Compara los precios de Dishonored en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Arkane Studios. Publicado por Bethesda Softworks. Lanzado el 11/10/2012. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 91/100.

One of the finest immersive sims ever built: Arkane's plague-ridden city of Dunwall rewards every playstyle, from silent ghost runs to gleeful supernatural carnage.

My first run through Dishonored ended in high chaos, with Dunwall's rat population visibly exploding around me because of the bodies I'd left behind. I hadn't planned it that way. I'd just kept choosing the flashier option, and the game quietly logged every decision. That feedback loop, quiet and systemic, is what separates this from a hundred other action titles that claim moral weight and then do nothing with it. At its core, this is a first-person stealth-action game set in a Victorian-industrial city rotting under a rat plague. You play as Corvo Attano, royal protector turned framed assassin, working your way through a list of political targets across a series of open-level sandboxes. The dual-wield layout keeps a sword in one hand at all times while the other slots a pistol, crossbow, or one of Corvo's supernatural abilities: Blink for short-range teleportation, Possession to slip through areas inside a rat or a guard, Dark Vision to see through walls, and a stop-time power called Bend Time that makes lethal creativity genuinely absurd. Bone charms scattered across each level provide passive upgrades, and runes let you deepen the power tree. The mechanical density here is real. The chaos system is the beating heart of the design. Kill recklessly and Dunwall literally gets worse: more plague victims, more guards, a harder final mission, and a grimmer ending. Emily Kaldwin, the child you're trying to protect, draws bleaker pictures of Corvo the higher your body count climbs. Go the other direction and the 'Clean Hands' ghost run opens up, using sleep darts, choke-holds, and Blink to pass through entire missions without a single death. Both approaches are fully fleshed out, which is why the game has held its 98% Steam rating across nearly 86,000 reviews over more than a decade. The level design earns most of that praise: Lady Boyle's Last Party, a masquerade assassination in a mansion full of suspects, is a sandbox puzzle that almost any genre fan can find something to love in. The criticisms worth flagging are real but minor. The story is a relatively simple revenge plot and the characters, while voiced well, rarely surprise. Some critics at launch felt the narrative lacked emotional weight beneath its impressive systems. Corvo is also a silent protagonist in this entry, which can feel distancing once you've read enough of the excellent world-building found in notes and books scattered across each level. The art direction, an oil-painting-influenced steampunk aesthetic, holds up exceptionally well, though the underlying Unreal Engine 3 geometry shows its age up close. If you want to understand why immersive sims matter as a genre, this is still one of the clearest arguments in their favor. The included story DLC, The Knife of Dunwall and The Brigmore Witches, follows assassin Daud in a parallel timeline and adds several hours of equally sharp mission design. Whether you ghost it, chaos-run it, or just Blink from rooftop to rooftop for the sheer pleasure of moving through Dunwall, the game finds a way to reward you. Alex, Scout Team

Dishonored

Dishonored

11 oct 2012Arkane StudiosBethesda Softworks
GamerScout opina

One of the finest immersive sims ever built: Arkane's plague-ridden city of Dunwall rewards every playstyle, from silent ghost runs to gleeful supernatural carnage.

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Acerca de Dishonored

My first run through Dishonored ended in high chaos, with Dunwall's rat population visibly exploding around me because of the bodies I'd left behind. I hadn't planned it that way. I'd just kept choosing the flashier option, and the game quietly logged every decision. That feedback loop, quiet and systemic, is what separates this from a hundred other action titles that claim moral weight and then do nothing with it. At its core, this is a first-person stealth-action game set in a Victorian-industrial city rotting under a rat plague. You play as Corvo Attano, royal protector turned framed assassin, working your way through a list of political targets across a series of open-level sandboxes. The dual-wield layout keeps a sword in one hand at all times while the other slots a pistol, crossbow, or one of Corvo's supernatural abilities: Blink for short-range teleportation, Possession to slip through areas inside a rat or a guard, Dark Vision to see through walls, and a stop-time power called Bend Time that makes lethal creativity genuinely absurd. Bone charms scattered across each level provide passive upgrades, and runes let you deepen the power tree. The mechanical density here is real. The chaos system is the beating heart of the design. Kill recklessly and Dunwall literally gets worse: more plague victims, more guards, a harder final mission, and a grimmer ending. Emily Kaldwin, the child you're trying to protect, draws bleaker pictures of Corvo the higher your body count climbs. Go the other direction and the 'Clean Hands' ghost run opens up, using sleep darts, choke-holds, and Blink to pass through entire missions without a single death. Both approaches are fully fleshed out, which is why the game has held its 98% Steam rating across nearly 86,000 reviews over more than a decade. The level design earns most of that praise: Lady Boyle's Last Party, a masquerade assassination in a mansion full of suspects, is a sandbox puzzle that almost any genre fan can find something to love in. The criticisms worth flagging are real but minor. The story is a relatively simple revenge plot and the characters, while voiced well, rarely surprise. Some critics at launch felt the narrative lacked emotional weight beneath its impressive systems. Corvo is also a silent protagonist in this entry, which can feel distancing once you've read enough of the excellent world-building found in notes and books scattered across each level. The art direction, an oil-painting-influenced steampunk aesthetic, holds up exceptionally well, though the underlying Unreal Engine 3 geometry shows its age up close. If you want to understand why immersive sims matter as a genre, this is still one of the clearest arguments in their favor. The included story DLC, The Knife of Dunwall and The Brigmore Witches, follows assassin Daud in a parallel timeline and adds several hours of equally sharp mission design. Whether you ghost it, chaos-run it, or just Blink from rooftop to rooftop for the sheer pleasure of moving through Dunwall, the game finds a way to reward you.

Alex
Alex · Scout Team

Catch-all

Etiquetas

Single-playerSteam AchievementsColor AlternativesAdjustable DifficultyPlayable without Timed InputStereo SoundSurround SoundPartial Controller SupportSteam CloudRemote Play on TabletRemote Play on TVFamily SharingsteamImmersive SimStealthSupernatural PowersChaos SystemLevel SandboxNon-lethal RunsStory DLC IncludedFirst-Person ActionGhost RunOpen-Level SandboxBlink MechanicRevenge NarrativeReplayable

Requisitos del sistema

Mínimos

Processor
3.0 GHz dual core or better
Memory
3 GB system RAM Hard Disk Space: 9 GB Video Card: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 585…

Recomendados

Processor
2.4 GHz quad core or better (enhanced for multi-core processors)
Memory
4 GB system RAM Hard Disk Space: 9 GB Video Card: DirectX 9 c…

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Reseñas y valoraciones

Metacritic
91
Steam
98%(85,878)

Información del juego

Desarrolladora
Arkane Studios
Distribuidora
Bethesda Softworks
Fecha de lanzamiento
11 oct 2012

Modos de juego

singleplayer

Idiomas

Audio (4)
EnglishGermanFrenchItalian
Subtítulos (5)
EnglishGermanFrenchItalianSpanish - Spain

Características

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¿En qué plataformas está disponible Dishonored?

Dishonored está disponible en PC, Xbox.

¿Cuándo se lanzó Dishonored?

Dishonored se lanzó el 11 de octubre de 2012.

¿Quién desarrolló Dishonored?

Dishonored fue desarrollado por Arkane Studios y publicado por Bethesda Softworks.

¿Merece la pena comprar Dishonored?

Dishonored tiene una puntuación Metacritic de 91/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.