Compare Tomb Raider: Legend prices across 50+ stores and find the best deal. Developed by Crystal Dynamics. Published by Square Enix. Released on 3/29/2007. Available on PC. Genres: Action, Adventure. Metacritic score: 82/100.

Crystal Dynamics rebuilt Lara from scratch here, and the result is a slick, globe-trotting action-adventure that plays better than any Tomb Raider before it - just don't expect it to last the weekend.

My first hour with Tomb Raider: Legend felt like watching a series exhale after holding its breath for years. Crystal Dynamics took over from Core Design and essentially rewired everything - the controls, the animation, the whole feel of moving Lara through space - and the difference is immediately obvious. Where older entries made platforming feel like wrestling a shopping trolley, Legend makes it feel athletic and readable. Flipping, swinging on the new magnetic grapple device, vaulting ledges - it flows without you having to fight the camera at every corner, at least most of the time. The grapple hook is the standout tool here, used both in traversal and in environmental puzzles. Physics-based object manipulation - pulling, rotating, and launching crates and counterweights - replaced the old grid-locked push-the-block busywork, and it makes the puzzle rooms feel genuinely reactive. The nine levels span jungles, frozen mountain passes, ancient tombs, and a bizarrely entertaining Arthurian theme park, giving the game real visual range for its runtime. Actress Keeley Hawes voices Lara for the first time, and she brings a wry confidence to the character that the script mostly earns, even if support characters Zip and Alister verge on grating after a few hours of radio chatter. The story ties Lara's globe-trotting to a personal mystery about her mother's disappearance, which gives the adventure a through-line without asking you to care too hard about the plot specifics. The criticisms are real though, so let's get them out. The game is short - most players clock somewhere between six and eight hours on a first run. Puzzles are on the easier side by classic Tomb Raider standards, and the level design is linear enough that you will never lose your bearings or feel genuinely lost in a space. Gunfights with the auto-targeting system are functional but thin: lock on, flip around, drain health bars. There is also the motorcycle - two sequences of it, to be exact - that critics and players have been calling out since launch. Wild handling, repetitive design, and frustrating restarts if you clip a rock; they pad runtime rather than add to it. On PC specifically, the optional "Next Generation Content" graphics mode carries a risk of crashes on certain levels, and a few players report broader instability - turning that setting off tends to resolve the worst of it. What Legend does exceptionally well is pacing. The levels move fast, the visual variety keeps things fresh, and the traversal mechanics feel genuinely good to execute even years later. It is the kind of game that holds your attention straight through because its best moment is always roughly ten minutes ahead of you. Time trials unlock after completion for those who want a harder challenge, and hidden treasure collectibles scattered through levels unlock outfits and concept art for completionists. Neither of these dramatically extends the runtime, but they give returning players something to chase. If you are new to the series, this is one of the friendlier entry points and still one of the most mechanically polished classic-era Tomb Raider games available on PC. Veterans who want sprawling, difficult exploration should look at Anniversary or the 2013 reboot instead. Come for a tight, well-made action-adventure with a great central movement system; just have realistic expectations about how long it lasts. Alex, Scout Team

Tomb Raider: Legend
ActionAdventure

Tomb Raider: Legend

Mar 29, 2007Crystal DynamicsSquare Enix
GamerScout Says

Crystal Dynamics rebuilt Lara from scratch here, and the result is a slick, globe-trotting action-adventure that plays better than any Tomb Raider before it - just don't expect it to last the weekend.

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About Tomb Raider: Legend

My first hour with Tomb Raider: Legend felt like watching a series exhale after holding its breath for years. Crystal Dynamics took over from Core Design and essentially rewired everything - the controls, the animation, the whole feel of moving Lara through space - and the difference is immediately obvious. Where older entries made platforming feel like wrestling a shopping trolley, Legend makes it feel athletic and readable. Flipping, swinging on the new magnetic grapple device, vaulting ledges - it flows without you having to fight the camera at every corner, at least most of the time. The grapple hook is the standout tool here, used both in traversal and in environmental puzzles. Physics-based object manipulation - pulling, rotating, and launching crates and counterweights - replaced the old grid-locked push-the-block busywork, and it makes the puzzle rooms feel genuinely reactive. The nine levels span jungles, frozen mountain passes, ancient tombs, and a bizarrely entertaining Arthurian theme park, giving the game real visual range for its runtime. Actress Keeley Hawes voices Lara for the first time, and she brings a wry confidence to the character that the script mostly earns, even if support characters Zip and Alister verge on grating after a few hours of radio chatter. The story ties Lara's globe-trotting to a personal mystery about her mother's disappearance, which gives the adventure a through-line without asking you to care too hard about the plot specifics. The criticisms are real though, so let's get them out. The game is short - most players clock somewhere between six and eight hours on a first run. Puzzles are on the easier side by classic Tomb Raider standards, and the level design is linear enough that you will never lose your bearings or feel genuinely lost in a space. Gunfights with the auto-targeting system are functional but thin: lock on, flip around, drain health bars. There is also the motorcycle - two sequences of it, to be exact - that critics and players have been calling out since launch. Wild handling, repetitive design, and frustrating restarts if you clip a rock; they pad runtime rather than add to it. On PC specifically, the optional "Next Generation Content" graphics mode carries a risk of crashes on certain levels, and a few players report broader instability - turning that setting off tends to resolve the worst of it. What Legend does exceptionally well is pacing. The levels move fast, the visual variety keeps things fresh, and the traversal mechanics feel genuinely good to execute even years later. It is the kind of game that holds your attention straight through because its best moment is always roughly ten minutes ahead of you. Time trials unlock after completion for those who want a harder challenge, and hidden treasure collectibles scattered through levels unlock outfits and concept art for completionists. Neither of these dramatically extends the runtime, but they give returning players something to chase. If you are new to the series, this is one of the friendlier entry points and still one of the most mechanically polished classic-era Tomb Raider games available on PC. Veterans who want sprawling, difficult exploration should look at Anniversary or the 2013 reboot instead. Come for a tight, well-made action-adventure with a great central movement system; just have realistic expectations about how long it lasts. Alex, Scout Team

Tags

steamGrapple MechanicPhysics PuzzlesThird-Person PlatformerLinear Level DesignTime TrialsSingle Playthrough ValueCollectible UnlocksGlobe-Trotting Settings

System Requirements

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Reviews & Ratings

Metacritic
82
Steam
87%(5,931)

Game Info

Developer
Crystal Dynamics
Publisher
Square Enix
Release Date
Mar 29, 2007

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