Compare Ultra Street Fighter IV key prices across 50+ stores and find the best deal. Developed by Capcom. Published by CAPCOM Co., Ltd.. Released on 8/7/2014. Available on PC. Genres: Action. Metacritic score: 82/100.

Forty-four fighters, a skill ceiling that vanishes into the clouds, and the most mechanically dense version of SFIV ever shipped - if you want one PC fighting game that will punish and reward you in equal measure, this is it.

My first hour with Ultra Street Fighter IV was humbling. I picked Cammy, got bodied online by a Zangief player who landed a command grab every time I tried to press anything, and then spent thirty minutes in Training mode watching my own replays trying to figure out where I went wrong. That feedback loop - fight, lose, study, improve - is exactly what this game is built around, and it is genuinely one of the best implementations of that cycle on PC. The roster sits at 44 characters, and every one of them is unlocked from the start. You have the SF2 classics: Ryu, Ken, Guile, Sagat, Cammy, Dhalsim, Zangief. You have the SF3 and Alpha faces: Akuma, Cody, Ibuki, Dudley. And then there are the five additions specific to this version - Poison, Hugo, Rolento, Elena, and Decapre. Four of the five were reworked from Street Fighter X Tekken and fit naturally into SFIV's pace. Decapre is the genuine newcomer: her charge-based dash attacks and rushdown pressure make her the most interesting of the batch, though she plays nothing like the Cammy lookalike her character model suggests. The character rebalancing here was done with direct community input, with Capcom bringing in tournament player Peter 'Combofiend' Rosas to help oversee the changes. The result is a roster where tier gaps are real but not crippling - most matchups are winnable with enough execution and read. Three mechanical additions separate Ultra from previous versions: Red Focus Attack, which absorbs multiple hits at the cost of super meter and opens up new offensive and defensive options; Ultra Combo Double, which lets you equip both of a character's Ultra Combos simultaneously at reduced damage - useful for covering multiple scenarios but a real trade-off at high level; and Delayed Wakeup, which lets a knocked-down fighter stall their rise to disrupt opponent okizeme setups. These are not cosmetic changes. Delayed Wakeup alone disrupted entire playstyles that had dominated the meta, and Red Focus adds a punish option that rewards risky aggression. Edition Select rounds out the mechanical toybox, letting you play any character as they existed in previous SF4 iterations - vanilla Sagat's absurd damage is back if you want it, though not in online ranked play. Mode coverage is solid. Arcade gives each character an anime-styled story prologue and epilogue - cheesy, short, functional. Training is thorough, with save states, input display, dummy recording, and a Fight Request option that queues you for online matches while you practice. Online Elimination adds 3-on-3 team play where health does not reset between fights, similar in concept to King of Fighters. Online Training lets two players spar together remotely. The one sore spot is Trials mode, which was never updated to include the newer characters - it is incomplete by design and a real shortcoming for players trying to learn the additions. The early PC launch also had significant netcode problems due to the switch from Games for Windows Live to Steam matchmaking, though community reports indicate those issues were largely resolved via patches after launch. The honest ceiling warning: this game is genuinely hard. A few hundred hours is a reasonable estimate before you start feeling competent online. If you are looking for a casual brawler to button-mash through on weekends, USFIV will not be kind to you. If you like the idea of a fighting game that rewards deliberate practice, character-specific knowledge, and frame-aware decision making, there is very little on PC that competes with it at this price point. Alex, Scout Team

Ultra Street Fighter IV key
Action

Ultra Street Fighter IV key

Aug 7, 2014CapcomCAPCOM Co., Ltd.
GamerScout Says

Forty-four fighters, a skill ceiling that vanishes into the clouds, and the most mechanically dense version of SFIV ever shipped - if you want one PC fighting game that will punish and reward you in equal measure, this is it.

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About Ultra Street Fighter IV key

My first hour with Ultra Street Fighter IV was humbling. I picked Cammy, got bodied online by a Zangief player who landed a command grab every time I tried to press anything, and then spent thirty minutes in Training mode watching my own replays trying to figure out where I went wrong. That feedback loop - fight, lose, study, improve - is exactly what this game is built around, and it is genuinely one of the best implementations of that cycle on PC. The roster sits at 44 characters, and every one of them is unlocked from the start. You have the SF2 classics: Ryu, Ken, Guile, Sagat, Cammy, Dhalsim, Zangief. You have the SF3 and Alpha faces: Akuma, Cody, Ibuki, Dudley. And then there are the five additions specific to this version - Poison, Hugo, Rolento, Elena, and Decapre. Four of the five were reworked from Street Fighter X Tekken and fit naturally into SFIV's pace. Decapre is the genuine newcomer: her charge-based dash attacks and rushdown pressure make her the most interesting of the batch, though she plays nothing like the Cammy lookalike her character model suggests. The character rebalancing here was done with direct community input, with Capcom bringing in tournament player Peter 'Combofiend' Rosas to help oversee the changes. The result is a roster where tier gaps are real but not crippling - most matchups are winnable with enough execution and read. Three mechanical additions separate Ultra from previous versions: Red Focus Attack, which absorbs multiple hits at the cost of super meter and opens up new offensive and defensive options; Ultra Combo Double, which lets you equip both of a character's Ultra Combos simultaneously at reduced damage - useful for covering multiple scenarios but a real trade-off at high level; and Delayed Wakeup, which lets a knocked-down fighter stall their rise to disrupt opponent okizeme setups. These are not cosmetic changes. Delayed Wakeup alone disrupted entire playstyles that had dominated the meta, and Red Focus adds a punish option that rewards risky aggression. Edition Select rounds out the mechanical toybox, letting you play any character as they existed in previous SF4 iterations - vanilla Sagat's absurd damage is back if you want it, though not in online ranked play. Mode coverage is solid. Arcade gives each character an anime-styled story prologue and epilogue - cheesy, short, functional. Training is thorough, with save states, input display, dummy recording, and a Fight Request option that queues you for online matches while you practice. Online Elimination adds 3-on-3 team play where health does not reset between fights, similar in concept to King of Fighters. Online Training lets two players spar together remotely. The one sore spot is Trials mode, which was never updated to include the newer characters - it is incomplete by design and a real shortcoming for players trying to learn the additions. The early PC launch also had significant netcode problems due to the switch from Games for Windows Live to Steam matchmaking, though community reports indicate those issues were largely resolved via patches after launch. The honest ceiling warning: this game is genuinely hard. A few hundred hours is a reasonable estimate before you start feeling competent online. If you are looking for a casual brawler to button-mash through on weekends, USFIV will not be kind to you. If you like the idea of a fighting game that rewards deliberate practice, character-specific knowledge, and frame-aware decision making, there is very little on PC that competes with it at this price point. Alex, Scout Team

Tags

steamEdition SelectRed Focus AttackDelayed WakeupUltra Combo DoubleCompetitive FighterHigh Skill CeilingOffline Local VersusOnline RankedTraining Mode DepthArcade Story Mode

System Requirements

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Reviews & Ratings

Metacritic
82
Steam
90%(16,735)

Game Info

Developer
Capcom
Publisher
CAPCOM Co., Ltd.
Release Date
Aug 7, 2014

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