Compare Zombillie prices across trusted key stores and find the best deal. Developed by Forever Entertainment S. A.. Published by Forever Entertainment S. A.. Released on 4/29/2016. Available on PC, Mac, Linux. Genres: Action, Casual, Indie.

Snake's undead cousin, running through 90 trap-laden mazes with a body that grows every time it feeds. Charming enough concept, modest enough ambitions, and the controls will test your patience before the puzzles do.

My first few minutes with Zombillie felt like muscle memory from a 2003 Nokia, and that is both its biggest charm and its clearest limitation. The core loop is a direct spiritual descendant of Snake: you guide a zombie centipede through maze-like levels, eating brains and hearts along the way, and every snack adds another segment to your body, turning tight corridors into a genuine threat. The puzzle design is built around that growing tail. Knowing when to eat, which route to commit to, and how to avoid folding yourself into a corner is the real game hiding underneath the casual exterior. There are power-ups and gadgets scattered through the stages that add brief tactical wrinkles, and the level count across three distinct environments gives the whole thing a reasonable sense of progression. The problems are real and documented by anyone who has spent time here. Controls are the loudest complaint, and it is a fair one. The game demands precise, timely input to steer your ever-lengthening worm through narrow gaps, and both the keyboard and controller options have a slight unresponsiveness that works against you at the worst moments. When you hit a wall because the input did not register cleanly, the frustration is not satisfying difficulty, it is friction. The tutorial section also front-loads confusion rather than clarity, with level cues that are easy to skip accidentally and do not repeat if you restart. The organic learning curve eventually clicks into place, but the first few levels can feel like they are quietly daring you to stop. Presentation is honest about what it is. The visuals sit somewhere around mid-2000s Flash game territory, functional and readable but not something you will remember after the credits. The sound design follows the same rule. Nothing here is trying to be atmospheric or artful, which is a little disappointing given how much mileage a decent soundtrack could have added to the repetitive loop. If you go in expecting a hand-crafted mood piece you will walk away underwhelmed. If you go in expecting a low-stakes score-chasing puzzler to play in short sessions, the star-rating system per level and the two additional mini-game modes offer a completionist hook that can quietly extend a sitting. Who is this for? Achievement hunters, players who genuinely loved Snake and want a structured level-based version of it, and anyone who wants a low-overhead time-filler with a clear finish line. The roughly two-to-seven hour run depending on how many three-star clears you chase means it does not overstay its welcome. It knows its size. I respect that even when the controls make me want to close the window. Just do not come in expecting considered level craft or a soundscape that earns quiet appreciation, because Zombillie is more concerned with keeping you moving than keeping you feeling anything. Kai, Scout Team

Zombillie

Zombillie

Apr 29, 2016Forever Entertainment S. A.
GamerScout Says

Snake's undead cousin, running through 90 trap-laden mazes with a body that grows every time it feeds. Charming enough concept, modest enough ambitions, and the controls will test your patience before the puzzles do.

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Historical low: €0.50

GamerScout Verdict

Worth it for Snake nostalgists and score-chasers who can forgive stiff controls, not much else.

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Price History

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Screenshots & Media

About Zombillie

My first few minutes with Zombillie felt like muscle memory from a 2003 Nokia, and that is both its biggest charm and its clearest limitation. The core loop is a direct spiritual descendant of Snake: you guide a zombie centipede through maze-like levels, eating brains and hearts along the way, and every snack adds another segment to your body, turning tight corridors into a genuine threat. The puzzle design is built around that growing tail. Knowing when to eat, which route to commit to, and how to avoid folding yourself into a corner is the real game hiding underneath the casual exterior. There are power-ups and gadgets scattered through the stages that add brief tactical wrinkles, and the level count across three distinct environments gives the whole thing a reasonable sense of progression. The problems are real and documented by anyone who has spent time here. Controls are the loudest complaint, and it is a fair one. The game demands precise, timely input to steer your ever-lengthening worm through narrow gaps, and both the keyboard and controller options have a slight unresponsiveness that works against you at the worst moments. When you hit a wall because the input did not register cleanly, the frustration is not satisfying difficulty, it is friction. The tutorial section also front-loads confusion rather than clarity, with level cues that are easy to skip accidentally and do not repeat if you restart. The organic learning curve eventually clicks into place, but the first few levels can feel like they are quietly daring you to stop. Presentation is honest about what it is. The visuals sit somewhere around mid-2000s Flash game territory, functional and readable but not something you will remember after the credits. The sound design follows the same rule. Nothing here is trying to be atmospheric or artful, which is a little disappointing given how much mileage a decent soundtrack could have added to the repetitive loop. If you go in expecting a hand-crafted mood piece you will walk away underwhelmed. If you go in expecting a low-stakes score-chasing puzzler to play in short sessions, the star-rating system per level and the two additional mini-game modes offer a completionist hook that can quietly extend a sitting. Who is this for? Achievement hunters, players who genuinely loved Snake and want a structured level-based version of it, and anyone who wants a low-overhead time-filler with a clear finish line. The roughly two-to-seven hour run depending on how many three-star clears you chase means it does not overstay its welcome. It knows its size. I respect that even when the controls make me want to close the window. Just do not come in expecting considered level craft or a soundscape that earns quiet appreciation, because Zombillie is more concerned with keeping you moving than keeping you feeling anything.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Snake-likeScore AttackMaze PuzzleShort SessionsCompletionist-FriendlyPost-Apocalyptic SettingCasual Puzzle

System Requirements

Minimum

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
Processor
Dual core from Intel or AMD at 2.0 GHz

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Game Info

Developer
Forever Entertainment S. A.
Publisher
Forever Entertainment S. A.
Release Date
Apr 29, 2016

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What platforms is Zombillie available on?

Zombillie is available on PC, Mac, Linux.

When was Zombillie released?

Zombillie was released on 29 April 2016.

Who developed Zombillie?

Zombillie was developed by Forever Entertainment S. A..