Compara los precios de Deep Rock Galactic en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ghost Ship Games. Publicado por Coffee Stain Publishing. Lanzado el 13/5/2020. Disponible en PC, PlayStation, Xbox. Géneros: Action. Puntuación Metacritic: 85/100.

97% positive across 375,000+ reviews tells you everything: this is the co-op horde shooter other studios keep failing to clone, and it keeps earning that reputation every session.

I've pushed well past the point where I can call myself objective about Deep Rock Galactic, and honestly that's the point. Ghost Ship Games built a 1-4 player co-op FPS around four deeply distinct dwarf classes, fully destructible cave systems, and procedurally generated missions on the bug-infested planet Hoxxes IV, and the whole package clicks in a way that's almost unfair to every similar game released since. If you've been bouncing between Helldivers and Darktide looking for something that hits different, this is probably what you're actually after. The four classes, Gunner, Scout, Driller, and Engineer, are not just reskins with different guns. The Gunner hauls a minigun and fires ziplines across chasms. The Scout grapple-hooks to ceilings and lights dark caverns with a flare gun. The Driller carves through rock with arm-mounted drills and a flamethrower, literally reshaping the battlefield mid-fight. The Engineer drops sentry turrets, then builds platforms out of wall-dirt to reach mineral deposits that would otherwise be unreachable. Each class carries three selectable primary and secondary weapons, a mobility tool, and a role gadget, and the way those kits complement each other is where the real depth lives. Higher difficulty missions, which ramp up enemy density and add hazard modifiers, genuinely require you to lean on each other's specialisations. A well-coordinated four-dwarf lobby on Hazard 5 feels like a tiny tactical masterpiece. A chaotic random-lobby run on Hazard 3 with two strangers and a Greenbeard (that's DRG slang for a newcomer) is still a fantastic time. Solo play is functional rather than ideal. Ghost Ship added Bosco, an upgradable drone companion, to cover the reviving and secondary fire duties your absent squadmates would normally handle. You don't feel like the game is broken when you play alone, but you do miss the moments that make DRG legendary: a teammate's Driller quietly carving a perfect staircase into a rock wall while you held off a swarm, or an Engineer's sentry turret saving the extraction sequence at the last possible second. Those moments don't happen with a drone. The game's matchmaking is fast and the community is genuinely, almost suspiciously, welcoming to new players. The "Rock and Stone" salute, triggered with one button, has become a cultural touchstone, and the broader player base has a well-earned reputation for helping rather than berating Greenbeards. The progression is generous by modern live-service standards. Seasonal content rolls out free of charge, weapon upgrades called Overclocks add real mechanical variety rather than just stat bumps, and the DLC packs that exist are cosmetic. Nothing that affects gameplay is locked behind a paywall. The cave biomes, from Crystalline Caverns to Fungus Bogs, each bring different visibility challenges and enemy compositions, and because layouts are procedurally generated, no two dives feel like the same tunnel. Mission types range from straight mining quotas to egg hunts, point extraction, and escort duties, so the verb loop stays varied well into the hundreds of hours. The only honest complaints worth flagging: newcomers can spend their early sessions genuinely lost, both spatially and in terms of understanding what each class should be doing. The 3D cave map helps but takes time to read fluently. Class selection in public lobbies runs on a first-come basis, so if someone grabbed your preferred dwarf, you either adapt or make your own lobby. Neither is a dealbreaker, but both are worth knowing before you drop in. Riley, Scout Team

Deep Rock Galactic

Deep Rock Galactic

13 may 2020Ghost Ship GamesCoffee Stain Publishing
GamerScout opina

97% positive across 375,000+ reviews tells you everything: this is the co-op horde shooter other studios keep failing to clone, and it keeps earning that reputation every session.

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Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €3.88

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Acerca de Deep Rock Galactic

I've pushed well past the point where I can call myself objective about Deep Rock Galactic, and honestly that's the point. Ghost Ship Games built a 1-4 player co-op FPS around four deeply distinct dwarf classes, fully destructible cave systems, and procedurally generated missions on the bug-infested planet Hoxxes IV, and the whole package clicks in a way that's almost unfair to every similar game released since. If you've been bouncing between Helldivers and Darktide looking for something that hits different, this is probably what you're actually after. The four classes, Gunner, Scout, Driller, and Engineer, are not just reskins with different guns. The Gunner hauls a minigun and fires ziplines across chasms. The Scout grapple-hooks to ceilings and lights dark caverns with a flare gun. The Driller carves through rock with arm-mounted drills and a flamethrower, literally reshaping the battlefield mid-fight. The Engineer drops sentry turrets, then builds platforms out of wall-dirt to reach mineral deposits that would otherwise be unreachable. Each class carries three selectable primary and secondary weapons, a mobility tool, and a role gadget, and the way those kits complement each other is where the real depth lives. Higher difficulty missions, which ramp up enemy density and add hazard modifiers, genuinely require you to lean on each other's specialisations. A well-coordinated four-dwarf lobby on Hazard 5 feels like a tiny tactical masterpiece. A chaotic random-lobby run on Hazard 3 with two strangers and a Greenbeard (that's DRG slang for a newcomer) is still a fantastic time. Solo play is functional rather than ideal. Ghost Ship added Bosco, an upgradable drone companion, to cover the reviving and secondary fire duties your absent squadmates would normally handle. You don't feel like the game is broken when you play alone, but you do miss the moments that make DRG legendary: a teammate's Driller quietly carving a perfect staircase into a rock wall while you held off a swarm, or an Engineer's sentry turret saving the extraction sequence at the last possible second. Those moments don't happen with a drone. The game's matchmaking is fast and the community is genuinely, almost suspiciously, welcoming to new players. The "Rock and Stone" salute, triggered with one button, has become a cultural touchstone, and the broader player base has a well-earned reputation for helping rather than berating Greenbeards. The progression is generous by modern live-service standards. Seasonal content rolls out free of charge, weapon upgrades called Overclocks add real mechanical variety rather than just stat bumps, and the DLC packs that exist are cosmetic. Nothing that affects gameplay is locked behind a paywall. The cave biomes, from Crystalline Caverns to Fungus Bogs, each bring different visibility challenges and enemy compositions, and because layouts are procedurally generated, no two dives feel like the same tunnel. Mission types range from straight mining quotas to egg hunts, point extraction, and escort duties, so the verb loop stays varied well into the hundreds of hours. The only honest complaints worth flagging: newcomers can spend their early sessions genuinely lost, both spatially and in terms of understanding what each class should be doing. The 3D cave map helps but takes time to read fluently. Class selection in public lobbies runs on a first-come basis, so if someone grabbed your preferred dwarf, you either adapt or make your own lobby. Neither is a dealbreaker, but both are worth knowing before you drop in.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

Single-playerMulti-playerCo-opOnline Co-opSteam AchievementsFull controller supportSteam Trading CardsCaptions availableCamera ComfortColor AlternativesCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputStereo SoundSubtitle OptionsSteam CloudRemote Play on TabletRemote Play on TVFamily SharingsteamHorde ShooterProcedural CavesClass-BasedOverclock SystemSolo-Friendly DroneGreenbeard-FriendlySeasonal ContentNo Pay-to-Win

Requisitos del sistema

Mínimos

OS
Windows 7 64 Bit
Processor
You are probably fine here :-)
Graphics
Just close your eyes...
Storage
800 MB available space
Sound Card
Creative SOUNDBLASTER

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OS
Windows 10 64 Bit
Processor
Intel i5, 7th gen (or equivalent)
Memory
8 GB RAM
Graphics
NVIDIA 970 / AMD Radeon 290
DirectX
Version 11 Network…

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Reseñas y valoraciones

Metacritic
85
Steam
97%(375,692)

Cuánto se tarda en terminar

Principal + extras50h
Completista200h

Información del juego

Desarrolladora
Ghost Ship Games
Distribuidora
Coffee Stain Publishing
Fecha de lanzamiento
13 may 2020
Clasificación por edad
PEGI 12T

Modos de juego

single player
co op
online multiplayer
online co op
Hasta 4 jugadores
Cooperativo en línea

Idiomas

Audio (1)
English
Subtítulos (9)
EnglishGermanFrenchSpanishPolishRussian+3 más

Características

Full Controller SupportAchievementsCloud SavesWorkshopTrading Cards

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¿En qué plataformas está disponible Deep Rock Galactic?

Deep Rock Galactic está disponible en PC, PlayStation, Xbox.

¿Cuándo se lanzó Deep Rock Galactic?

Deep Rock Galactic se lanzó el 13 de mayo de 2020.

¿Quién desarrolló Deep Rock Galactic?

Deep Rock Galactic fue desarrollado por Ghost Ship Games y publicado por Coffee Stain Publishing.

¿Merece la pena comprar Deep Rock Galactic?

Deep Rock Galactic tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.