Deep Rock Galactic - Biohazard Pack (DLC)
Complemento / DLC de Deep Rock Galactic — ver juego completoComparar precios(0 tiendas)
Cargando precios...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Historial de precios
Capturas y multimedia

Acerca de Deep Rock Galactic - Biohazard Pack (DLC)
I've pushed well past the point where I can call myself objective about Deep Rock Galactic, and honestly that's the point. Ghost Ship Games built a 1-4 player co-op FPS around four deeply distinct dwarf classes, fully destructible cave systems, and procedurally generated missions on the bug-infested planet Hoxxes IV, and the whole package clicks in a way that's almost unfair to every similar game released since. If you've been bouncing between Helldivers and Darktide looking for something that hits different, this is probably what you're actually after. The four classes, Gunner, Scout, Driller, and Engineer, are not just reskins with different guns. The Gunner hauls a minigun and fires ziplines across chasms. The Scout grapple-hooks to ceilings and lights dark caverns with a flare gun. The Driller carves through rock with arm-mounted drills and a flamethrower, literally reshaping the battlefield mid-fight. The Engineer drops sentry turrets, then builds platforms out of wall-dirt to reach mineral deposits that would otherwise be unreachable. Each class carries three selectable primary and secondary weapons, a mobility tool, and a role gadget, and the way those kits complement each other is where the real depth lives. Higher difficulty missions, which ramp up enemy density and add hazard modifiers, genuinely require you to lean on each other's specialisations. A well-coordinated four-dwarf lobby on Hazard 5 feels like a tiny tactical masterpiece. A chaotic random-lobby run on Hazard 3 with two strangers and a Greenbeard (that's DRG slang for a newcomer) is still a fantastic time. Solo play is functional rather than ideal. Ghost Ship added Bosco, an upgradable drone companion, to cover the reviving and secondary fire duties your absent squadmates would normally handle. You don't feel like the game is broken when you play alone, but you do miss the moments that make DRG legendary: a teammate's Driller quietly carving a perfect staircase into a rock wall while you held off a swarm, or an Engineer's sentry turret saving the extraction sequence at the last possible second. Those moments don't happen with a drone. The game's matchmaking is fast and the community is genuinely, almost suspiciously, welcoming to new players. The "Rock and Stone" salute, triggered with one button, has become a cultural touchstone, and the broader player base has a well-earned reputation for helping rather than berating Greenbeards. The progression is generous by modern live-service standards. Seasonal content rolls out free of charge, weapon upgrades called Overclocks add real mechanical variety rather than just stat bumps, and the DLC packs that exist are cosmetic. Nothing that affects gameplay is locked behind a paywall. The cave biomes, from Crystalline Caverns to Fungus Bogs, each bring different visibility challenges and enemy compositions, and because layouts are procedurally generated, no two dives feel like the same tunnel. Mission types range from straight mining quotas to egg hunts, point extraction, and escort duties, so the verb loop stays varied well into the hundreds of hours. The only honest complaints worth flagging: newcomers can spend their early sessions genuinely lost, both spatially and in terms of understanding what each class should be doing. The 3D cave map helps but takes time to read fluently. Class selection in public lobbies runs on a first-come basis, so if someone grabbed your preferred dwarf, you either adapt or make your own lobby. Neither is a dealbreaker, but both are worth knowing before you drop in.
Etiquetas
Requisitos del sistema
Sigue explorando
Community Discussion
Be the first to comment on Deep Rock Galactic - Biohazard Pack (DLC).
Reseñas y valoraciones
No hay valoraciones disponibles
Información del juego
- Desarrolladora
- Ghost Ship Games
- Distribuidora
- Coffee Stain Publishing
- Fecha de lanzamiento
- 13 may 2020
