Total War: SHOGUN 2 - The Hattori Clan Pack (DLC)
The Hattori Clan Pack drops a ninja-focused faction into Shogun 2's already sharp tactical sandbox. Worth it if you want a stealth-and-sabotage playstyle.
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About Total War: SHOGUN 2 - The Hattori Clan Pack (DLC)
Total War: Shogun 2 is the kind of grand strategy and real-time tactics hybrid that earns its reputation through tight design rather than feature bloat. You split your time between a turn-based campaign map, where you manage provinces, diplomacy, and armies across feudal Japan, and real-time battles where terrain, unit positioning, and morale are the three variables you never stop calculating. The Hattori Clan Pack adds a single playable faction built around exactly that second layer: the Hattori are a shinobi-heavy clan whose entire identity is built on superior agents, covert actions, and infantry units with above-average stealth stats. If you have been grinding through Shogun 2's other factions and want a fundamentally different campaign tempo, this is a mechanical pivot worth examining. The Hattori's core advantage is agent quality. Their ninja units are stronger from the start, level faster, and open up assassination and sabotage chains that other clans simply cannot replicate at the same efficiency. On the campaign map this means you can weaken enemy provinces before your armies ever arrive, triggering unrest, assassinating generals, and disrupting supply lines. In battle, the clan's ashigaru and katana infantry lean toward ambush and flanking rather than straight line engagements. If your usual Total War instinct is to stack yari spearmen and grind attrition, the Hattori will force you to rethink. That is either the selling point or the reason to skip, depending on your preference. Shogun 2 itself remains one of the most approachable entries in the Total War series for newcomers, and that framing matters for a DLC purchase decision. The tutorial is genuinely functional, the campaign map is geographically contained compared to later titles like Three Kingdoms or Warhammer, and the unit roster is readable without a wiki. The Hattori pack does not complicate that on-ramp. You are still working with the same core systems; the clan simply gives you a specific strategic identity to build around from turn one. New players who want a focused, stylistically coherent faction actually have a reasonable argument for starting here rather than with one of the vanilla clans. On the criticism side: this is a single faction pack. There is no new campaign map content, no new mechanics specific to the Hattori beyond the buffed agent trees and unit roster tweaks, and no additional story framing. Veterans who already own Shogun 2's larger DLC releases, like Fall of the Samurai, may find the scope thin. The AI in Shogun 2 also has well-documented weaknesses on open field battles, particularly around cavalry use and siege behavior, and the Hattori pack does nothing to address that because it cannot. Those are base game issues that modders have patched better than the official updates ever did. The mod ecosystem for Shogun 2 is genuinely active and worth exploring before or alongside any DLC purchase. Bottom line from a build-order perspective: the Hattori Clan Pack is a focused, mechanically coherent addition that rewards players who want to run a covert-pressure campaign rather than a conventional military expansion. It is narrow in scope by design, and that narrowness is both its strength and its limitation. Diego, Scout Team
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Game Info
- Developer
- CREATIVE ASSEMBLY
- Publisher
- SEGA
- Release Date
- Mar 15, 2011