Warhammer 40000: Dawn of War II (Master Collection)
A bold tactical hybrid that strips out base-building and replaces it with squad-level RPG progression, cover mechanics, and a horde co-op mode. Three full campaigns and six multiplayer factions in one package.
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About Warhammer 40000: Dawn of War II (Master Collection)
Dawn of War II is not the RTS sequel fans of the original expected, and that gap between expectation and reality is worth front-loading before you spend a minute with it. Relic stripped out base-building entirely and rebuilt the campaign as a party-based action-RPG with a top-down view. You control the Force Commander and up to three squad leaders, never more than around ten to twelve soldiers on the field at once. Between missions you equip colour-coded wargear, assign skill points, and pick which planet or battle to tackle next. Mission length sits in the ten-to-thirty-minute range, which makes the whole thing feel more like a loot-run loop than a grand strategy campaign. If you can accept that framing, the moment-to-moment decision-making is genuinely satisfying: units that break cover take heavy punishment, suppressive fire from tactical marines pins enemies in place, and commander abilities, whether a jump-pack stomp or a rally cry, need to land at the right second or the squad wipes. The campaign difficulty ramps sharply once the Tyranid hive fleet hits mid-game, and the non-linear mission selection means your resource allocation across squads carries real consequence. The Master Collection bundles the base game with Chaos Rising and Retribution. Chaos Rising is the better single-player package of the two expansions: it continues the Blood Ravens story, adds the corrupted-gear Corruption mechanic that forces squad loyalty decisions, and introduces Chaos Space Marines with new wargear trees. Retribution opens the campaign to all six races, including the Imperial Guard, and is widely considered the most polished of the three in terms of mission variety and multiplayer balance. Together they add up to three substantial campaign arcs, and moving from the base game into the expansions shows genuine mechanical growth across the series. Multiplayer is a separate beast entirely. Skirmish matches pit two to six players across head-to-head, two-on-two, and three-on-three formats, with victory going to whoever bleeds the enemy of Victory Points or destroys their headquarters. Before a match, each player selects a faction and a commander. Space Marines alone offer three distinct roles: the offense-oriented Force Commander, the support-oriented Apothecary, and the defense-oriented Techmarine, and each shapes how your early game and unit upgrade priorities play out. The AI holds up adequately in skirmish, though it struggles to use cover intelligently and can be funnelled through suppression placements. The Last Stand horde mode is the collection's hidden gem: three players pick from a pool of eight hero characters across the expansions, including the Chaos Sorcerer and Tyranid Hive Tyrant added in Chaos Rising, then survive escalating enemy waves while unlocking wargear for power-ups and new special attacks. It is a tight, replayable mode that does not demand the same investment as the campaign. The honest criticism is familiar: the single-player campaign missions grow repetitive by the mid-point, the original game ships with a limited number of skirmish maps, and the AI quality in campaign encounters is uneven. However, the expansions patch most of the variety problem. The collection scored an 85 on Metacritic at launch and community sentiment has stayed positive for years, with players consistently citing the loot loop and Last Stand as the reasons to return. For newcomers, the recommendation is to start the campaign on Normal, treat it as a tactical RPG rather than an RTS, and save Retribution for last. That sequencing respects how the series developed its ideas, and Retribution's multi-race campaign is a noticeably stronger design once you understand the core systems. Diego, Scout Team
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System Requirements
Minimum
- Memory
- 1 GB RAM (XP), 1.5 GB RAM (Vista)
- Storage
- 6.5 GB uncompressed Hard space
- Graphics
- A 128MB (Shader Model 3) - Nvidia GeForce 6600 GT / ATI X1600
- Processor
- P4 3.2 GHz (single core) or any Dual Core
- System requirements
- Windows XP SP2 or Windows Vista SP1
Recommended
- Memory
- 2 GB RAM (XP Vista)
- Storage
- 6.5 GB uncompressed Hard space
- Graphics
- A 256MB (Shader Model 3) - Nvidia GeForce 7800 GT / ATI X1900
- Processor
- AMD Athlon 64x2 4400+ or any Intel Core 2 Duo
- System requirements
- Windows XP SP2 or Windows Vista SP1
DLC & Add-ons for Warhammer 40000: Dawn of War II (Master Collection)12
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Game Info
- Developer
- Relic Entertainment
- Publisher
- SEGA
- Release Date
- Feb 19, 2009

