooks, Cyberpilot is a tough sell for anyone except the most dedicated Wolfenstein completionists who want every scrap of lore from the Youngblood era. The drone stealth mission shows a flash of what this could have been with more time and ambition behind it. Unfortunately, one good segment out of four is not enough to recommend the whole package to anyone but deep-discount VR curiosity-seekers.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamVR ExclusiveMech PilotStealth SegmentSingle SessionAlternate HistoryRail Shooter ElementsMotion Sickness RiskNo Replayability

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Reseñas y valoraciones

Metacritic
54
Steam
51%(427)

Información del juego

Desarrolladora
Arkane Studios
Distribuidora
Bethesda Softworks
Fecha de lanzamiento
25 jul 2019

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Wolfenstein: Cyberpilot key está disponible en PC.

¿Cuándo se lanzó Wolfenstein: Cyberpilot key?

Wolfenstein: Cyberpilot key se lanzó el 25 de julio de 2019.

¿Quién desarrolló Wolfenstein: Cyberpilot key?

Wolfenstein: Cyberpilot key fue desarrollado por Arkane Studios y publicado por Bethesda Softworks.

¿Merece la pena comprar Wolfenstein: Cyberpilot key?

Wolfenstein: Cyberpilot key tiene una puntuación Metacritic de 54/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.