Dead Rising 3: Apocalypse Edition
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Dead Rising 3 is a third-person open-world action game built around one core loop: kill thousands of zombies using the most creative implements you can slap together before a military strike flattens the city. You play as Nick Ramos, a mechanic trapped in Los Perdidos, a fictional riff on Los Angeles. The military clock is real. The stakes are dumb in the best way. This is not a twitchy shooter - it is a sandbox murder-toy box, and whether you enjoy it comes down almost entirely to how much mileage you get from that premise. The weapon crafting is the heart of it. Unlike Dead Rising 2, Nick can build combo weapons anywhere, on the fly, without hunting for a workbench. Grab a scythe and a katana and you get the Grim Reaper, a wide-sweep blade. Throw a gasoline canister into the recipe and it becomes the Fire Reaper. Super combo weapons add a third ingredient tier. Vehicles get the same treatment - the Turret Rig (steamroller plus sedan) puts one player on the wheel and one behind a gun, which in co-op is genuinely entertaining for a solid chunk of hours. Speaking of which, two-player online co-op runs through the full campaign, with the second player controlling Dick Baker. The co-op earn loops back into your solo save, so XP is never wasted. Lag was reported as a real annoyance in sessions, particularly when surrounded by crowds, and that is worth knowing if netcode quality matters to you. The game ships with two difficulty settings. Standard mode stretches mission timers, adds checkpoints, and lets you save freely. Nightmare Mode strips all of that back to classic Dead Rising tension - tighter clocks, limited saves, actual consequence. If you have any history with this series, Nightmare is the correct entry point. The default mode plays more like a low-pressure sandbox. Neither is wrong, but one is clearly more interesting for players who want some fight in their game. The Apocalypse Edition bundles all four Untold Stories of Los Perdidos DLC packs, each following a different faction character from the main story - a soldier, a biker, an unregistered infected, and a ZDC agent - with unique weapons and vehicles that carry back into your main game save. Now for the part that still stings: the PC port is rough. The game shipped capped at 30fps, and while a user.ini file workaround exists to unlock the framerate, pushing past 30 hammers performance hard - particularly in busy freeway sections thick with zombie crowds. Keyboard-and-mouse controls feel like an afterthought; a gamepad is the clear right call here, and an Xinput controller is officially recommended. Camera distance is too tight on Nick, navigation around the open city can be genuinely irritating, and vehicle physics are finicky enough to lose you time on simple traversal. None of this is fatal to the experience, but going in with a gamepad and lowered graphics expectations will save you frustration. The bottom line for people who came here from a shooter background: this is not a game about time-to-kill or gunplay precision. Guns exist and you can use them, but the verb of Dead Rising 3 is bludgeoning and crafting. The co-op is fun enough with a friend for an evening or three. Solo, the sheer volume of weapons and the Nightmare mode clock keep it interesting longer than you might expect. It is an older port with documented performance warts, but if you can meet it at its own level, there is a chaotic, zombie-shredding good time buried under the technical complaints.
Etiquetas
Requisitos del sistema
Mínimos
- Memory
- 6 GB RAM
- Storage
- 30 GB
- Graphics
- NVIDIA GeForce GTX 570 / AMD Radeon 7870
- Processor
- Intel Core i3-3220 - 3.30GHz / AMD Phenom II X4 945 - 3.00 GHz
- System requirements
- Windows 7 64 Bit
Recomendados
- Memory
- 8 GB RAM
- Storage
- 30 GB
- Graphics
- NVIDIA GeForce GTX 670 2GB / AMD Radeon 7970 2GB
- Processor
- Intel Core i5-4570 CPU - 3.20 GHz
- System requirements
- Windows 7 64Bit
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Información del juego
- Desarrolladora
- Capcom
- Distribuidora
- CAPCOM Co., Ltd.
- Fecha de lanzamiento
- 5 sept 2014