Compare Impossible Creatures Steam Edition prices across 50+ stores and find the best deal. Developed by Relic Entertainment. Published by THQ Nordic. Released on 11/11/2015. Available on PC. Genres: Strategy. Metacritic score: 72/100.

The only RTS that asks you to build your army from scratch using animal DNA - and the creature-combining system is still unlike anything else on PC, even two decades on.

I have a soft spot for RTSs that force you to think before the match even starts, and Impossible Creatures Steam Edition is one of the few games that puts all that pre-game decision-making front and center. Before a single unit steps onto the battlefield, you are sitting in the Army Builder fusing lobster claws onto a ram, or grafting a dragonfly's wings onto a Komodo dragon tail, trying to balance stats across a roster capped at nine creature types. That meta-game layer - picking which two animals to splice, choosing which body parts to inherit from each, and then deciding how those nine slots cover air, land, and water roles - is genuinely interesting strategic design. It does not go as deep as a Paradox tech tree, but it is far more creative than picking from a fixed unit roster. The underlying RTS skeleton is standard early-2000s fare: build a base, accumulate coal and electricity as resources, construct land, air, and water factories, research upgrades, and push into enemy territory. There is no adjustable difficulty and the building variety is thin - once you have your three factories and a handful of support structures up, the construction phase is largely done. Veterans of StarCraft or Age of Empires will feel the shallowness of the base-building immediately. The campaign's 15 missions across the Isla Variatas archipelago add a DNA-collection loop where protagonist Rex Chance shoots animals with a tranquilizer gun to unlock new species, which gives the single-player mode a light progression hook. The story is pulpy 1930s adventure schlock, and it knows it, which makes the voice acting land better than it deserves to. Multiplayer is where the real depth surfaces. All animals are unlocked from the start in skirmish and online play, so the pre-match army design becomes a full metagame discussion in itself. Three modes - Destroy Enemy Lab, Destroy Enemy Base, and Hunt Rex - play differently enough that your army composition matters beyond raw power. Up to six players on 22 maps keeps it varied. The Steam Edition bundles the Insect Invasion expansion (which adds new creatures and the lab defense shield mechanic), the full modding SDK, and Steam Workshop support added post-launch. The Tellurian community mod is the real post-launch story: it adds dozens of extra animals and balance tweaks, and the developers actually integrated some of those fixes into official patches - a healthy sign for any game's longevity. The honest critique is that the combination system has a ceiling. Once the community has solved the optimal creature archetypes, variety in competitive play collapses toward a handful of proven builds. The graphics were already dated at the 2015 Steam re-release and are unambiguously ancient now. Camera control can be cramped, and there is no scalable difficulty in single-player. Newcomers to RTS as a genre will find the mechanics accessible, which is a double-edged sword: it is easy to learn but stops short of the tactical complexity that strategy regulars want. That said, no other RTS gives you this specific creative ownership over your units. If you can appreciate a game for a single genuinely original mechanical idea executed with personality, the creature-combiner earns its place. Approach it as a curio from a studio that later made Dawn of War and Company of Heroes, install the Tellurian mod for extra animal variety, and you will get more than you expect out of a twenty-year-old game. Diego, Scout Team

Impossible Creatures Steam Edition
Strategy

Impossible Creatures Steam Edition

Nov 11, 2015Relic EntertainmentTHQ Nordic
GamerScout Says

The only RTS that asks you to build your army from scratch using animal DNA - and the creature-combining system is still unlike anything else on PC, even two decades on.

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Screenshots & Media

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About Impossible Creatures Steam Edition

I have a soft spot for RTSs that force you to think before the match even starts, and Impossible Creatures Steam Edition is one of the few games that puts all that pre-game decision-making front and center. Before a single unit steps onto the battlefield, you are sitting in the Army Builder fusing lobster claws onto a ram, or grafting a dragonfly's wings onto a Komodo dragon tail, trying to balance stats across a roster capped at nine creature types. That meta-game layer - picking which two animals to splice, choosing which body parts to inherit from each, and then deciding how those nine slots cover air, land, and water roles - is genuinely interesting strategic design. It does not go as deep as a Paradox tech tree, but it is far more creative than picking from a fixed unit roster. The underlying RTS skeleton is standard early-2000s fare: build a base, accumulate coal and electricity as resources, construct land, air, and water factories, research upgrades, and push into enemy territory. There is no adjustable difficulty and the building variety is thin - once you have your three factories and a handful of support structures up, the construction phase is largely done. Veterans of StarCraft or Age of Empires will feel the shallowness of the base-building immediately. The campaign's 15 missions across the Isla Variatas archipelago add a DNA-collection loop where protagonist Rex Chance shoots animals with a tranquilizer gun to unlock new species, which gives the single-player mode a light progression hook. The story is pulpy 1930s adventure schlock, and it knows it, which makes the voice acting land better than it deserves to. Multiplayer is where the real depth surfaces. All animals are unlocked from the start in skirmish and online play, so the pre-match army design becomes a full metagame discussion in itself. Three modes - Destroy Enemy Lab, Destroy Enemy Base, and Hunt Rex - play differently enough that your army composition matters beyond raw power. Up to six players on 22 maps keeps it varied. The Steam Edition bundles the Insect Invasion expansion (which adds new creatures and the lab defense shield mechanic), the full modding SDK, and Steam Workshop support added post-launch. The Tellurian community mod is the real post-launch story: it adds dozens of extra animals and balance tweaks, and the developers actually integrated some of those fixes into official patches - a healthy sign for any game's longevity. The honest critique is that the combination system has a ceiling. Once the community has solved the optimal creature archetypes, variety in competitive play collapses toward a handful of proven builds. The graphics were already dated at the 2015 Steam re-release and are unambiguously ancient now. Camera control can be cramped, and there is no scalable difficulty in single-player. Newcomers to RTS as a genre will find the mechanics accessible, which is a double-edged sword: it is easy to learn but stops short of the tactical complexity that strategy regulars want. That said, no other RTS gives you this specific creative ownership over your units. If you can appreciate a game for a single genuinely original mechanical idea executed with personality, the creature-combiner earns its place. Approach it as a curio from a studio that later made Dawn of War and Company of Heroes, install the Tellurian mod for extra animal variety, and you will get more than you expect out of a twenty-year-old game. Diego, Scout Team

Tags

singleplayermultiplayerworkshopcloud-savestier:aaaCreature BuilderArmy DesignDNA CollectionHybrid UnitsSkirmish ModeTellurian Mod1930s SettingMulti-Faction CombosIsland Campaign

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Platinum

Valve rates this game Steam Deck Unsupported. Runs flawlessly on Linux out of the box. Based on 13 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 98 / ME / 2000 / XP / Vista / 7 / 8 / 10 32 or 64 bit
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
DirectX compatible video card with 64 MB VRAM
Processor
1 GHz
Sound Card
DirectX compatible Sound card

Recommended

OS
Windows XP / Vista / 7 / 8 /10 32 or 64 bit
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
DirectX compatible video card with 128 MB VRAM
Processor
2 GHz
Sound Card
DirectX compatible Sound card

Community Discussion

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Reviews & Ratings

Metacritic
72

Game Info

Developer
Relic Entertainment
Publisher
THQ Nordic
Release Date
Nov 11, 2015

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Price History

2026-06-101.10(lowest)

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What platforms is Impossible Creatures Steam Edition available on?

Impossible Creatures Steam Edition is available on PC.

When was Impossible Creatures Steam Edition released?

Impossible Creatures Steam Edition was released on 11 November 2015.

Who developed Impossible Creatures Steam Edition?

Impossible Creatures Steam Edition was developed by Relic Entertainment and published by THQ Nordic.

Is Impossible Creatures Steam Edition worth buying?

Impossible Creatures Steam Edition holds a Metacritic score of 72/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.