Compare Tomb Raider: Anniversary prices across 50+ stores and find the best deal. Developed by Crystal Dynamics. Published by Square Enix. Released on 6/5/2007. Available on PC. Genres: Action, Adventure. Metacritic score: 83/100.

The 1996 original, rebuilt from the ground up with Legend's engine and modern controls, still one of the cleanest puzzle-platformers in the series if you can stomach some trial-and-error platforming.

I've come back to Tomb Raider: Anniversary more than once, and each time it reminds me how rarely remakes get the balance right. Crystal Dynamics took the bones of the 1996 original and rebuilt them into a proper third-person action-adventure across 14 levels, moving through Peru, Greece, Egypt, and Atlantis in pursuit of the Scion artifact. It runs on the same engine used for Legend, which means fluid movement, a grappling hook for both traversal and puzzle-solving, and a Lara who climbs, swims, shimmies, and rolls in ways the grid-locked original could only dream of. The story has also been fleshed out to connect with Legend's continuity, giving Lara a personal motivation for the hunt that the original left mostly implied. What works best here is the puzzle-platforming, and it's worth being specific about that. Each tomb is essentially a self-contained problem: find switches, avoid traps, read the geometry, pull off the sequence. The rooms are colossal compared to the blocky 1996 levels, and the physics-based puzzle solutions feel genuinely satisfying when they click. Collectibles, time trials, and unlockable designer audio commentaries from creative director Jason Botta and Toby Gard give completionists a real reason to replay. Croft Manor is also present as a free-roam practice space, which is a nice touch for learning the move set before the difficulty climbs. That said, the controls are the game's most persistent friction point, and reviewers in 2007 and players today flag the same issue: precision platforming built on slightly slippery jump inputs. You will miss ledges you are clearly supposed to reach. You will die to the same checkpoint sequence several times in a row, especially in the later levels. The game uses frequent checkpoints to soften this, but the size of some rooms means repeating long traversal sequences after a mistimed grab. Combat, handled with a tap-to-shoot mechanic and an adrenaline dodge headshot system for boss encounters, is functional but not a highlight. The T-Rex encounter in Peru and the Atlantean bosses get by on spectacle rather than depth. For newcomers to the series, Anniversary sits in a sweet spot: it is more approachable than the classic games but more exploration-focused than the 2013 reboot trilogy. It does not hold your hand through every puzzle, the map design rewards curiosity, and the atmosphere, helped by a sparse, restrained soundtrack, earns its tension without leaning on jump scares or combat arenas. Veterans of the original will notice the creative liberties taken with level layouts, but the spirit of each location survives intact. The PC version also holds up well visually, with superior texture quality and lighting compared to the PS2 release. Alex, Scout Team

Tomb Raider: Anniversary
ActionAdventure

Tomb Raider: Anniversary

Jun 5, 2007Crystal DynamicsSquare Enix
GamerScout Says

The 1996 original, rebuilt from the ground up with Legend's engine and modern controls, still one of the cleanest puzzle-platformers in the series if you can stomach some trial-and-error platforming.

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About Tomb Raider: Anniversary

I've come back to Tomb Raider: Anniversary more than once, and each time it reminds me how rarely remakes get the balance right. Crystal Dynamics took the bones of the 1996 original and rebuilt them into a proper third-person action-adventure across 14 levels, moving through Peru, Greece, Egypt, and Atlantis in pursuit of the Scion artifact. It runs on the same engine used for Legend, which means fluid movement, a grappling hook for both traversal and puzzle-solving, and a Lara who climbs, swims, shimmies, and rolls in ways the grid-locked original could only dream of. The story has also been fleshed out to connect with Legend's continuity, giving Lara a personal motivation for the hunt that the original left mostly implied. What works best here is the puzzle-platforming, and it's worth being specific about that. Each tomb is essentially a self-contained problem: find switches, avoid traps, read the geometry, pull off the sequence. The rooms are colossal compared to the blocky 1996 levels, and the physics-based puzzle solutions feel genuinely satisfying when they click. Collectibles, time trials, and unlockable designer audio commentaries from creative director Jason Botta and Toby Gard give completionists a real reason to replay. Croft Manor is also present as a free-roam practice space, which is a nice touch for learning the move set before the difficulty climbs. That said, the controls are the game's most persistent friction point, and reviewers in 2007 and players today flag the same issue: precision platforming built on slightly slippery jump inputs. You will miss ledges you are clearly supposed to reach. You will die to the same checkpoint sequence several times in a row, especially in the later levels. The game uses frequent checkpoints to soften this, but the size of some rooms means repeating long traversal sequences after a mistimed grab. Combat, handled with a tap-to-shoot mechanic and an adrenaline dodge headshot system for boss encounters, is functional but not a highlight. The T-Rex encounter in Peru and the Atlantean bosses get by on spectacle rather than depth. For newcomers to the series, Anniversary sits in a sweet spot: it is more approachable than the classic games but more exploration-focused than the 2013 reboot trilogy. It does not hold your hand through every puzzle, the map design rewards curiosity, and the atmosphere, helped by a sparse, restrained soundtrack, earns its tension without leaning on jump scares or combat arenas. Veterans of the original will notice the creative liberties taken with level layouts, but the spirit of each location survives intact. The PC version also holds up well visually, with superior texture quality and lighting compared to the PS2 release. Alex, Scout Team

Tags

steamRemakePuzzle-PlatformerGrappling Hook TraversalAtmosphericTime TrialsSingle-Player OnlyCollectible HuntingPrecision Platforming

System Requirements

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Reviews & Ratings

Metacritic
83
Steam
82%(7,256)

Game Info

Developer
Crystal Dynamics
Publisher
Square Enix
Release Date
Jun 5, 2007

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